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标题:
这个怎么打?
[打印本页]
作者:
身法&剑侠
时间:
2010-9-30 13:28:21
标题:
这个怎么打?
<div class="dlg_title">幻境塔战斗</div>
<p>
<table id="combat_live_box" cellpadding="5" align="center">
<tbody>
<tr>
<td valign="top" align="center"><!-- 战斗人物信息 -->
<div style="width: 190px; text-align: left">
<div class="role_visual">
<div class="role_visual_img"><img alt="" src="http://upload1.pps.50hero.9wee.net/2009/11/25/4a7a9004c068615d2de5c30d0da635b57db6e7e3.jpg" style="width: 172px; height: 172px" /></div>
<div class="role_name_bar"><span style="float: right">Lv.<span class="highlight" name="text_role_level">91</span> 天煞 </span><span class="highlight" id="combat_role_name_0_0"><a onclick="view_role ( 1720 )" href="javascript:void(0);">沧浪侠隐</a> </span></div>
</div>
<!-- role_visual -->
<table class="noborder" style="margin-top: 8px">
<tbody>
<tr>
<td nowrap="nowrap">技能:</td>
<td class="special"><span id="role_skill_0_0" title="<table class='skill_detail_table' style='border:none'> <tr> <th colspan='3'><span class='highlight'>无命</span> Lv.13 </th></tr> <tr> <td colspan='3'>放弃自我,与对手同归于尽的招式,消耗自身的气血直接刺杀对手。<br /><span class=special>极高根骨时升华为精通境,激活“[精通]命中率”属性。详情请参见“升级导航”--“装备技能导航”--“精通境一览”</span></td> </tr> <tr> <td colspan='3'>发动几率:<span class='highlight'>100%</span></td> </tr> <tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr> <tr> <td colspan='3'>技能消耗:自身气血的 5%</td> </tr> <tr> <td colspan='3'>攻击力 <span class=highlight>+140%</span></td> </tr> <tr> <td colspan='3'>命中率 <span class=highlight>+5%</span></td> </tr> <tr> <td colspan='3'>[精通]命中率 <span class=highlight>+0%</span></td> </tr></table>">无命 Lv.13</span>
<script type="text/javascript">
var objRoleSkill = $( 'role_skill_0_0' );
var skillTitle = role_skill_make_detail ( {"id":"69","name":"\u65e0\u547d","description":"\u653e\u5f03\u81ea\u6211\uff0c\u4e0e\u5bf9\u624b\u540c\u5f52\u4e8e\u5c3d\u7684\u62db\u5f0f\uff0c\u6d88\u8017\u81ea\u8eab\u7684\u6c14\u8840\u76f4\u63a5\u523a\u6740\u5bf9\u624b\u3002<br \/><span class=special>\u6781\u9ad8\u6839\u9aa8\u65f6\u5347\u534e\u4e3a\u7cbe\u901a\u5883\uff0c\u6fc0\u6d3b\u201c[\u7cbe\u901a]\u547d\u4e2d\u7387\u201d\u5c5e\u6027\u3002\u8be6\u60c5\u8bf7\u53c2\u89c1\u201c\u5347\u7ea7\u5bfc\u822a\u201d--\u201c\u88c5\u5907\u6280\u80fd\u5bfc\u822a\u201d--\u201c\u7cbe\u901a\u5883\u4e00\u89c8\u201d<\/span>","skill_class":"6","level":"5","type":"active","start_probability":{"13":100,"14":100},"target_type":{"object":"1"},"max_level":"8","cost_mana":{"13":null,"14":null},"cost_life":{"13":0,"14":0},"text_cost":{"13":"\u81ea\u8eab\u6c14\u8840\u7684 5%","14":"\u81ea\u8eab\u6c14\u8840\u7684 5%"},"effects":{"13":{"59":"\u653b\u51fb\u529b <span class=highlight>+140%<\/span>","35":"\u547d\u4e2d\u7387 <span class=highlight>+5%<\/span>","71":"[\u7cbe\u901a]\u547d\u4e2d\u7387 <span class=highlight>+0%<\/span>"}},"self_state":[],"object_state":[]}, {"69":{"level":13}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script>
</td>
</tr>
<tr>
<td>气血:</td>
<td><span class="small_text" style="color: red"><span id="combat_role_life_0_0" value="3622">0</span> / 3622</span></td>
</tr>
<tr>
<td>内息:</td>
<td><span class="small_text" style="color: #0089db"><span id="combat_role_mana_0_0" value="1048">1048</span> / 2101</span></td>
</tr>
<tr>
<td nowrap="nowrap" colspan="2" height="60">
<ul class="part2">
<li>
<div class="attr_hr_lite" title="命中率:额外 <span class=highlight>+24%</span> 的几率命中对手">命中 <span class="highlight small_font">+24%</span></div>
