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标题:
力破真威武
[打印本页]
作者:
天晴了把
时间:
2010-10-14 12:23:18
标题:
力破真威武
<table cellpadding="5" align="center" id="combat_live_box"><tbody><tr><td align="center" valign="top"><div style="width: 190px; text-align: left;"><div class="role_visual"><div class="role_visual_img"><img style="width: 172px; height: 172px;" src="http://upload48.hero.9wee.com/2010/07/30/4a7a9004c068615d2de5c30d0da635b57636cef2.jpg" alt="" /></div> <div class="role_name_bar"><span style="float: right;"> Lv.<span name="text_role_level" class="highlight">91</span> 天煞 </span> <span id="combat_role_name_0_0" class="highlight"> <a onclick="view_role ( 178715 )" href="javascript:void(0);">~雨竹~</a> </span></div></div><!-- role_visual --> <table style="margin-top: 8px;" class="noborder"> <tbody><tr> <td nowrap="nowrap">技能:</td> <td class="special"><span title="<table
class='skill_detail_table' style='border:none'> <tr> <th
colspan='3'><span class='highlight'>无命</span> Lv.13
</th></tr> <tr> <td
colspan='3'>放弃自我,与对手同归于尽的招式,消耗自身的气血直接刺杀对手。<br /><span
class=special>极高根骨时升华为精通境,激活“[精通]命中率”属性。详情请参见“升级导航”--“装备技能导航”--“精通境一
览”</span></td> </tr> <tr> <td
colspan='3'>发动几率:<span
class='highlight'>100%</span></td> </tr>
<tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr>
<tr> <td colspan='3'>技能消耗:自身气血的 5%</td> </tr>
<tr> <td colspan='3'>攻击力 <span
class=highlight>+140%</span></td> </tr>
<tr> <td colspan='3'>命中率 <span
class=highlight>+5%</span></td> </tr> <tr>
<td colspan='3'>[精通]命中率 <span
class=highlight>+0%</span></td>
</tr></table>" id="role_skill_0_0">无命 Lv.13</span> <script type="text/javascript">
var objRoleSkill = $( 'role_skill_0_0' );
var skillTitle = role_skill_make_detail ( {"id":"69","name":"\u65e0\u547d","description":"\u653e\u5f03\u81ea\u6211\uff0c\u4e0e\u5bf9\u624b\u540c\u5f52\u4e8e\u5c3d\u7684\u62db\u5f0f\uff0c\u6d88\u8017\u81ea\u8eab\u7684\u6c14\u8840\u76f4\u63a5\u523a\u6740\u5bf9\u624b\u3002<br \/><span class=special>\u6781\u9ad8\u6839\u9aa8\u65f6\u5347\u534e\u4e3a\u7cbe\u901a\u5883\uff0c\u6fc0\u6d3b\u201c[\u7cbe\u901a]\u547d\u4e2d\u7387\u201d\u5c5e\u6027\u3002\u8be6\u60c5\u8bf7\u53c2\u89c1\u201c\u5347\u7ea7\u5bfc\u822a\u201d--\u201c\u88c5\u5907\u6280\u80fd\u5bfc\u822a\u201d--\u201c\u7cbe\u901a\u5883\u4e00\u89c8\u201d<\/span>","skill_class":"6","level":"5","type":"active","start_probability":{"13":100,"14":100},"target_type":{"object":"1"},"max_level":"8","cost_mana":{"13":null,"14":null},"cost_life":{"13":0,"14":0},"text_cost":{"13":"\u81ea\u8eab\u6c14\u8840\u7684 5%","14":"\u81ea\u8eab\u6c14\u8840\u7684 5%"},"effects":{"13":{"59":"\u653b\u51fb\u529b <span class=highlight>+140%<\/span>","35":"\u547d\u4e2d\u7387 <span class=highlight>+5%<\/span>","71":"[\u7cbe\u901a]\u547d\u4e2d\u7387 <span class=highlight>+0%<\/span>"}},"self_state":[],"object_state":[]}, {"69":{"level":13}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script></td> </tr> <tr> <td>气血:</td> <td><span style="color: red;" class="small_text"><span value="3947" id="combat_role_life_0_0">0</span> / 3947</span></td> </tr> <tr> <td>内息:</td> <td><span style="color: rgb(0, 137, 219);" class="small_text"><span value="1087" id="combat_role_mana_0_0">1087</span> / 2143</span></td> </tr> <tr> <td nowrap="nowrap" height="60" colspan="2"><ul class="part2"><li><div title="命中率:额外 <span
class=highlight>+27%</span> 的几率命中对手" class="attr_hr_lite">命中 <span class="highlight
small_font">+27%</span></div></li><li><div title="躲闪率:<span
class=highlight>94%</span> 的几率闪避对手的攻击" class="attr_dr_lite">躲闪 <span class="highlight small_font">94%</span></div></li><li><div title="暴击率:<span
class=highlight>43%</span> 的几率给对手造成 1.5 倍伤害" class="attr_ds_lite">暴击 <span class="highlight small_font">43%</span></div></li><li><div title="破击率:<span
class=highlight>17%</span> 的几率无视对手防御" class="attr_id_lite">破击 <span class="highlight
small_font">17%</span></div></li></ul></td> </tr> <tr> <td>攻击:</td> <td><span title="攻击力决定了人物战斗时能造成的伤害" class="small_text">567 - 620</span></td> </tr> <tr> <td>防御:</td> <td><span title="防御力决定了人物战斗时可减免的伤害<br
