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标题:
89CB独打大营5,死的不算难看,呵呵
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作者:
◥◣云◢◤
时间:
2010-9-19 08:21:51
标题:
89CB独打大营5,死的不算难看,呵呵
<div class="dlg_title">副本战斗</div><p><table id="combat_live_box" cellpadding="5" align="center"><tbody><tr><td valign="top" align="center"><!-- 战斗人物信息 --><div style="width: 190px; text-align: left"><div class="role_visual"><div class="role_visual_img"><img alt="" src="http://static.hero.9wee.com/styles/default/visualize-1.jpg" style="width: 172px; height: 172px" /></div><div class="role_name_bar"><span style="float: right">Lv.<span class="highlight" name="text_role_level">89</span> 天煞 </span><span class="highlight" id="combat_role_name_0_0"><a onclick="view_role ( 429658 )" href="javascript:void(0);">◥◣云◢◤</a> </span></div></div><!-- role_visual --><table class="noborder" style="margin-top: 8px"><tbody><tr><td nowrap="nowrap">技能:</td><td class="special"><span id="role_skill_0_0" title="<table class='skill_detail_table' style='border:none'> <tr> <th colspan='3'><span class='highlight'>分身</span> Lv.8 </th></tr> <tr> <td colspan='3'>将自身速度提升到极致,快速的连续攻击对方三次,每次攻击带有对自身伤害减免效果</td> </tr> <tr> <td colspan='3'>发动几率:<span class='highlight'>100%</span></td> </tr> <tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr> <tr> <td colspan='3'>技能消耗:<span class=highlight>95</span> 内息 </td> </tr> <tr> <td colspan='3'>攻击力 <span class=highlight>-62%</span></td> </tr> <tr> <td colspan='3'>施展后进入<span class='special'>【分身】</span> (持续 15 秒)<div class='skill_state_effects'> <div>减免伤害 <span class=highlight>+32</span></div></div> </td> </tr></table>">分身 Lv.8</span><script type="text/javascript">
var objRoleSkill = $( 'role_skill_0_0' );
var skillTitle = role_skill_make_detail ( {"id":"136","name":"\u5206\u8eab","description":"\u5c06\u81ea\u8eab\u901f\u5ea6\u63d0\u5347\u5230\u6781\u81f4\uff0c\u5feb\u901f\u7684\u8fde\u7eed\u653b\u51fb\u5bf9\u65b9\u4e09\u6b21\uff0c\u6bcf\u6b21\u653b\u51fb\u5e26\u6709\u5bf9\u81ea\u8eab\u4f24\u5bb3\u51cf\u514d\u6548\u679c","skill_class":"6","level":"6","type":"active","start_probability":{"8":100,"9":100},"target_type":{"object":"1"},"max_level":"5","cost_mana":{"8":95,"9":100},"cost_life":{"8":null,"9":null},"text_cost":{"8":"<span class=highlight>95<\/span> \u5185\u606f ","9":"<span class=highlight>100<\/span> \u5185\u606f "},"effects":{"8":{"59":"\u653b\u51fb\u529b <span class=highlight>-62%<\/span>"}},"self_state":{"8":{"95":{"name":"\u5206\u8eab","effects":{"57":"\u51cf\u514d\u4f24\u5bb3 <span class=highlight>+32<\/span>"},"expire_time":15,"state_probability":null,"expire_type":"0","object_states":null,"hide_detail":"0"}}},"object_state":[]}, {"136":{"level":8}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script></td></tr><tr><td>气血:</td><td><span class="small_text" style="color: red"><span id="combat_role_life_0_0" value="3225">0</span> / 3225</span></td></tr><tr><td>内息:</td><td><span class="small_text" style="color: #0089db"><span id="combat_role_mana_0_0" value="2055">60</span> / 2055</span></td></tr><tr><td nowrap="nowrap" colspan="2" height="60"><ul class="part2"><li><div class="attr_hr_lite" title="命中率:额外 <span class=highlight>+15%</span> 的几率命中对手">命中 <span class="highlight small_font">+15%</span></div></li><li><div class="attr_dr_lite" title="躲闪率:<span class=highlight>92%</span> 的几率闪避对手的攻击">躲闪 <span class="highlight small_font">92%</span></div></li><li><div class="attr_ds_lite" title="暴击率:<span class=highlight>15%</span> 的几率给对手造成 1.5 倍伤害">暴击 <span class="highlight small_font">15%</span></div></li><li><div class="attr_id_lite" title="" titlecontent="破击率:<span class=highlight>36%</span> 的几率无视对手防御">破击 <span class="highlight small_font">36%</span></div></li></ul></td></tr><tr><td>攻击:</td><td><span class="small_text" title="攻击力决定了人物战斗时能造成的伤害">545 - 599</span></td></tr><tr><td>防御:</td><td><span