九维网交流论坛 - 精品网页游戏交流平台
标题:
我擦……KB号又被夏侯渊一个暴击秒了
[打印本页]
作者:
无情自多情
时间:
2010-8-20 18:15:06
标题:
我擦……KB号又被夏侯渊一个暴击秒了
<div class="dlg_title">幻境塔战斗</div> <table cellpadding="5" align="center" id="combat_live_box"><tbody><tr><td valign="top" align="center"><!-- 战斗人物信息 --> <div style="width: 190px; text-align: left;"><div class="role_visual"><div class="role_visual_img"><img style="width: 172px; height: 172px;" src="http://static.hero.9wee.com/styles/default/visualize-1.jpg" alt="" /></div> <div class="role_name_bar"><span style="float: right;"> Lv.<span name="text_role_level" class="highlight">92</span> 邪皇 </span> <span id="combat_role_name_0_0" class="highlight"> <a onclick="view_role ( 17042 )" href="javascript:void(0);">刀魔</a> </span></div></div><!-- role_visual --> <table style="margin-top: 8px;" class="noborder"> <tbody><tr> <td nowrap="nowrap">技能:</td> <td class="special"><span title="<table class='skill_detail_table' style='border:none'> <tr> <th colspan='3'><span class='highlight'>破甲式</span> Lv.19 </th></tr> <tr> <td colspan='3'>攻击时刺穿对方护甲,造成对方防御下降</td> </tr> <tr> <td colspan='3'>发动几率:<span class='highlight'>100%</span></td> </tr> <tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr> <tr> <td colspan='3'>技能消耗:<span class=highlight>148</span> 内息 </td> </tr> <tr> <td colspan='3'>攻击力 <span class=highlight>+44%</span></td> </tr> <tr><td colspan='3'>技能命中后造成对方<span class='special'>【破甲】</span> (持续 1 回合)<div class='skill_state_effects'> <div>防御力 <span class=highlight>-58%</span></div></div> </td> </tr></table>" id="role_skill_0_0">破甲式 Lv.19</span> <script type="text/javascript">
var objRoleSkill = $( 'role_skill_0_0' );
var skillTitle = role_skill_make_detail ( {"id":"51","name":"\u7834\u7532\u5f0f","description":"\u653b\u51fb\u65f6\u523a\u7a7f\u5bf9\u65b9\u62a4\u7532\uff0c\u9020\u6210\u5bf9\u65b9\u9632\u5fa1\u4e0b\u964d","skill_class":"5","level":"3","type":"active","start_probability":{"19":100,"20":100},"target_type":{"object":"1"},"max_level":"10","cost_mana":{"19":148,"20":153},"cost_life":{"19":null,"20":null},"text_cost":{"19":"<span class=highlight>148<\/span> \u5185\u606f ","20":"<span class=highlight>153<\/span> \u5185\u606f "},"effects":{"19":{"59":"\u653b\u51fb\u529b <span class=highlight>+44%<\/span>"}},"self_state":[],"object_state":{"19":{"64":{"name":"\u7834\u7532","effects":{"26":"\u9632\u5fa1\u529b <span class=highlight>-58%<\/span>"},"expire_time":1,"state_probability":null,"expire_type":"1","hide_detail":"0"}}}}, {"51":{"level":19}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script></td> </tr> <tr> <td>气血:</td> <td><span style="color: red;" class="small_text"><span value="4811" id="combat_role_life_0_0">0</span> / 4811</span></td> </tr> <tr> <td>内息:</td> <td><span style="color: rgb(0, 137, 219);" class="small_text"><span