/>当前伤害减免:<span class=highlight>15.61%</span>" class="small_text">726</span></td> </tr> <tr> <td>速度:</td> <td><span title="速度决定了在战斗中可出手的次数<br />当前速度:每
<span class=highlight>10</span> 秒出手一次" class="small_text">很快 </span></td> </tr> </tbody></table></div></td> <td valign="top"><div class="combat_content"><span style="float: right;"> <span class="highlight"><span id="combat_time_counter">21</span>/1800</span> | <a onclick="combatLive.finish ();
combatLive.init (); this.blur ();" href="javascript:void(0);">重播</a> </span> <span class="important"> <span title="~雨竹~" class="highlight">~雨竹~</span> VS <span title="风林" class="highlight">风林</span> </span> <div style="height: 300px;" id="combat_live_container"><span><span class="side_0"><span class="highlight">风林</span>喝道:你干什么总打我脸,长得丑又不是我的错,要打 找美术去。</span><br /><br /><span class="date">第 10 秒</span><br /><span class="side_0"><span class="skill">【无命】</span><span class="highlight">你</span>双 目尽赤,身形晃动,猱身而上,切入<span class="highlight">风林</span>的怀中,一招「同生共死」,手中愤怒残影追影的燕 翅匕狠狠刺向自己的小腹,竟然是同归于尽的招数!「嗤」地一声,在<span class="highlight">风林</span>身上划出一道又长 又深的伤口,溅得<span class="highlight">你</span>满脸鲜血!造成 <span style="font-size: 18px;"><span style="color: red; font-weight: bold;">1449</span></span>(暴 击) 伤害。<span class="highlight">你</span>吸收了 <span style="color: rgb(0, 153, 102); font-weight: bold;">115</span> 气血。</span><br /><br /><span class="date">第 18 秒</span><br /><span class="side_1"><span class="skill">【亢 龙回首】</span><span class="highlight">风林</span>原地一个后滚翻,却在落地的一刹那,身体向<span class="highlight">你</span>平飞过去,手中狼牙棒指向<span class="highlight">你</span>的身 体。只见狼牙棒重重地刺在<span class="highlight">你</span>的身上,几声骨碎声中,<span class="highlight">你</span>像散了架似的瘫了下去!造成 <span style="font-size: 20px;"><span style="color: red; font-weight: bold;">5210</span></span>(暴击+破击) 伤害。</span><br /><br /><span class="side_0"><span class="state"><span class="highlight">~雨竹~</span>眼 前冒出了金星,仿佛看不清对手的所在。</span></span><br /><br /><span class="side_0"><span class="highlight">你</span>伤重之下已经难以支撑,眼看就要倒在地上。</span><br /><br /><span class="side_0"><span class="highlight">~雨竹~</span>:“哭……我一定要打败你!”</span><br /><br /><span class="side_0"><span class="highlight">你</span>已没有了再战之力。<br /><span class="highlight">风林</span>总共造成对方 <span style="color: red; font-weight: bold;">100%</span> (3947 点) 伤害。<br /><span class="highlight">你</span>总共造成对 方 <span style="color: red; font-weight: bold;">19.53%</span> (1449 点) 伤害。<br /><span class="highlight">风林</span>技高一筹,获得了胜利!<br /><span class="purple">你可以点击此处展示你的战报</span><a class="highlight" href="javascript:void(0);" onclick="clsSocket.sendCombat(
201425509979 );"><b>战斗展示</b></a></span></span></div></div> <table width="100%"> <tbody><tr> <td align="center"><b>< <span title="~雨竹~" class="highlight">~雨竹~</span> ></b></td> <td align="center" width="60"><b>战斗统计</b><br /><a href="javascript:void(0);" class="long_button" onclick="clsSocket.sendCombat( 201425509979 );">战斗展示</a></td> <td align="center"><b>< <span title="风林" class="highlight">风林</span> ></b></td> </tr> <tr> <td><table> <tbody><tr> <td width="80">攻击 [ <span id="combat_count_atk_0" class="highlight">1</span> ]</td> <td width="80">命中 [ <span id="combat_count_hit_0" class="highlight">1</span> ]</td> </tr> <tr> <td>暴击 [ <span id="combat_count_ds_0" class="highlight">1</span> ]</td> <td>破击 [ <span id="combat_count_id_0" class="highlight">0</span> ]</td> </tr> </tbody></table></td> <td align="center"><img src="http://static.hero.9wee.com/icons/icon-fight-multi.gif" alt="" /></td> <td align="right"><table> <tbody><tr> <td align="right" width="80">[ <span id="combat_count_atk_1" class="highlight">1</span> ] 攻击</td> <td align="right" width="80">[ <span id="combat_count_hit_1" class="highlight">1</span> ] 命中</td> </tr> <tr> <td align="right">[ <span id="combat_count_ds_1" class="highlight">1</span> ] 暴击</td> <td align="right">[ <span id="combat_count_id_1" class="highlight">1</span> ] 破击</td> </tr> </tbody></table></td> </tr> </tbody></table></td> <td align="center" valign="top"><!-- 战斗人物信息 --> <div style="width: 190px; text-align: left;"><div class="role_visual"><div class="role_visual_img"><img style="width: 172px; height: 172px;" src="http://static.hero.9wee.com/monsters/mon22022.jpg" alt="" /></div> <div class="role_name_bar"><span style="float: right;"> Lv.<span name="text_role_level" class="highlight">91</span> </span> <span id="combat_role_name_1_0" class="highlight"> 风林 </span></div></div><!-- role_visual --> <table style="margin-top: 8px;" class="noborder"> <tbody><tr> <td nowrap="nowrap">技能:</td> <td class="special"><span title="<table