</li>
<li>
<div class="attr_dr_lite" title="躲闪率:<span class=highlight>94%</span> 的几率闪避对手的攻击">躲闪 <span class="highlight small_font">94%</span></div>
</li>
<li>
<div class="attr_ds_lite" title="暴击率:<span class=highlight>39%</span> 的几率给对手造成 1.5 倍伤害">暴击 <span class="highlight small_font">39%</span></div>
</li>
<li>
<div class="attr_id_lite" title="破击率:<span class=highlight>7%</span> 的几率无视对手防御">破击 <span class="highlight small_font">7%</span></div>
</li>
</ul>
</td>
</tr>
<tr>
<td>攻击:</td>
<td><span class="small_text" title="攻击力决定了人物战斗时能造成的伤害">595 - 651</span></td>
</tr>
<tr>
<td>防御:</td>
<td><span class="small_text" title="防御力决定了人物战斗时可减免的伤害<br />当前伤害减免:<span class=highlight>15.93%</span>">741</span></td>
</tr>
<tr>
<td>速度:</td>
<td><span class="small_text" title="速度决定了在战斗中可出手的次数<br />当前速度:每 <span class=highlight>10</span> 秒出手一次">很快 </span></td>
</tr>
</tbody>
</table>
</div>
</td>
<td valign="top">
<div class="combat_content"><span style="float: right"><span class="highlight"><span id="combat_time_counter">39</span>/1800</span> | <a onclick="combatLive.finish (); combatLive.init (); this.blur ();" href="javascript:void(0);">重播</a> </span><span class="important"><span class="highlight" title="沧浪侠隐">沧浪侠隐</span> VS <span class="highlight" title="杨森">杨森</span> </span>
<div class="line" style="width: 100%"> </div>
<div id="combat_live_container" style="height: 300px"><span><span class="side_0"><span class="highlight">杨森</span>喝道:我劈地珠所造石像兵无穷无尽,就算你是凡人中最强的,也终有精疲力尽的时候。</span><br />
<br />
<span class="date">第 10 秒</span><br />
<span class="side_0"><span class="skill">【无命】</span><span class="highlight">你</span>双目尽赤,身形晃动,猱身而上,切入<span class="highlight">杨森</span>的怀中,一招「同生共死」,手中愤怒追影残影的散沙匕狠狠刺向自己的小腹,竟然是同归于尽的招数!「嗤」地一声,在<span class="highlight">杨森</span>身上划出一道伤口!造成 <span style="font-weight: bold; color: red">1211</span> 伤害。<span class="highlight">你</span>吸收了 <span style="font-weight: bold; color: #009966">96</span> 气血。</span><br />
<br />
<span class="date">第 12 秒</span><br />
<span class="side_1"><span class="skill">【独步移山】</span><span class="highlight">杨森</span>铁足一踏,山石为之所动,鬼手一转,天地为之变色。聚起石土泥沙,以为己用,让<span class="highlight">你</span>明白敌人无懈可击,自己无处藏身的恐惧。结果只听见几声喀喀轻响,<span class="highlight">你</span>一声惨叫,像滩软泥般塌了下去!造成 <span style="font-weight: bold; color: red">1353</span> 伤害。</span><br />
<br />
<span class="side_0"><span class="state"><span class="highlight">杨森</span>将一杆枪舞的滴水不漏,似乎任何攻击都难以攻破!</span></span><br />
<br />
<span class="date">第 20 秒</span><br />
<span class="side_0"><span class="skill">【无命】</span><span class="highlight">你</span>双目尽赤,身形晃动,猱身而上,切入<span class="highlight">杨森</span>的怀中,一招「同生共死」,手中愤怒追影残影的散沙匕狠狠刺向自己的小腹,竟然是同归于尽的招数!<span class="highlight">杨森</span>向后纵出数丈之远,避开了<span class="highlight">你</span>的凌厉攻势。</span><br />
<br />
<span class="date">第 24 秒</span><br />
<span class="side_1"><span class="skill">【独步移山】</span><span class="highlight">杨森</span>铁足一踏,山石为之所动,鬼手一转,天地为之变色。聚起石土泥沙,以为己用,让<span class="highlight">你</span>明白敌人无懈可击,自己无处藏身的恐惧。结果只听见几声喀喀轻响,<span class="highlight">你</span>一声惨叫,像滩软泥般塌了下去!造成 <span style="font-weight: bold; color: red">1353</span> 伤害。</span><br />
<br />
<span class="date">第 30 秒</span><br />
<span class="side_0"><span class="skill">【无命】</span><span class="highlight">你</span>双目尽赤,身形晃动,猱身而上,切入<span class="highlight">杨森</span>的怀中,一招「同生共死」,手中愤怒追影残影的散沙匕狠狠刺向自己的小腹,竟然是同归于尽的招数!「嗤」地一声,在<span class="highlight">杨森</span>身上划出一道伤口!造成 <span style="font-weight: bold; color: red">1116</span> 伤害。<span class="highlight">杨森</span>微一蹙眉,将内息压回丹田,长出一口气,恢复了 <span style="font-weight: bold; color: #009966">418</span> 内息。<span class="highlight">你</span>吸收了 <span style="font-weight: bold; color: #009966">89</span> 气血。</span><br />