value="2402" id="combat_role_mana_0_0">1958</span> / 2402</span></td> </tr> <tr> <td nowrap="nowrap" height="60" colspan="2"><ul class="part2"><li><div title="命中率:额外 <span class=highlight>+18%</span> 的几率命中对手" class="attr_hr_lite">命中 <span class="highlight small_font">+18%</span></div></li><li><div title="躲闪率:<span class=highlight>75%</span> 的几率闪避对手的攻击" class="attr_dr_lite">躲闪 <span class="highlight small_font">75%</span></div></li><li><div title="暴击率:<span class=highlight>0%</span> 的几率给对手造成 1.5 倍伤害" class="attr_ds_lite">暴击 <span class="highlight small_font">0%</span></div></li><li><div title="破击率:<span class=highlight>0%</span> 的几率无视对手防御" class="attr_id_lite">破击 <span class="highlight small_font">0%</span></div></li></ul></td> </tr> <tr> <td>攻击:</td> <td><span title="攻击力决定了人物战斗时能造成的伤害" class="small_text">538 - 589</span></td> </tr> <tr> <td>防御:</td> <td><span title="防御力决定了人物战斗时可减免的伤害<br />当前伤害减免:<span class=highlight>15.37%</span>" class="small_text">715</span></td> </tr> <tr> <td>速度:</td> <td><span title="速度决定了在战斗中可出手的次数<br />当前速度:每 <span class=highlight>12</span> 秒出手一次" class="small_text">快 </span></td> </tr> </tbody></table></div></td> <td valign="top"><div class="combat_content"><span style="float: right;"> <span class="highlight"><span id="combat_time_counter">45</span>/1800</span> | <a onclick="combatLive.finish (); combatLive.init (); this.blur ();" href="javascript:void(0);">重播</a> </span> <span class="important"> <span title="刀魔" class="highlight">刀魔</span> VS <span title="夏侯渊" class="highlight">夏侯渊</span> </span> <div style="height: 300px;" id="combat_live_container"><span><span class="side_0"><span class="highlight">夏侯渊</span>喝道:有种的尽管上来受死!我绝对不会留情!</span><br /><br /><span class="date">第 12 秒</span><br /><span class="side_0"><span class="skill">【破甲式】</span><span class="highlight">你</span>使出「破云见日」,右膝微弯,残影修罗绞杀的散沙匕斜刺,诡异的划向<span class="highlight">夏侯渊</span>的胸口要穴。「嗤」地一声,在<span class="highlight">夏侯渊</span>身上划出一道血淋淋的伤口!造成 <span style="color: red; font-weight: bold;">635</span> 伤害。</span><br /><br /><span class="side_0"><span class="state"><span class="highlight">夏侯渊</span>的护甲被降低了。</span></span><br /><br /><span class="side_0"><span class="state"><span class="highlight">夏侯渊</span>感到体内气血急速流失,看来中了很深的毒,偏偏身上没带解药,暗自叫苦。</span></span><br /><br /><span class="date">第 22 秒</span><br /><span class="side_0"><span class="state">毒性渐渐从<span class="highlight">夏侯渊</span>体内散去。</span></span><br /><br /><span class="side_1"><span class="skill">【百步修罗】</span>方才一直在躲闪防御的<span class="highlight">夏侯渊</span>忽起攻势,手中落日弓发出弓弦绷紧时的响声,出手处看不着箭,只觉有东西破风冲着<span class="highlight">你</span>而去。</span><br /><br /><span class="date">第 24 秒</span><br /><span class="side_0"><span class="skill">【破甲式】</span><span class="highlight">你</span>原地不动,一式「以逸待劳」,只待<span class="highlight">夏侯渊</span>袭来,残影修罗绞杀的散沙匕袭向<span class="highlight">夏侯渊</span>膻中大穴和裆部。