class='skill_detail_table' style='border:none'> <tr> <th
colspan='3'><span class='highlight'>亢龙回首</span> Lv.8
</th></tr> <tr> <td
colspan='3'>亢龙回首,天地变色,攻击伤害和暴击伤害大大提高。招式施展者越强大则招式威力越大</td>
</tr> <tr> <td colspan='3'>发动几率:<span
class='highlight'>100%</span></td> </tr>
<tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr>
<tr> <td colspan='3'>技能消耗:自身内息的 5.8%</td>
</tr> <tr> <td colspan='3'>攻击力 <span
class=highlight>+29%</span></td> </tr> <tr>
<td colspan='3'>暴击造成的伤害 <span
class=highlight>+195%</span></td> </tr>
<tr><td colspan='3'>技能命中后造成对方<span
class='special'>【分心】</span> (持续 54 秒)<div
class='skill_state_effects'> <div>命中率 <span
class=highlight>-16%</span></div></div>
</td> </tr></table>" id="role_skill_1_0">亢龙回首 Lv.8</span> <script type="text/javascript">
var objRoleSkill = $( 'role_skill_1_0' );
var skillTitle = role_skill_make_detail ( {"id":"2047","name":"\u4ea2\u9f99\u56de\u9996","description":"\u4ea2\u9f99\u56de\u9996\uff0c\u5929\u5730\u53d8\u8272\uff0c\u653b\u51fb\u4f24\u5bb3\u548c\u66b4\u51fb\u4f24\u5bb3\u5927\u5927\u63d0\u9ad8\u3002\u62db\u5f0f\u65bd\u5c55\u8005\u8d8a\u5f3a\u5927\u5219\u62db\u5f0f\u5a01\u529b\u8d8a\u5927","skill_class":"0","level":"0","type":"active","start_probability":{"8":100,"9":100},"target_type":{"object":"1"},"max_level":"5","cost_mana":{"8":0,"9":0},"cost_life":{"8":null,"9":null},"text_cost":{"8":"\u81ea\u8eab\u5185\u606f\u7684 5.8%","9":"\u81ea\u8eab\u5185\u606f\u7684 5.8%"},"effects":{"8":{"59":"\u653b\u51fb\u529b <span class=highlight>+29%<\/span>","40":"\u66b4\u51fb\u9020\u6210\u7684\u4f24\u5bb3 <span class=highlight>+195%<\/span>"}},"self_state":[],"object_state":{"8":{"99":{"name":"\u5206\u5fc3","effects":{"58":"\u547d\u4e2d\u7387 <span class=highlight>-16%<\/span>"},"expire_time":54,"state_probability":null,"expire_type":"0","hide_detail":"0"}}}}, {"2047":{"level":"8"}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script></td> </tr> <tr> <td>气血:</td> <td><span style="color: red;" class="small_text"><span value="7419" id="combat_role_life_1_0">5970</span> / 7419</span></td> </tr> <tr> <td>内息:</td> <td><span style="color: rgb(0, 137, 219);" class="small_text"><span value="3387" id="combat_role_mana_1_0">3190</span> / 3387</span></td> </tr> <tr> <td nowrap="nowrap" height="60" colspan="2"><ul class="part2"><li><div title="命中率:额外 <span
class=highlight>+19%</span> 的几率命中对手" class="attr_hr_lite">命中 <span class="highlight
small_font">+19%</span></div></li><li><div title="躲闪率:<span
class=highlight>13%</span> 的几率闪避对手的攻击" class="attr_dr_lite">躲闪 <span class="highlight small_font">13%</span></div></li><li><div title="暴击率:<span
class=highlight>64%</span> 的几率给对手造成 1.5 倍伤害" class="attr_ds_lite">暴击 <span class="highlight small_font">64%</span></div></li><li><div title="破击率:<span
class=highlight>6%</span> 的几率无视对手防御" class="attr_id_lite">破击 <span class="highlight
small_font">6%</span></div></li></ul></td> </tr> <tr> <td>攻击:</td> <td><span title="攻击力决定了人物战斗时能造成的伤害" class="small_text">1122 - 1240</span></td> </tr> <tr> <td>防御:</td> <td><span title="" class="small_text" titlecontent="防御力决定了人物战斗时可减免的伤害<br />当前伤害减免:<span
class=highlight>54.61%</span>">2540</span></td> </tr> <tr> <td>速度:</td> </tr></tbody></table></div></td></tr></tbody></table>
作者:
天晴了把
时间:
2010-10-14 12:23:58
