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标题:
卡在野外回不了城了。。。
[打印本页]
作者:
白痴老猪头
时间:
2010-9-18 23:35:06
标题:
卡在野外回不了城了。。。
双线70区开心猪头 前面在野外杀怪,现在回不了城,几个小时了,动不了,老提示在战斗中 杯具的是俺不会发图片上来,麻烦处理下,现在哪里也去不了
作者:
白痴老猪头
时间:
2010-9-18 23:35:37
差不多从8点多都那样了
作者:
白痴老猪头
时间:
2010-9-18 23:36:50
<link media="all" href="http://hero.9wee.com/combot.css" rel="stylesheet" type="text<p>
<table id="combat_live_box" cellpadding="5" align="center">
<tbody>
<tr>
<td valign="top" align="center"><!-- 战斗人物信息 -->
<div style="width: 190px; text-align: left">
<div "role_visual">
<div "role_visual_img"><img alt="" src="http://static.hero.9wee.com/styles/default/visualize-1.jpg" style="width: 172px; height: 172px" /></div>
<div "role_name_bar"><span style="float: right">Lv.<span "highlight" name="text_role_level">80</span> 天煞 </span><span "highlight" id="combat_role_name_0_0"><a "view_role ( 136414 )" href="javascript:void(0);">开心猪头</a> </span></div>
</div>
<!-- role_visual -->
<table "noborder" style="margin-top: 8px">
<tbody>
<tr>
<td nowrap="nowrap">技能:</td>
<td "special"><span id="role_skill_0_0" title="<table 'skill_detail_table' style='border:none'> <tr> <th colspan='3'><span 'highlight'>无命</span> Lv.11 </th></tr> <tr> <td colspan='3'>放弃自我,与对手同归于尽的招式,消耗自身的气血直接刺杀对手。<br /><span special>极高根骨时升华为精通境,激活“[精通]命中率”属性。详情请参见“升级导航”--“装备技能导航”--“精通境一览”</span></td> </tr> <tr> <td colspan='3'>发动几率:<span 'highlight'>100%</span></td> </tr> <tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr> <tr> <td colspan='3'>技能消耗:自身气血的 5%</td> </tr> <tr> <td colspan='3'>攻击力 <span highlight>+130%</span></td> </tr> <tr> <td colspan='3'>命中率 <span highlight>+5%</span></td> </tr> <tr> <td colspan='3'>[精通]命中率 <span highlight>+0%</span></td> </tr></table>">无命 Lv.11</span>
<script type="text/javascript">
var objRoleSkill = $( 'role_skill_0_0' );
var skillTitle = role_skill_make_detail ( {"id":"69","name":"\u65e0\u547d","description":"\u653e\u5f03\u81ea\u6211\uff0c\u4e0e\u5bf9\u624b\u540c\u5f52\u4e8e\u5c3d\u7684\u62db\u5f0f\uff0c\u6d88\u8017\u81ea\u8eab\u7684\u6c14\u8840\u76f4\u63a5\u523a\u6740\u5bf9\u624b\u3002<br \/><span special>\u6781\u9ad8\u6839\u9aa8\u65f6\u5347\u534e\u4e3a\u7cbe\u901a\u5883\uff0c\u6fc0\u6d3b\u201c[\u7cbe\u901a]\u547d\u4e2d\u7387\u201d\u5c5e\u6027\u3002\u8be6\u60c5\u8bf7\u53c2\u89c1\u201c\u5347\u7ea7\u5bfc\u822a\u201d--\u201c\u88c5\u5907\u6280\u80fd\u5bfc\u822a\u201d--\u201c\u7cbe\u901a\u5883\u4e00\u89c8\u201d<\/span>","skill_class":"6","level":"5","type":"active","start_probability":{"11":100,"12":100},"target_type":{"object":"1"},"max_level":"8","cost_mana":{"11":null,"12":null},"cost_life":{"11":0,"12":0},"text_cost":{"11":"\u81ea\u8eab\u6c14\u8840\u7684 5%","12":"\u81ea\u8eab\u6c14\u8840\u7684 5%"},"effects":{"11":{"59":"\u653b\u51fb\u529b <span highlight>+130%<\/span>","35":"\u547d\u4e2d\u7387 <span highlight>+5%<\/span>","71":"[\u7cbe\u901a]\u547d\u4e2d\u7387 <span highlight>+0%<\/span>"}},"self_state":[],"object_state":[]}, {"69":{"level":11}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script>
</td>
</tr>
<tr>
<td>气血:</td>