「嗤」地一声,在<span class="highlight">夏侯渊</span>身上划出一道血淋淋的伤口!造成 <span style="color: red; font-weight: bold;">618</span> 伤害。</span><br /><br /><span class="side_0"><span class="state"><span class="highlight">夏侯渊</span>感到体内气血急速流失,看来中了很深的毒,偏偏身上没带解药,暗自叫苦。</span></span><br /><br /><span class="date">第 36 秒</span><br /><span class="side_0"><span class="skill">【破甲式】</span><span class="highlight">你</span>突然间将残影修罗绞杀的散沙匕交左手,一招「飘雪穿云」,反手刺出。「嗤」地一声,在<span class="highlight">夏侯渊</span>身上划出一道血淋淋的伤口!造成 <span style="color: red; font-weight: bold;">653</span> 伤害。</span><br /><br /><span class="date">第 44 秒</span><br /><span class="side_1"><span class="highlight">你</span>闻不远处有物体刺破空气之声,正是那<span class="highlight">夏侯渊</span>的离弦夺命箭,已夺面而来。肉眼难捉来箭,直中<span class="highlight">你</span>右胸,顿感疼痛无比,旋即单膝跪地。造成 <span style="font-size: 18px;"><span style="color: red; font-weight: bold;">5450</span></span>(暴击) 伤害。</span><br /><br /><span class="side_0"><span class="highlight">你</span>摇头晃脑、歪歪斜斜地站都站不稳,眼看就要倒在地上。</span><br /><br /><span class="side_0"><span class="highlight">你</span>已没有了再战之力。<br /><span class="highlight">夏侯渊</span>总共造成对方 <span style="color: red; font-weight: bold;">100%</span> (4811 点) 伤害。<br /><span class="highlight">你</span>总共造成对方 <span style="color: red; font-weight: bold;">41.28%</span> (2098 点) 伤害。<br /><span class="highlight">夏侯渊</span>技高一筹,获得了胜利!<br /><span class="purple">你可以点击此处展示你的战报</span><a class="highlight" href="javascript:void(0);" onclick="clsSocket.sendCombat( 182011035997 );"><b>战斗展示</b></a></span></span></div></div> <table width="100%"> <tbody><tr> <td align="center"><b>< <span title="刀魔" class="highlight">刀魔</span> ></b></td> <td width="60" align="center"><b>战斗统计</b><br /><a href="javascript:void(0);" class="long_button" onclick="clsSocket.sendCombat( 182011035997 );">战斗展示</a></td> <td align="center"><b>< <span title="夏侯渊" class="highlight">夏侯渊</span> ></b></td> </tr> <tr> <td><table> <tbody><tr> <td width="80">攻击 [ <span id="combat_count_atk_0" class="highlight">3</span> ]</td> <td width="80">命中 [ <span id="combat_count_hit_0" class="highlight">3</span> ]</td> </tr> <tr> <td>暴击 [ <span id="combat_count_ds_0" class="highlight">0</span> ]</td> <td>破击 [ <span id="combat_count_id_0" class="highlight">0</span> ]</td> </tr> </tbody></table></td> <td align="center"><img src="http://static.hero.9wee.com/icons/icon-fight-multi.gif" alt="" /></td> <td align="right"><table> <tbody><tr> <td width="80" align="right">[ <span id="combat_count_atk_1" class="highlight">2</span> ] 攻击</td> <td width="80" align="right">[ <span id="combat_count_hit_1" class="highlight">1</span> ] 命中</td> </tr> <tr> <td align="right">[ <span id="combat_count_ds_1" class="highlight">1</span> ] 暴击</td> <td align="right">[ <span id="combat_count_id_1" class="highlight">0</span> ] 破击</td> </tr> </tbody></table></td> </tr> </tbody></table></td> <td valign="top" align="center"><!