class="small_text" title="防御力决定了人物战斗时可减免的伤害<br />当前伤害减免:<span class=highlight>15.65%</span>">728</span></td></tr><tr><td>速度:</td><td><span class="small_text" title="速度决定了在战斗中可出手的次数<br />当前速度:每 <span class=highlight>10</span> 秒出手一次">很快 </span></td></tr></tbody></table></div></td><td valign="top"><div class="combat_content"><span style="float: right"><span class="highlight"><span id="combat_time_counter">601</span>/1800</span> </span><span class="important"><span class="highlight">关楼大营第五层</span> </span><div class="line" style="width: 100%"> </div><div id="combat_live_container" style="height: 300px"> </div></div><table width="100%"><tbody><tr><td align="center"><b>< <span class="highlight" title="◥◣云◢◤">◥◣云◢◤</span> ></b></td><td align="center" width="60"><b>战斗统计</b><br /><a class="long_button" onclick="clsSocket.sendCombat( 191940906061 );" href="javascript:void(0);">战斗展示</a></td><td align="center"><b>< <span class="highlight" title="蒙骜, 蒙恬, 蒙武">蒙骜, 蒙恬, 蒙武</span> ></b></td></tr><tr><td><table><tbody><tr><td width="80">攻击 [ <span class="highlight" id="combat_count_atk_0">102</span> ]</td><td width="80">命中 [ <span class="highlight" id="combat_count_hit_0">85</span> ]</td></tr><tr><td>暴击 [ <span class="highlight" id="combat_count_ds_0">13</span> ]</td><td>破击 [ <span class="highlight" id="combat_count_id_0">31</span> ]</td></tr></tbody></table></td><td align="center"><img src="http://static.hero.9wee.com/icons/icon-fight-multi.gif" alt="" /></td><td align="right"><table><tbody><tr><td align="right" width="80">[ <span class="highlight" id="combat_count_atk_1">31</span> ] 攻击</td><td align="right" width="80">[ <span class="highlight" id="combat_count_hit_1">3</span> ] 命中</td></tr><tr><td align="right">[ <span class="highlight" id="combat_count_ds_1">0</span> ] 暴击</td><td align="right">[ <span class="highlight" id="combat_count_id_1">1</span> ] 破击</td></tr></tbody></table></td></tr></tbody></table></td><td valign="top" align="center"><!-- 战斗人物信息 --><div style="margin: 7px 0px 8px; width: 190px; text-align: left"><table class="nopadding" style="width: 100%"><tbody><tr><td height="24"><span class="highlight" id="combat_role_name_1_0">蒙骜 </span>Lv.<span class="highlight" name="text_role_level">95</span></td><td class="special" align="right"><span id="role_skill_1_0" title="<table class='skill_detail_table' style='border:none'> <tr> <th colspan='3'><span class='highlight'>亢龙枪法</span> Lv.20 </th></tr> <tr> <td colspan='3'>亢龙无悔,一枪击出后,一定时间内使自身防御骤增</td> </tr> <tr> <td colspan='3'>发动几率:<span class='highlight'>100%</span></td> </tr> <tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr> <tr> <td colspan='3'>技能消耗:<span class=highlight>203</span> 内息 </td> </tr> <tr> <td colspan='3'>施展后进入<span class='special'>【亢龙】</span> (持续 1 回合)<div class='skill_state_effects'> <div>防御力 <span class=highlight>+830</span></div></div> </td> </tr></table>">亢龙枪法 Lv.20</span><script type="text/javascript">
var objRoleSkill = $( 'role_skill_1_0' );
var skillTitle = role_skill_make_detail ( {"id":"117","name":"\u4ea2\u9f99\u67aa\u6cd5","description":"\u4ea2\u9f99\u65e0\u6094\uff0c\u4e00\u67aa\u51fb\u51fa\u540e\uff0c\u4e00\u5b9a\u65f6\u95f4\u5185\u4f7f\u81ea\u8eab\u9632\u5fa1\u9aa4\u589e","skill_class":"0","level":"0","type":"active","start_probability":{"20":100,"21":100},"target_type":{"object":"1"},"max_level":"10","cost_mana":{"20":203,"21":210},"cost_life":{"20":null,"21":null},"text_cost":{"20":"<span class=highlight>203<\/span> \u5185\u606f ","21":"<span class=highlight>210<\/span> \u5185\u606f "},"effects":{"20":[]},"self_state":{"20":{"54":{"name":"\u4ea2\u9f99","effects":{"52":"\u9632\u5fa1\u529b <span class=highlight>+830<\/span>"},"expire_time":1,"state_probability":null,"expire_type":"1","object_states":null,"hide_detail":"0"}}},"object_state":[]}, {"117":{"level":"20"}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script></td></tr></tbody></table><table