<br />
<span class="date">第 36 秒</span><br />
<span class="side_1"><span class="skill">【独步移山】</span><span class="highlight">杨森</span>铁足一踏,山石为之所动,鬼手一转,天地为之变色。聚起石土泥沙,以为己用,让<span class="highlight">你</span>明白敌人无懈可击,自己无处藏身的恐惧。结果只听见几声喀喀轻响,<span class="highlight">你</span>一声惨叫,像滩软泥般塌了下去!造成 <span style="font-weight: bold; color: red">1185</span> 伤害。</span><br />
<br />
<span class="side_0"><span class="highlight">你</span>伤重之下已经难以支撑,眼看就要倒在地上。</span><br />
<br />
<span class="side_0"><span class="highlight">沧浪侠隐</span>凄凉的挺立风中说:“太黑暗了,竟然扮猪吃老虎,我恨啊!!!”</span><br />
<br />
<span class="side_0"><span class="highlight">你</span>已没有了再战之力。<br />
<span class="highlight">杨森</span>总共造成对方 <span style="font-weight: bold; color: red">100%</span> (3622 点) 伤害。<br />
<span class="highlight">你</span>总共造成对方 <span style="font-weight: bold; color: red">22.75%</span> (2327 点) 伤害。<br />
<span class="highlight">杨森</span>技高一筹,获得了胜利!<br />
<span class="purple">你可以点击此处展示你的战报</span><a class="highlight" onclick="clsSocket.sendCombat( 193013090002 );" href="javascript:void(0);"><b>战斗展示</b></a></span></span></div>
</div>
<table width="100%">
<tbody>
<tr>
<td align="center"><b>< <span class="highlight" title="沧浪侠隐">沧浪侠隐</span> ></b></td>
<td align="center" width="60"><b>战斗统计</b><br />
<a class="long_button" onclick="clsSocket.sendCombat( 193013090002 );" href="javascript:void(0);">战斗展示</a></td>
<td align="center"><b>< <span class="highlight" title="杨森">杨森</span> ></b></td>
</tr>
<tr>
<td>
<table>
<tbody>
<tr>
<td width="80">攻击 [ <span class="highlight" id="combat_count_atk_0">3</span> ]</td>
<td width="80">命中 [ <span class="highlight" id="combat_count_hit_0">2</span> ]</td>
</tr>
<tr>
<td>暴击 [ <span class="highlight" id="combat_count_ds_0">0</span> ]</td>
<td>破击 [ <span class="highlight" id="combat_count_id_0">0</span> ]</td>
</tr>
</tbody>
</table>
</td>
<td align="center"><img src="http://static.hero.9wee.com/icons/icon-fight-multi.gif" alt="" /></td>
<td align="right">
<table>
<tbody>
<tr>
<td align="right" width="80">[ <span class="highlight" id="combat_count_atk_1">3</span> ] 攻击</td>
<td align="right" width="80">[ <span class="highlight" id="combat_count_hit_1">3</span> ] 命中</td>
</tr>
<tr>
<td align="right">[ <span class="highlight" id="combat_count_ds_1">0</span> ] 暴击</td>
<td align="right">[ <span class="highlight" id="combat_count_id_1">0</span> ] 破击</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
<td valign="top" align="center"><!-- 战斗人物信息 -->
<div style="width: 190px; text-align: left">
<div class="role_visual">
<div class="role_visual_img"><img alt="" src="http://static.hero.9wee.com/monsters/mon22025.jpg" style="width: 172px; height: 172px" /></div>
<div class="role_name_bar"><span style="float: right">Lv.<span class="highlight" name="text_role_level">91</span> </span><span class="highlight" id="combat_role_name_1_0">杨森 </span></div>
</div>
<!-- role_visual -->
<table class="noborder" style="margin-top: 8px">
<tbody>
<tr>
<td nowrap="nowrap">技能:</td>