-- 战斗人物信息 --> <div style="width: 190px; text-align: left;"><div class="role_visual"><div class="role_visual_img"><img style="width: 172px; height: 172px;" src="http://static.hero.9wee.com/monsters/mon20005.jpg" alt="" /></div> <div class="role_name_bar"><span style="float: right;"> Lv.<span name="text_role_level" class="highlight">92</span> </span> <span id="combat_role_name_1_0" class="highlight"> 夏侯渊 </span></div></div><!-- role_visual --> <table style="margin-top: 8px;" class="noborder"> <tbody><tr> <td nowrap="nowrap">技能:</td> <td class="special"><span title="<table class='skill_detail_table' style='border:none'> <tr> <th colspan='3'><span class='highlight'>百步修罗</span> Lv.8 </th></tr> <tr> <td colspan='3'>隐忍方成修罗,蓄力一回合,之后爆发出强大的穿透力。招式施展者越强大则招式威力越大</td> </tr> <tr> <td colspan='3'>发动几率:<span class='highlight'>100%</span></td> </tr> <tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr> <tr> <td colspan='3'>技能消耗:自身内息的 8.4%</td> </tr> <tr> <td colspan='3'>施展后进入<span class='special'>【百步修罗】</span> (持续 1 回合)<div class='skill_state_effects'> <div>攻击力 <span class=highlight>+215%</span></div> <div>命中率 <span class=highlight>+18%</span></div></div> </td> </tr></table>" id="role_skill_1_0">百步修罗 Lv.8</span> <script type="text/javascript">
var objRoleSkill = $( 'role_skill_1_0' );
var skillTitle = role_skill_make_detail ( {"id":"2077","name":"\u767e\u6b65\u4fee\u7f57","description":"\u9690\u5fcd\u65b9\u6210\u4fee\u7f57\uff0c\u84c4\u529b\u4e00\u56de\u5408\uff0c\u4e4b\u540e\u7206\u53d1\u51fa\u5f3a\u5927\u7684\u7a7f\u900f\u529b\u3002\u62db\u5f0f\u65bd\u5c55\u8005\u8d8a\u5f3a\u5927\u5219\u62db\u5f0f\u5a01\u529b\u8d8a\u5927","skill_class":"0","level":"0","type":"active","start_probability":{"8":100,"9":100},"target_type":{"object":"1"},"max_level":"5","cost_mana":{"8":0,"9":0},"cost_life":{"8":null,"9":null},"text_cost":{"8":"\u81ea\u8eab\u5185\u606f\u7684 8.4%","9":"\u81ea\u8eab\u5185\u606f\u7684 8.4%"},"effects":{"8":[]},"self_state":{"8":{"214":{"name":"\u767e\u6b65\u4fee\u7f57","effects":{"59":"\u653b\u51fb\u529b <span class=highlight>+215%<\/span>","58":"\u547d\u4e2d\u7387 <span class=highlight>+18%<\/span>"},"expire_time":1,"state_probability":null,"expire_type":"1","object_states":null,"hide_detail":"0"}}},"object_state":[]}, {"2077":{"level":"8"}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script></td> </tr> <tr> <td>气血:</td> <td><span style="color: red;" class="small_text"><span value="5082" id="combat_role_life_1_0">2984</span> / 5082</span></td> </tr> <tr> <td>内息:</td> <td><span style="color: rgb(0, 137, 219);" class="small_text"><span value="2541" id="combat_role_mana_1_0">2327</span> / 2541</span></td> </tr> <tr> <td nowrap="nowrap" height="60" colspan="2"><ul class="part2"><li><div