<div "dlg_title">幻境塔战斗</div> <table cellpadding="5" align="center" id="combat_live_box"> <tbody><tr> <td align="center" valign="top"><!-- 战斗人物信息 --> <div style="width: 190px; text-align: left;"><div "role_visual"><div "role_visual_img"><img style="width: 172px; height: 172px;" src="http://upload48.hero.9wee.com/2010/07/30/4a7a9004c068615d2de5c30d0da635b57636cef2.jpg" alt="" /></div> <div "role_name_bar"><span style="float: right;"> Lv.<span name="text_role_level" "highlight">91</span> 天煞 </span> <span id="combat_role_name_0_0" "highlight"> <a "view_role ( 178715 )" href="javascript:void(0);">~雨竹~</a> </span></div></div><!-- role_visual --> <table style="margin-top: 8px;" "noborder"> <tbody><tr> <td nowrap="nowrap">技能:</td> <td "special"><span title="<table
'skill_detail_table' style='border:none'> <tr> <th
colspan='3'><span 'highlight'>无命</span> Lv.13
</th></tr> <tr> <td
colspan='3'>放弃自我,与对手同归于尽的招式,消耗自身的气血直接刺杀对手。<br /><span
special>极高根骨时升华为精通境,激活“[精通]命中率”属性。详情请参见“升级导航”--“装备技能导航”--“精通境一
览”</span></td> </tr> <tr> <td
colspan='3'>发动几率:<span
'highlight'>100%</span></td> </tr>
<tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr>
<tr> <td colspan='3'>技能消耗:自身气血的 5%</td> </tr>
<tr> <td colspan='3'>攻击力 <span
highlight>+140%</span></td> </tr>
<tr> <td colspan='3'>命中率 <span
highlight>+5%</span></td> </tr> <tr>
<td colspan='3'>[精通]命中率 <span
highlight>+0%</span></td>
</tr></table>" id="role_skill_0_0">无命 Lv.13</span> <script type="text/javascript">
var objRoleSkill = $( 'role_skill_0_0' );
var skillTitle = role_skill_make_detail ( {"id":"69","name":"\u65e0\u547d","description":"\u653e\u5f03\u81ea\u6211\uff0c\u4e0e\u5bf9\u624b\u540c\u5f52\u4e8e\u5c3d\u7684\u62db\u5f0f\uff0c\u6d88\u8017\u81ea\u8eab\u7684\u6c14\u8840\u76f4\u63a5\u523a\u6740\u5bf9\u624b\u3002<br \/><span special>\u6781\u9ad8\u6839\u9aa8\u65f6\u5347\u534e\u4e3a\u7cbe\u901a\u5883\uff0c\u6fc0\u6d3b\u201c[\u7cbe\u901a]\u547d\u4e2d\u7387\u201d\u5c5e\u6027\u3002\u8be6\u60c5\u8bf7\u53c2\u89c1\u201c\u5347\u7ea7\u5bfc\u822a\u201d--\u201c\u88c5\u5907\u6280\u80fd\u5bfc\u822a\u201d--\u201c\u7cbe\u901a\u5883\u4e00\u89c8\u201d<\/span>","skill_class":"6","level":"5","type":"active","start_probability":{"13":100,"14":100},"target_type":{"object":"1"},"max_level":"8","cost_mana":{"13":null,"14":null},"cost_life":{"13":0,"14":0},"text_cost":{"13":"\u81ea\u8eab\u6c14\u8840\u7684 5%","14":"\u81ea\u8eab\u6c14\u8840\u7684 5%"},"effects":{"13":{"59":"\u653b\u51fb\u529b <span highlight>+140%<\/span>","35":"\u547d\u4e2d\u7387 <span highlight>+5%<\/span>","71":"[\u7cbe\u901a]\u547d\u4e2d\u7387 <span highlight>+0%<\/span>"}},"self_state":[],"object_state":[]}, {"69":{"level":13}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script></td> </tr> <tr> <td>气血:</td> <td><span style="color: red;" "small_text"><span value="4067" id="combat_role_life_0_0">0</span> / 4067</span></td> </tr> <tr> <td>内息:</td> <td><span style="color: rgb(0, 137, 219);" "small_text"><span value="2143" id="combat_role_mana_0_0">2143</span> / 2143</span></td> </tr> <tr> <td nowrap="nowrap" height="60" colspan="2"><ul "part2"><li><div title="命中率:额外 <span
highlight>+27%</span> 的几率命中对手" "attr_hr_lite">命中 <span "highlight
small_font">+27%</span></div></li><li><div title="躲闪率:<span
highlight>94%</span> 的几率闪避对手的攻击" "attr_dr_lite">躲闪 <span "highlight small_font">94%</span></div></li><li><div title="暴击率:<span
highlight>43%</span> 的几率给对手造成 1.5 倍伤害" "attr_ds_lite">暴击 <span "highlight small_font">43%</span></div></li><li><div title="破击率:<span
highlight>17%</span> 的几率无视对手防御" "attr_id_lite">破击 <span "highlight
small_font">17%</span></div></li></ul></td> </tr> <tr> <td>攻击:</td> <td><span title="攻击力决定了人物战斗时能造成的伤害" "small_text">578 - 633</span></td> </tr> <tr> <td>防御:</td> <td><span title="防御力决定了人物战斗时可减免的伤害<br
/>当前伤害减免:<span highlight>15.61%</span>" "small_text">726</span></td> </tr> <tr> <td>速度:</td> <td><span title="速度决定了在战斗中可出手的次数<br />当前速度:每
<span highlight>10</span> 秒出手一次" "small_text">很快 </span></td> </tr> </tbody></table></div></td> <td valign="top"><div "combat_content"><span style="float: right;"> <span "highlight"><span id="combat_time_counter">39</span>/1800</span> | <a "combatLive.finish ();