<td><span "small_text" style="color: red"><span id="combat_role_life_0_0" value="1636">1642</span> / 2494</span></td>
</tr>
<tr>
<td>内息:</td>
<td><span "small_text" style="color: #0089db"><span id="combat_role_mana_0_0" value="1758">1758</span> / 1758</span></td>
</tr>
<tr>
<td nowrap="nowrap" colspan="2" height="60">
<ul "part2">
<li>
<div "attr_hr_lite" title="命中率:额外 <span highlight>+15%</span> 的几率命中对手">命中 <span "highlight small_font">+15%</span></div>
</li>
<li>
<div "attr_dr_lite" title="躲闪率:<span highlight>72%</span> 的几率闪避对手的攻击">躲闪 <span "highlight small_font">72%</span></div>
</li>
<li>
<div "attr_ds_lite" title="暴击率:<span highlight>37%</span> 的几率给对手造成 1.5 倍伤害">暴击 <span "highlight small_font">37%</span></div>
</li>
<li>
<div "attr_id_lite" title="破击率:<span highlight>6%</span> 的几率无视对手防御">破击 <span "highlight small_font">6%</span></div>
</li>
</ul>
</td>
</tr>
<tr>
<td>攻击:</td>
<td><span "small_text" title="攻击力决定了人物战斗时能造成的伤害">440 - 480</span></td>
</tr>
<tr>
<td>防御:</td>
<td><span "small_text" title="防御力决定了人物战斗时可减免的伤害<br />当前伤害减免:<span highlight>15.24%</span>">709</span></td>
</tr>
<tr>
<td>速度:</td>
<td><span "small_text" title="速度决定了在战斗中可出手的次数<br />当前速度:每 <span highlight>10</span> 秒出手一次">很快 </span></td>
</tr>
</tbody>
</table>
</div>
</td>
<td valign="top">
<div "combat_content"><span style="float: right"><span "highlight"><span id="combat_time_counter">12</span>/180</span> | <a "combatLive.finish (); combatLive.init (); this.blur ();" href="javascript:void(0);">重播</a> </span><span "important"><span "highlight" title="开心猪头">开心猪头</span> VS <span "highlight" title="午夜的咆哮剑虎">午夜的咆哮剑虎</span> </span>
<div "line" style="width: 100%"> </div>
<div id="combat_live_container" style="height: 300px"><span><span "side_0"><span "highlight">午夜的咆哮剑虎</span>咆哮着向你袭来:想打我?你以为你是武松啊? 过了景阳冈再来吧!</span><br />
<br />
<span "date">第 10 秒</span><br />
<span "side_0"><span "skill">【无命】</span><span "highlight">你</span>双目尽赤,身形晃动,猱身而上,切入<span "highlight">午夜的咆哮剑虎</span>的怀中,一招「同生共死」,手中残影鬼隐无命的泣血匕狠狠刺向自己的小腹,竟然是同归于尽的招数!只听见<span "highlight">午夜的咆哮剑虎</span>一声惨嚎,残影鬼隐无命的泣血匕已在<span "highlight">午夜的咆哮剑虎</span>身上划出一道深及见骨的可怕伤口!造成 <span style="font-size: 18px"><span style="font-weight: bold; color: red">1648</span></span>(暴击) 伤害。<span "highlight">你</span>吸收了 <span style="font-weight: bold; color: #009966">131</span> 气血。</span><br />
<br />
<span "side_1"><span "highlight">午夜的咆哮剑虎</span>伤重之下已经难以支撑,眼看就要倒在地上。</span><br />
<br />
<span "side_0"><span "highlight">午夜的咆哮剑虎</span>已没有了再战之力。<br />
<span "highlight">你</span>总共造成对方 <span style="font-weight: bold; color: red">100%</span> (1562 点) 伤害。<br />
<span "highlight">午夜的咆哮剑虎</span>总共造成对方 <span style="font-weight: bold; color: red">0%</span> (0 点) 伤害。<br />
<span "highlight">你</span>技高一筹,获得了胜利!<br />
<span "highlight">你</span>提升了 <span style="font-weight: bold; color: #009966">72</span> 点经验值。<br />
<span "purple">你可以点击此处展示你的战报</span><a "highlight" "clsSocket.sendCombat( 191812230151 );" href="javascript:void(0);"><b>战斗展示</b></a></span></span></div>
</div>
<table width="100%">
<tbody>
<tr>
<td align="center"><b>< <span "highlight" title="开心猪头">开心猪头</span> ></b></td>
<td align="center" width="60"><b>战斗统计</b><br />