class="nopadding" height="107" style="width: 100%"><tbody><tr><td style="width: 40px"><img class="thumb" title="<div><img style="border:1px solid #ffffff; margin-top: 5px" alt="" src="http://static.hero.9wee.com/monsters/mon0044.jpg" /></div><div><ul class="part2"><li>命中:<span class="highlight">+0%</span></li><li>躲闪:<span class="highlight">9%</span></li><li>暴击:<span class="highlight">30%</span></li><li>破击:<span class="highlight">0%</span></li></ul></div>" alt="" src="http://static.hero.9wee.com/monsters/thumb/mon0044.jpg" titlewidth="192" /></td><td>气血:<span class="small_font" style="font-weight: bold; color: red"><span id="combat_role_life_1_0" value="18000">0</span> / 18000</span> <br />内息:<span class="small_font" style="font-weight: bold; color: #0089db"><span id="combat_role_mana_1_0" value="4000">143</span> / 4000</span></td><td align="right"> </td></tr><tr><td>攻击:</td><td colspan="2"><span class="small_text" title="攻击力决定了人物战斗时能造成的伤害">1700 - 2000</span></td></tr><tr><td>防御:</td><td colspan="2"><span class="small_text" title="" titlecontent="防御力决定了人物战斗时可减免的伤害<br />当前伤害减免:<span class=highlight>64.5%</span>">3000</span></td></tr><tr><td>速度:</td><td colspan="2"><span class="small_text" title="速度决定了在战斗中可出手的次数<br />当前速度:每 <span class=highlight>20</span> 秒出手一次">慢 </span></td></tr></tbody></table></div><div class="line" style="width: 100%"> </div><!-- 战斗人物信息 --><div style="margin: 7px 0px 8px; width: 190px; text-align: left"><table class="nopadding" style="width: 100%"><tbody><tr><td height="24"><span class="highlight" id="combat_role_name_1_1">蒙恬 </span>Lv.<span class="highlight" name="text_role_level">95</span></td><td class="special" align="right"><span id="role_skill_1_1" title="<table class='skill_detail_table' style='border:none'> <tr> <th colspan='3'><span class='highlight'>中邪剑法</span> Lv.11 </th></tr> <tr> <td colspan='3'>管中邪的成名剑法,使用后可连续发动两次强力攻击</td> </tr> <tr> <td colspan='3'>发动几率:<span class='highlight'>100%</span></td> </tr> <tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr> <tr> <td colspan='3'>技能消耗:<span class=highlight>145</span> 内息 </td> </tr></table>">中邪剑法 Lv.11</span><script type="text/javascript">
var objRoleSkill = $( 'role_skill_1_1' );
var skillTitle = role_skill_make_detail ( {"id":"118","name":"\u4e2d\u90aa\u5251\u6cd5","description":"\u7ba1\u4e2d\u90aa\u7684\u6210\u540d\u5251\u6cd5\uff0c\u4f7f\u7528\u540e\u53ef\u8fde\u7eed\u53d1\u52a8\u4e24\u6b21\u5f3a\u529b\u653b\u51fb","skill_class":"0","level":"0","type":"active","start_probability":{"11":100,"12":100},"target_type":{"object":"1"},"max_level":"10","cost_mana":{"11":145,"12":152},"cost_life":{"11":null,"12":null},"text_cost":{"11":"<span class=highlight>145<\/span> \u5185\u606f ","12":"<span class=highlight>152<\/span> \u5185\u606f "},"effects":{"11":[]},"self_state":[],"object_state":[]}, {"118":{"level":"11"}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script></td></tr></tbody></table><table class="nopadding" height="107" style="width: 100%"><tbody><tr><td style="width: 40px"><img class="thumb" title="" alt="" src="http://static.hero.9wee.com/monsters/thumb/mon0062.jpg" titlecontent="<div><img style="border:1px solid #ffffff; margin-top: 5px" alt="" src="http://static.hero.9wee.com/monsters/mon0062.jpg" /></div><div><ul class="part2"><li>命中:<span class="highlight">+40%</span></li><li>躲闪:<span class="highlight">70%</span></li><li>暴击:<span class="highlight">0%</span></li><li>破击:<span class="highlight">60%</span></li></ul></div>" titlewidth="192" /></td><td>气血:<span class="small_font" style="font-weight: bold; color: red"><span id="combat_role_life_1_1" value="7000">6018</span> / 7000</span> <br />内息:<span class="small_font" style="font-weight: bold; color: #0089db"><span id="combat_role_mana_1_1" value="3000">2710</span> / 3000</span></td><td align="right"> </td></tr><tr><td>攻击:</td><td colspan="2"><span class="small_text" title="攻击力决定了人物战斗时能造成的伤害">600 - 700</span></td></tr><tr><td>防御:</td><td colspan="2"><span class="small_text" title="防御力决定了人物战斗时可减免的伤害<br />当前伤害减免:<span class=highlight>21.5%</span>">1000</span></td></tr><tr><td>速度:</td><td colspan="2"><span class="small_text" title="速度决定了在战斗中可出手的次数<br />当前速度:每 <span class=highlight>16</span> 秒出手一次">普通 </span></td></tr></tbody></table></div><div class="line" style="width: 100%"> </div><!