combatLive.init (); this.blur ();" href="javascript:void(0);">重播</a> </span> <span "important"> <span title="~雨竹~" "highlight">~雨竹~</span> VS <span title="风林" "highlight">风林</span> </span> <div style="height: 300px;" id="combat_live_container"><span><span "side_0"><span "highlight">风林</span>喝道:你干什么总打我脸,长得丑又不是我的错,要打 找美术去。</span><br /><br /><span "date">第 10 秒</span><br /><span "side_0"><span "skill">【无命】</span><span "highlight">你</span>双 目尽赤,身形晃动,猱身而上,切入<span "highlight">风林</span>的怀中,一招「同生共死」,手中愤怒残影追影的燕 翅匕狠狠刺向自己的小腹,竟然是同归于尽的招数!「嗤」地一声,愤怒残影追影的燕翅匕已在<span "highlight">风林</span>身 上刺出一个血肉模糊的血窟窿!造成 <span style="font-size: 18px;"><span style="color: red; font-weight: bold;">1520</span></span>(暴击) 伤害。<span "highlight">你</span>吸 收了 <span style="color: rgb(0, 153, 102); font-weight: bold;">121</span> 气血。</span><br /><br /><span "date">第 18 秒</span><br /><span "side_1"><span "skill">【亢龙回首】</span><span "highlight">风 林</span>一招「冲军斩将」,身形陡然加快,如同脱缰野马向<span "highlight">你</span>冲去,手中狼牙棒只 逼<span "highlight">你</span>面门。可是<span "highlight">你</span>恰巧 往右走了一步,躲过了<span "highlight">风林</span>这一招。</span><br /><br /><span "date">第 20 秒</span><br /><span "side_0"><span "skill">【无 命】</span><span "highlight">你</span>双目尽赤,身形晃动,猱身而上,切入<span "highlight">风林</span>的怀中,一招「同生共死」,手中愤怒残影追影的燕翅匕狠狠刺向自己的小腹,竟然是同归于尽的招 数!「嗤」地一声,在<span "highlight">风林</span>身上划出一道伤口!造成 <span style="color: red; font-weight: bold;">680</span> 伤害。<span "highlight">你</span>吸收了 <span style="color: rgb(0, 153, 102); font-weight: bold;">54</span> 气血。</span><br /><br /><span "date">第 30 秒</span><br /><span "side_0"><span "skill">【无命】</span><span "highlight">你</span>双 目尽赤,身形晃动,猱身而上,切入<span "highlight">风林</span>的怀中,一招「同生共死」,手中愤怒残影追影的燕 翅匕狠狠刺向自己的小腹,竟然是同归于尽的招数!「嗤」地一声,在<span "highlight">风林</span>身上划出一道伤 口!造成 <span style="color: red; font-weight: bold;">690</span> 伤害。<span "highlight">你</span>吸收了 <span style="color: rgb(0, 153, 102); font-weight: bold;">55</span> 气血。</span><br /><br /><span "date">第 36 秒</span><br /><span "side_1"><span "skill">【亢龙回首】</span><span "highlight">风 林</span>一招「冲军斩将」,身形陡然加快,如同脱缰野马向<span "highlight">你</span>冲去,手中狼牙棒只 逼<span "highlight">你</span>面门。只见狼牙棒重重地刺在<span "highlight">你</span>的 身上,几声骨碎声中,<span "highlight">你</span>像散了架似的瘫了下去!造成 <span style="font-size: 18px;"><span style="color: red; font-weight: bold;">4213</span></span>(暴 击) 伤害。</span><br /><br /><span "side_0"><span "state"><span "highlight">~雨竹~</span>眼前冒出了金星,仿佛看不清对手的所在。</span></span><br /><br /><span "side_0"><span "highlight">你</span>伤重之下已经难以支撑,眼看就要倒在地上。</span><br /><br /><span "side_0"><span "highlight">~雨竹~</span>:“哭……我一定要打败你!”</span><br /><br /><span "side_0"><span "highlight">你</span>已没有了再战之力。<br /><span "highlight">风林</span>总共造成对方 <span style="color: red; font-weight: bold;">100%</span> (4067 点) 伤害。<br /><span "highlight">你</span>总共造成对 方 <span style="color: red; font-weight: bold;">38.95%</span> (2890 点) 伤害。<br /><span "highlight">风林</span>技高一筹,获得了胜利!<br /><span "purple">你可以点击此处展示你的战报</span><a "highlight" href="javascript:void(0);" "clsSocket.sendCombat(
201425510031 );"><b>战斗展示</b></a></span></span></div></div> <table width="100%"> <tbody><tr> <td align="center"><b>< <span title="~雨竹~" "highlight">~雨竹~</span> ></b></td> <td align="center" width="60"><b>战斗统计</b><br /><a href="javascript:void(0);" "long_button" "clsSocket.sendCombat( 201425510031 );">战斗展示</a></td> <td align="center"><b>< <span title="风林" "highlight">风林</span> ></b></td> </tr> <tr> <td><table> <tbody><tr> <td width="80">攻击 [ <span id="combat_count_atk_0" "highlight">3</span> ]</td> <td width="80">命中 [ <span id="combat_count_hit_0" "highlight">3</span> ]</td> </tr> <tr> <td>暴击 [ <span id="combat_count_ds_0" "highlight">1</span> ]</td> <td>破击 [ <span id="combat_count_id_0" "highlight">0</span> ]</td> </tr> </tbody></table></td> <td align="center"><img src="http://static.hero.9wee.com/icons/icon-fight-multi.gif" alt="" /></td> <td align="right"><table> <tbody><tr> <td align="right" width="80">[ <span id="combat_count_atk_1" "highlight">2</span> ] 攻击</td> <td align="right" width="80">[ <span id="combat_count_hit_1" "highlight">1</span> ] 命中</td> </tr> <tr> <td align="right">[ <span id="combat_count_ds_1" "highlight">1</span> ] 暴击</td> <td align="right">[ <span id="combat_count_id_1" "highlight">0</span> ] 破击</td> </tr> </tbody></table></td> </tr> </tbody></table></td> <td align="center" valign="top"><!