title="" class="attr_hr_lite" titlecontent="命中率:额外 <span class=highlight>+29%</span> 的几率命中对手">命中 <span class="highlight small_font">+29%</span></div></li><li><div title="躲闪率:<span class=highlight>13%</span> 的几率闪避对手的攻击" class="attr_dr_lite">躲闪 <span class="highlight small_font">13%</span></div></li><li><div title="" class="attr_ds_lite" titlecontent="暴击率:<span class=highlight>20%</span> 的几率给对手造成 1.5 倍伤害">暴击 <span class="highlight small_font">20%</span></div></li><li><div title="破击率:<span class=highlight>4%</span> 的几率无视对手防御" class="attr_id_lite">破击 <span class="highlight small_font">4%</span></div></li></ul></td> </tr> <tr> <td>攻击:</td> <td><span title="" class="small_text" titlecontent="攻击力决定了人物战斗时能造成的伤害">1339 - 1412</span></td> </tr> <tr> <td>防御:</td> <td><span title="" class="small_text" titlecontent="防御力决定了人物战斗时可减免的伤害<br />当前伤害减免:<span class=highlight>54.24%</span>">2523</span></td> </tr> <tr> <td>速度:</td> <td><span title="" class="small_text" titlecontent="速度决定了在战斗中可出手的次数<br />当前速度:每 <span class=highlight>22</span> 秒出手一次">很慢 </span></td></tr></tbody></table></div></td></tr></tbody></table><p> </p><p><img src="http://pic.9wee.com/images/data/groupavatar/wph/wph12.gif" alt="" /><img src="http://pic.9wee.com/images/data/groupavatar/wph/wph12.gif" alt="" /> 能再恶心点不??他的暴击到底是20%还是80%,你倒是标明确点啊</p>
作者:
小冬瓜爱南瓜
时间:
2010-8-20 18:35:40
我今天无聊开两个控制号也是打这个,一个控制连续7次死在这里,全部是2下2命中中1暴
最后一次2中没出暴就过了
作者:
无情自多情
时间:
2010-8-20 18:37:04
原创由
小冬瓜爱南瓜
于 2010-08-20 18:35:40 发表
我今天无聊开两个控制号也是打这个,一个控制连续7次死在这里,全部是2下2命中中1暴
最后一次2中没出暴就过了
夏侯渊真的太恶心……
作者:
谢衣
时间:
2010-8-20 18:50:44
我现在最怕的就是夏侯渊,怕极了!不知道他会把我怎么样……
作者:
低调滴匿了
时间:
2010-8-20 18:56:36
原创由
谢衣
于 2010-08-20 18:50:44 发表
我现在最怕的就是夏侯渊,怕极了!不知道他会把我怎么样……暴你菊花,就这样
作者:
无情自多情
时间:
2010-8-20 19:10:20
原创由
低调滴匿了
于 2010-08-20 18:56:36 发表
原创由
谢衣
于 2010-08-20 18:50:44 发表
我现在最怕的就是夏侯渊,怕极了!不知道他会把我怎么样……暴你菊花,就这样
…… 夏侯渊学的是:真·菊花残
作者:
得妄
时间:
2010-8-20 19:15:29
为什么不用卸武??因为是身法控的关系??
作者:
无情自多情
时间:
2010-8-20 19:21:28
原创由
得妄
于 2010-08-20 19:15:29 发表
为什么不用卸武??因为是身法控的关系??
卸武有毛用啊……时间拖长了他打中的次数更多
作者:
得妄
时间:
2010-8-20 19:30:11
原创由
无情自多情
于 2010-08-20 19:21:28 发表
原创由
得妄
于 2010-08-20 19:15:29 发表
为什么不用卸武??因为是身法控的关系??
卸武有毛用啊……时间拖长了他打中的次数更多哦…
作者:
寒冰破魔刃
时间:
2010-8-20 19:37:09
我过夏侯渊全部用卸武。。。这不明显是重剑属性嘛。。。
作者:
寒冰破魔刃
时间:
2010-8-20 19:37:29
还有。。。LZ貌似血太低了哦。。。
作者:
幽灵神人
时间:
2010-8-20 19:42:13
无情,你用卸武+邪恶试试看啊。。。。
作者:
无情自多情
时间:
2010-8-20 19:45:02
懒得用卸武……没那功夫换辅助……刷的15级灭情
作者:
无情自多情
时间:
2010-8-20 19:46:03
原创由
寒冰破魔刃
于 2010-08-20 19:37:29 发表
还有。。。LZ貌似血太低了哦。。。
血少很正常啊……又不是全72石头 还是全身法加点,你教我把血堆超过他那暴击的数值吧
作者:
无情自多情
时间:
2010-8-20 19:46:45
还要加个条件……无药,无青丝
作者:
无情自多情
时间:
2010-8-20 19:55:08
原创由
幽灵神人
于 2010-08-20 19:42:13 发表
无情,你用卸武+邪恶试试看啊。。。。
我只想说的是…… 夏侯渊那个暴击 20%暴 也能一下就出暴…… 还不是这一次2次了…… 恶心的夏侯渊,用回马不减防就算了……还TM加命中, 加命中也算了,还带隐藏暴击,经常打中一枪就暴……我用回马 55%暴击还经常 第一下不暴呢
欢迎光临 九维网交流论坛 - 精品网页游戏交流平台 (http://bbs.9wee.com/)
Powered by Discuz! X2