-- 战斗人物信息 --><div style="margin: 7px 0px 8px; width: 190px; text-align: left"><table class="nopadding" style="width: 100%"><tbody><tr><td height="24"><span class="highlight" id="combat_role_name_1_2">蒙武 </span>Lv.<span class="highlight" name="text_role_level">95</span></td><td class="special" align="right"><span id="role_skill_1_2" title="<table class='skill_detail_table' style='border:none'> <tr> <th colspan='3'><span class='highlight'>无命</span> Lv.19 </th></tr> <tr> <td colspan='3'>放弃自我,与对手同归于尽的招式,消耗自身的气血直接刺杀对手</td> </tr> <tr> <td colspan='3'>发动几率:<span class='highlight'>100%</span></td> </tr> <tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr> <tr> <td colspan='3'>技能消耗:自身气血的 5%</td> </tr> <tr> <td colspan='3'>攻击力 <span class=highlight>+150%</span></td> </tr> <tr> <td colspan='3'>命中率 <span class=highlight>+5%</span></td> </tr></table>">无命 Lv.19</span><script type="text/javascript">
var objRoleSkill = $( 'role_skill_1_2' );
var skillTitle = role_skill_make_detail ( {"id":"119","name":"\u65e0\u547d","description":"\u653e\u5f03\u81ea\u6211\uff0c\u4e0e\u5bf9\u624b\u540c\u5f52\u4e8e\u5c3d\u7684\u62db\u5f0f\uff0c\u6d88\u8017\u81ea\u8eab\u7684\u6c14\u8840\u76f4\u63a5\u523a\u6740\u5bf9\u624b","skill_class":"0","level":"0","type":"active","start_probability":{"19":100,"20":100},"target_type":{"object":"1\r\n"},"max_level":"10","cost_mana":{"19":null,"20":null},"cost_life":{"19":0,"20":0},"text_cost":{"19":"\u81ea\u8eab\u6c14\u8840\u7684 5%","20":"\u81ea\u8eab\u6c14\u8840\u7684 5%"},"effects":{"19":{"59":"\u653b\u51fb\u529b <span class=highlight>+150%<\/span>","35":"\u547d\u4e2d\u7387 <span class=highlight>+5%<\/span>"}},"self_state":[],"object_state":[]}, {"119":{"level":"19"}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script></td></tr></tbody></table><table class="nopadding" height="107" style="width: 100%"><tbody><tr><td style="width: 40px"><img class="thumb" title="<div><img style="border:1px solid #ffffff; margin-top: 5px" alt="" src="http://static.hero.9wee.com/monsters/mon0063.jpg" /></div><div><ul class="part2"><li>命中:<span class="highlight">+20%</span></li><li>躲闪:<span class="highlight">30%</span></li><li>暴击:<span class="highlight">90%</span></li><li>破击:<span class="highlight">20%</span></li></ul></div>" alt="" src="http://static.hero.9wee.com/monsters/thumb/mon0063.jpg" titlewidth="192" /></td><td>气血:<span class="small_font" style="font-weight: bold; color: red"><span id="combat_role_life_1_2" value="4000">4000</span> / 4000</span> <br />内息:<span class="small_font" style="font-weight: bold; color: #0089db"><span id="combat_role_mana_1_2" value="3000">3000</span> / 3000</span></td><td align="right"> </td></tr><tr><td>攻击:</td><td colspan="2"><span class="small_text" title="攻击力决定了人物战斗时能造成的伤害">800 - 880</span></td></tr><tr><td>防御:</td><td colspan="2"><span class="small_text" title="防御力决定了人物战斗时可减免的伤害<br />当前伤害减免:<span class=highlight>15.05%</span>">700</span></td></tr><tr><td>速度:</td><td colspan="2"><span class="small_text" title="速度决定了在战斗中可出手的次数<br />当前速度:每 <span class=highlight>12</span> 秒出手一次">快 </span></td></tr></tbody></table></div><div class="line" style="width: 100%"> </div></td></tr></tbody></table></p><p>只开图</p>
作者:
◥◣云◢◤
时间:
2010-9-19 15:03:11
自己顶一下,挑第一个也不易了
作者:
逍遥の二坏
时间:
2010-9-19 15:21:55
厉害
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