-- 战斗人物信息 --> <div style="width: 190px; text-align: left;"><div "role_visual"><div "role_visual_img"><img style="width: 172px; height: 172px;" src="http://static.hero.9wee.com/monsters/mon22022.jpg" alt="" /></div> <div "role_name_bar"><span style="float: right;"> Lv.<span name="text_role_level" "highlight">91</span> </span> <span id="combat_role_name_1_0" "highlight"> 风林 </span></div></div><!-- role_visual --> <table style="margin-top: 8px;" "noborder"> <tbody><tr> <td nowrap="nowrap">技能:</td> <td "special"><span title="<table
'skill_detail_table' style='border:none'> <tr> <th
colspan='3'><span 'highlight'>亢龙回首</span> Lv.8
</th></tr> <tr> <td
colspan='3'>亢龙回首,天地变色,攻击伤害和暴击伤害大大提高。招式施展者越强大则招式威力越大</td>
</tr> <tr> <td colspan='3'>发动几率:<span
'highlight'>100%</span></td> </tr>
<tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr>
<tr> <td colspan='3'>技能消耗:自身内息的 5.8%</td>
</tr> <tr> <td colspan='3'>攻击力 <span
highlight>+29%</span></td> </tr> <tr>
<td colspan='3'>暴击造成的伤害 <span
highlight>+195%</span></td> </tr>
<tr><td colspan='3'>技能命中后造成对方<span
'special'>【分心】</span> (持续 54 秒)<div
'skill_state_effects'> <div>命中率 <span
highlight>-16%</span></div></div>
</td> </tr></table>" id="role_skill_1_0">亢龙回首 Lv.8</span> <script type="text/javascript">
var objRoleSkill = $( 'role_skill_1_0' );
var skillTitle = role_skill_make_detail ( {"id":"2047","name":"\u4ea2\u9f99\u56de\u9996","description":"\u4ea2\u9f99\u56de\u9996\uff0c\u5929\u5730\u53d8\u8272\uff0c\u653b\u51fb\u4f24\u5bb3\u548c\u66b4\u51fb\u4f24\u5bb3\u5927\u5927\u63d0\u9ad8\u3002\u62db\u5f0f\u65bd\u5c55\u8005\u8d8a\u5f3a\u5927\u5219\u62db\u5f0f\u5a01\u529b\u8d8a\u5927","skill_class":"0","level":"0","type":"active","start_probability":{"8":100,"9":100},"target_type":{"object":"1"},"max_level":"5","cost_mana":{"8":0,"9":0},"cost_life":{"8":null,"9":null},"text_cost":{"8":"\u81ea\u8eab\u5185\u606f\u7684 5.8%","9":"\u81ea\u8eab\u5185\u606f\u7684 5.8%"},"effects":{"8":{"59":"\u653b\u51fb\u529b <span highlight>+29%<\/span>","40":"\u66b4\u51fb\u9020\u6210\u7684\u4f24\u5bb3 <span highlight>+195%<\/span>"}},"self_state":[],"object_state":{"8":{"99":{"name":"\u5206\u5fc3","effects":{"58":"\u547d\u4e2d\u7387 <span highlight>-16%<\/span>"},"expire_time":54,"state_probability":null,"expire_type":"0","hide_detail":"0"}}}}, {"2047":{"level":"8"}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script></td> </tr> <tr> <td>气血:</td> <td><span style="color: red;" "small_text"><span value="7419" id="combat_role_life_1_0">4529</span> / 7419</span></td> </tr> <tr> <td>内息:</td> <td><span style="color: rgb(0, 137, 219);" "small_text"><span value="3387" id="combat_role_mana_1_0">2993</span> / 3387</span></td> </tr> <tr> <td nowrap="nowrap" height="60" colspan="2"><ul "part2"><li><div title="" "attr_hr_lite" titlecontent="命中率:额外 <span
highlight>+19%</span> 的几率命中对手">命中 <span "highlight small_font">+19%</span></div></li><li><div title="躲闪率:<span
highlight>13%</span> 的几率闪避对手的攻击" "attr_dr_lite">躲闪 <span "highlight small_font">13%</span></div></li><li><div title="" "attr_ds_lite" titlecontent="暴击率:<span
highlight>64%</span> 的几率给对手造成 1.5 倍伤害">暴击 <span "highlight small_font">64%</span></div></li><li><div title="破击率:<span
highlight>6%</span> 的几率无视对手防御" "attr_id_lite">破击 <span "highlight
small_font">6%</span></div></li></ul></td> </tr> <tr> <td>攻击:</td> <td><span title="" "small_text" titlecontent="攻击力决定了人物战斗时能造成的伤害">1122 - 1240</span></td> </tr> <tr> <td>防御:</td> <td><span title="" "small_text" titlecontent="防御力决定了人物战斗时可减免的伤害<br />当前伤害减免:<span
highlight>54.61%</span>">2540</span></td> </tr> <tr> <td>速度:</td> <td><span title="" "small_text" titlecontent="速度决定了在战斗中可出手的次数<br />当前速度:每 <span
highlight>18</span> 秒出手一次">慢 </span></td> </tr> </tbody></table></div></td> </tr> </tbody></table>
作者:
天晴了把
时间:
2010-10-14 12:24:24
<div "dlg_title">幻境塔战斗</div> <table cellpadding="5" align="center" id="combat_live_box"><tbody><tr><td align="center" valign="top"><!-- 战斗人物信息 --> <div style="width: 190px; text-align: left;"><div "role_visual"><div "role_visual_img"><img style="width: 172px; height: 172px;" src="http://upload48.hero.9wee.com/2010/07/30/4a7a9004c068615d2de5c30d0da635b57636cef2.jpg" alt="" /></div> <div "role_name_bar"><span style="float: right;"> Lv.<span name="text_role_level" "highlight">91</span> 天煞 </span> <span id="combat_role_name_0_0" "highlight"> <a "view_role ( 178715 )" href="javascript:void(0);">~雨竹~</a> </span></div></div><!-- role_visual --> <table style="margin-top: 8px;" "noborder"> <tbody><tr> <td nowrap="nowrap">技能:</td> <td "special"><span title="<table
'skill_detail_table' style='border:none'> <tr> <th
colspan='3'><span 'highlight'>无命</span> Lv.13
</th></tr> <tr> <td
colspan='3'>放弃自我,与对手同归于尽的招式,消耗自身的气血直接刺杀对手。<br /><span
special>极高根骨时升华为精通境,激活“[精通]命中率”属性。详情请参见“升级导航”--“装备技能导航”--“精通境一
览”</span></td> </tr> <tr> <td
colspan='3'>发动几率:<span
'highlight'>100%</span></td> </tr>
<tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr>
<tr> <td colspan='3'>技能消耗:自身气血的 5%</td> </tr>
<tr> <td colspan='3'>攻击力 <span
highlight>+140%</span></td> </tr>
<tr> <td colspan='3'>命中率 <span
highlight>+5%</span></td> </tr> <tr>
<td colspan='3'>[精通]命中率 <span
highlight>+0%</span></td>
</tr></table>" id="role_skill_0_0">无命 Lv.13</span> <script type="text/javascript">
var objRoleSkill = $( 'role_skill_0_0' );
var skillTitle = role_skill_make_detail ( {"id":"69","name":"\u65e0\u547d","description":"\u653e\u5f03\u81ea\u6211\uff0c\u4e0e\u5bf9\u624b\u540c\u5f52\u4e8e\u5c3d\u7684\u62db\u5f0f\uff0c\u6d88\u8017\u81ea\u8eab\u7684\u6c14\u8840\u76f4\u63a5\u523a\u6740\u5bf9\u624b\u3002<br \/><span special>\u6781\u9ad8\u6839\u9aa8\u65f6\u5347\u534e\u4e3a\u7cbe\u901a\u5883\uff0c\u6fc0\u6d3b\u201c[\u7cbe\u901a]\u547d\u4e2d\u7387\u201d\u5c5e\u6027\u3002\u8be6\u60c5\u8bf7\u53c2\u89c1\u201c\u5347\u7ea7\u5bfc\u822a\u201d--\u201c\u88c5\u5907\u6280\u80fd\u5bfc\u822a\u201d--\u201c\u7cbe\u901a\u5883\u4e00\u89c8\u201d<\/span>","skill_class":"6","level":"5","type":"active","start_probability":{"13":100,"14":100},"target_type":{"object":"1"},"max_level":"8","cost_mana":{"13":null,"14":null},"cost_life":{"13":0,"14":0},"text_cost":{"13":"\u81ea\u8eab\u6c14\u8840\u7684 5%","14":"\u81ea\u8eab\u6c14\u8840\u7684 5%"},"effects":{"13":{"59":"\u653b\u51fb\u529b <span highlight>+140%<\/span>","35":"\u547d\u4e2d\u7387 <span highlight>+5%<\/span>","71":"[\u7cbe\u901a]\u547d\u4e2d\u7387 <span highlight>+0%<\/span>"}},"self_state":[],"object_state":[]}, {"69":{"level":13}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script></td> </tr> <tr> <td>气血:</td> <td><span style="color: red;" "small_text"><span value="4067" id="combat_role_life_0_0">0</span> / 4067</span></td> </tr> <tr> <td>内息:</td> <td><span style="color: rgb(0, 137, 219);" "small_text"><span value="2143" id="combat_role_mana_0_0">2143</span> / 2143</span></td> </tr> <tr> <td nowrap="nowrap" height="60" colspan="2"><ul "part2"><li><div title="命中率:额外 <span
highlight>+27%</span> 的几率命中对手" "attr_hr_lite">命中 <span "highlight
small_font">+27%</span></div></li><li><div title="躲闪率:<span
highlight>94%</span> 的几率闪避对手的攻击" "attr_dr_lite">躲闪 <span "highlight small_font">94%</span></div></li><li><div title="暴击率:<span
highlight>43%</span> 的几率给对手造成 1.5 倍伤害" "attr_ds_lite">暴击 <span "highlight small_font">43%</span></div></li><li><div title="破击率:<span
highlight>17%</span> 的几率无视对手防御" "attr_id_lite">破击 <span "highlight
small_font">17%</span></div></li></ul></td> </tr> <tr> <td>攻击:</td> <td><span title="攻击力决定了人物战斗时能造成的伤害" "small_text">567 - 620</span></td> </tr> <tr> <td>防御:</td> <td><span title="防御力决定了人物战斗时可减免的伤害<br
/>当前伤害减免:<span highlight>15.61%</span>" "small_text">726</span></td> </tr> <tr> <td>速度:</td> <td><span title="速度决定了在战斗中可出手的次数<br />当前速度:每