<td class="special"><span id="role_skill_1_0" title="<table class='skill_detail_table' style='border:none'> <tr> <th colspan='3'><span class='highlight'>独步移山</span> Lv.8 </th></tr> <tr> <td colspan='3'>山石皆是敌,立足不稳,无处藏身,造成伤害并提高阵主防御。<br /><span class = special>本源:当前气血;抗性:无</span><br /><span class = special>降低法算者本源属性可削弱其算理攻击</span></td> </tr> <tr> <td colspan='3'>发动几率:<span class='highlight'>100%</span></td> </tr> <tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr> <tr> <td colspan='3'>技能消耗:自身内息的 5%</td> </tr> <tr> <td colspan='3'>算理伤害 <span class=highlight>1535 ~ 0</span></td> </tr> <tr> <td colspan='3'>施展后进入<span class='special'>【亢龙】</span> (持续 1 回合)<div class='skill_state_effects'> <div>防御力 <span class=highlight>+437</span></div></div> </td> </tr></table>">独步移山 Lv.8</span>
<script type="text/javascript">
var objRoleSkill = $( 'role_skill_1_0' );
var skillTitle = role_skill_make_detail ( {"id":"2216","name":"\u72ec\u6b65\u79fb\u5c71","description":"\u5c71\u77f3\u7686\u662f\u654c\uff0c\u7acb\u8db3\u4e0d\u7a33\uff0c\u65e0\u5904\u85cf\u8eab\uff0c\u9020\u6210\u4f24\u5bb3\u5e76\u63d0\u9ad8\u9635\u4e3b\u9632\u5fa1\u3002<br \/><span class = special>\u672c\u6e90\uff1a\u5f53\u524d\u6c14\u8840\uff1b\u6297\u6027\uff1a\u65e0<\/span><br \/><span class = special>\u964d\u4f4e\u6cd5\u7b97\u8005\u672c\u6e90\u5c5e\u6027\u53ef\u524a\u5f31\u5176\u7b97\u7406\u653b\u51fb<\/span>","skill_class":"0","level":"3","type":"active","start_probability":{"8":100,"9":100},"target_type":{"object":"1"},"max_level":"5","cost_mana":{"8":0,"9":0},"cost_life":{"8":null,"9":null},"text_cost":{"8":"\u81ea\u8eab\u5185\u606f\u7684 5%","9":"\u81ea\u8eab\u5185\u606f\u7684 5%"},"effects":{"8":{"101":"\u7b97\u7406\u4f24\u5bb3 <span class=highlight>1535 ~ 0<\/span>"}},"self_state":{"8":{"204":{"name":"\u4ea2\u9f99","effects":{"52":"\u9632\u5fa1\u529b <span class=highlight>+437<\/span>"},"expire_time":1,"state_probability":null,"expire_type":"1","object_states":null,"hide_detail":"0"}}},"object_state":[]}, {"2216":{"level":"8"}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script>
</td>
</tr>
<tr>
<td>气血:</td>
<td><span class="small_text" style="color: red"><span id="combat_role_life_1_0" value="10230">7903</span> / 10230</span></td>
</tr>
<tr>
<td>内息:</td>
<td><span class="small_text" style="color: #0089db"><span id="combat_role_mana_1_0" value="4178">3969</span> / 4178</span></td>
</tr>
<tr>
<td nowrap="nowrap" colspan="2" height="60">
<ul class="part2">
<li>
<div class="attr_hr_lite" title="命中率:额外 <span class=highlight>+100%</span> 的几率命中对手">命中 <span class="highlight small_font">+100%</span></div>
</li>
<li>
<div class="attr_dr_lite" title="躲闪率:<span class=highlight>37%</span> 的几率闪避对手的攻击">躲闪 <span class="highlight small_font">37%</span></div>
</li>
<li>
<div class="attr_ds_lite" title="暴击率:<span class=highlight>0%</span> 的几率给对手造成 1.5 倍伤害">暴击 <span class="highlight small_font">0%</span></div>
</li>
<li>
<div class="attr_id_lite" title="破击率:<span class=highlight>0%</span> 的几率无视对手防御">破击 <span class="highlight small_font">0%</span></div>
</li>
</ul>
</td>
</tr>
<tr>
<td>攻击:</td>
<td><span class="small_text" title="" titlecontent="攻击力决定了人物战斗时能造成的伤害">0 - 0</span></td>
</tr>
<tr>
<td>防御:</td>
<td><span class="small_text" title="" titlecontent="防御力决定了人物战斗时可减免的伤害<br />当前伤害减免:<span class=highlight>16.45%</span>">765</span></td>
</tr>
<tr>
<td>速度:</td>
<td><span class="small_text" title="" titlecontent="速度决定了在战斗中可出手的次数<br />当前速度:每 <span class=highlight>12</span> 秒出手一次">快 </span></td>
</tr>
</tbody>
</table>
</div>
</td>
</tr>
</tbody>
</table>
</p>
作者:
身法&剑侠
时间:
2010-9-30 13:39:10
作者:
迗鍶
时间:
2010-9-30 18:48:12
不知道
作者:
身法&剑侠
时间:
2010-9-30 20:09:24
难道也用2000多防的血刺打?
弄不起啊。
作者:
傲决九霄
时间:
2010-10-1 23:33:24
回复是美德
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