<a "long_button" "clsSocket.sendCombat( 191812230151 );" href="javascript:void(0);">战斗展示</a></td>
<td align="center"><b>< <span "highlight" title="午夜的咆哮剑虎">午夜的咆哮剑虎</span> ></b></td>
</tr>
<tr>
<td>
<table>
<tbody>
<tr>
<td width="80">攻击 [ <span "highlight" id="combat_count_atk_0">1</span> ]</td>
<td width="80">命中 [ <span "highlight" id="combat_count_hit_0">1</span> ]</td>
</tr>
<tr>
<td>暴击 [ <span "highlight" id="combat_count_ds_0">1</span> ]</td>
<td>破击 [ <span "highlight" id="combat_count_id_0">0</span> ]</td>
</tr>
</tbody>
</table>
</td>
<td align="center"><img src="http://static.hero.9wee.com/icons/icon-fight-multi.gif" alt="" /></td>
<td align="right">
<table>
<tbody>
<tr>
<td align="right" width="80">[ <span "highlight" id="combat_count_atk_1">0</span> ] 攻击</td>
<td align="right" width="80">[ <span "highlight" id="combat_count_hit_1">0</span> ] 命中</td>
</tr>
<tr>
<td align="right">[ <span "highlight" id="combat_count_ds_1">0</span> ] 暴击</td>
<td align="right">[ <span "highlight" id="combat_count_id_1">0</span> ] 破击</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
<td valign="top" align="center"><!-- 战斗人物信息 -->
<div style="width: 190px; text-align: left">
<div "role_visual">
<div "role_visual_img"><img alt="" src="http://static.hero.9wee.com/monsters/mon0008.jpg" style="width: 172px; height: 172px" /></div>
<div "role_name_bar"><span style="float: right">Lv.<span "highlight" name="text_role_level">80</span> </span><span "highlight" id="combat_role_name_1_0">午夜的咆哮剑虎 </span></div>
</div>
<!-- role_visual -->
<table "noborder" style="margin-top: 8px">
<tbody>
<tr>
<td nowrap="nowrap">技能:</td>
<td "special">< 无 ></td>
</tr>
<tr>
<td>气血:</td>
<td><span "small_text" style="color: red"><span id="combat_role_life_1_0" value="1562">0</span> / 1562</span></td>
</tr>
<tr>
<td>内息:</td>
<td><span "small_text" style="color: #0089db"><span id="combat_role_mana_1_0" value="0">0</span> / 0</span></td>
</tr>
<tr>
<td nowrap="nowrap" colspan="2" height="60">
<ul "part2">
<li>
<div "attr_hr_lite" title="命中率:额外 <span highlight>+5%</span> 的几率命中对手">命中 <span "highlight small_font">+5%</span></div>
</li>
<li>
<div "attr_dr_lite" title="躲闪率:<span highlight>24%</span> 的几率闪避对手的攻击">躲闪 <span "highlight small_font">24%</span></div>
</li>
<li>
<div "attr_ds_lite" title="" titlecontent="暴击率:<span highlight>24%</span> 的几率给对手造成 1.5 倍伤害">暴击 <span "highlight small_font">24%</span></div>
</li>
<li>
<div "attr_id_lite" title="破击率:<span highlight>16%</span> 的几率无视对手防御">破击 <span "highlight small_font">16%</span></div>
</li>
</ul>
</td>
</tr>
<tr>
<td>攻击:</td>
<td><span "small_text" title="" titlecontent="攻击力决定了人物战斗时能造成的伤害">288 - 318</span></td>
</tr>
<tr>
<td>防御:</td>
<td><span "small_text" title="" titlecontent="防御力决定了人物战斗时可减免的伤害<br />当前伤害减免:<span highlight>27.93%</span>">1299</span></td>
</tr>
<tr>
<td>速度:</td>
</tr>
</tbody>
</table>
</div>
</td>
</tr>
</tbody>
</table>
</p>
作者:
白痴老猪头
时间:
2010-9-18 23:37:20
提示战斗中,每次点开都是上面的战斗画面,日,搞什么飞机
作者:
翔兜兜
时间:
2010-9-18 23:38:12
玩家您好,您所反映的情况已经处理咯,建议您刷新页面后重新登录查看,感谢您对游戏的支持。祝您游戏愉快。
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