<span highlight>10</span> 秒出手一次" "small_text">很快 </span></td> </tr> </tbody></table></div></td> <td valign="top"><div "combat_content"><span style="float: right;"> <span "highlight"><span id="combat_time_counter">57</span>/1800</span> | <a "combatLive.finish ();
combatLive.init (); this.blur ();" href="javascript:void(0);">重播</a> </span> <span "important"> <span title="~雨竹~" "highlight">~雨竹~</span> VS <span title="风林" "highlight">风林</span> </span> <div style="height: 300px;" id="combat_live_container"><span><span "side_0"><span "highlight">风林</span>喝道:你干什么总打我脸,长得丑又不是我的错,要打 找美术去。</span><br /><br /><span "date">第 10 秒</span><br /><span "side_0"><span "skill">【无命】</span><span "highlight">你</span>双 目尽赤,身形晃动,猱身而上,切入<span "highlight">风林</span>的怀中,一招「同生共死」,手中愤怒残影追影的燕 翅匕狠狠刺向自己的小腹,竟然是同归于尽的招数!「嗤」地一声,在<span "highlight">风林</span>身上划出一道伤 口!造成 <span style="color: red; font-weight: bold;">643</span> 伤害。<span "highlight">你</span>吸收了 <span style="color: rgb(0, 153, 102); font-weight: bold;">51</span> 气血。</span><br /><br /><span "date">第 18 秒</span><br /><span "side_1"><span "skill">【亢龙回首】</span><span "highlight">风 林</span>突然一跃飞起半空,身形旋转,手中狼牙棒居高临下,一招「斩尽杀绝」直向身下的<span "highlight">你</span>压 去。但是被<span "highlight">你</span>机灵地躲开了。</span><br /><br /><span "date">第 20 秒</span><br /><span "side_0"><span "skill">【无 命】</span><span "highlight">你</span>双目尽赤,身形晃动,猱身而上,切入<span "highlight">风林</span>的怀中,一招「同生共死」,手中愤怒残影追影的燕翅匕狠狠刺向自己的小腹,竟然是同归于尽的招 数!只听见<span "highlight">风林</span>一声惨嚎,愤怒残影追影的燕翅匕已在<span "highlight">风林</span>身上划出一道深及见骨的可怕伤口!造成 <span style="font-size: 20px;"><span style="color: red; font-weight: bold;">3159</span></span>(暴 击+破击) 伤害。<span "highlight">你</span>吸收了 <span style="color: rgb(0, 153, 102); font-weight: bold;">252</span> 气血。</span><br /><br /><span "date">第 30 秒</span><br /><span "side_0"><span "skill">【无 命】</span><span "highlight">你</span>双目尽赤,身形晃动,猱身而上,切入<span "highlight">风林</span>的怀中,一招「同生共死」,手中愤怒残影追影的燕翅匕狠狠刺向自己的小腹,竟然是同归于尽的招 数!「嗤」地一声,在<span "highlight">风林</span>身上划出一道伤口!造成 <span style="color: red; font-weight: bold;">636</span> 伤害。<span "highlight">你</span>吸收了 <span style="color: rgb(0, 153, 102); font-weight: bold;">50</span> 气血。</span><br /><br /><span "date">第 36 秒</span><br /><span "side_1"><span "skill">【亢龙回首】</span><span "highlight">风 林</span>突然一跃飞起半空,身形旋转,手中狼牙棒居高临下,一招「斩尽杀绝」直向身下的<span "highlight">你</span>压 去。只见<span "highlight">你</span>身体向上笔直地纵起丈余,躲过了<span "highlight">风林</span>这一招。</span><br /><br /><span "date">第 40 秒</span><br /><span "side_0"><span "skill">【无命】</span><span "highlight">你</span>双 目尽赤,身形晃动,猱身而上,切入<span "highlight">风林</span>的怀中,一招「同生共死」,手中愤怒残影追影的燕 翅匕狠狠刺向自己的小腹,竟然是同归于尽的招数!「嗤」地一声,在<span "highlight">风林</span>身上划出一道又长 又深的伤口,溅得<span "highlight">你</span>满脸鲜血!造成 <span style="font-size: 18px;"><span style="color: red; font-weight: bold;">1454</span></span>(暴 击) 伤害。<span "highlight">你</span>吸收了 <span style="color: rgb(0, 153, 102); font-weight: bold;">116</span> 气血。</span><br /><br /><span "date">第 50 秒</span><br /><span "side_0"><span "skill">【无 命】</span><span "highlight">你</span>双目尽赤,身形晃动,猱身而上,切入<span "highlight">风林</span>的怀中,一招「同生共死」,手中愤怒残影追影的燕翅匕狠狠刺向自己的小腹,竟然是同归于尽的招 数!「嗤」地一声,在<span "highlight">风林</span>身上划出一道伤口!造成 <span style="color: red; font-weight: bold;">630</span> 伤害。<span "highlight">你</span>吸收了 <span style="color: rgb(0, 153, 102); font-weight: bold;">50</span> 气血。</span><br /><br /><span "date">第 54 秒</span><br /><span "side_1"><span "skill">【亢龙回首】</span><span "highlight">风 林</span>突然一跃飞起半空,身形旋转,手中狼牙棒居高临下,一招「斩尽杀绝」直向身下的<span "highlight">你</span>压 去。只见狼牙棒重重地刺在<span "highlight">你</span>的身上,几声骨碎声中,<span "highlight">你</span>像散了架似的瘫了下去!造成 <span style="font-size: 18px;"><span style="color: red; font-weight: bold;">4397</span></span>(暴击) 伤害。</span><br /><br /><span "side_0"><span "state"><span "highlight">~雨竹~</span>眼 前冒出了金星,仿佛看不清对手的所在。</span></span><br /><br /><span "side_0"><span "highlight">你</span>已经陷入半昏迷状态,随时都可能摔倒晕去。</span><br /><br /><span "side_0"><span "highlight">~雨竹~</span>:“哭……我一定要打败你!”</span><br /><br /><span "side_0"><span "highlight">你</span>已没有了再战之力。<br /><span "highlight">风林</span>总共造成对方 <span style="color: red; font-weight: bold;">100%</span> (4067 点) 伤害。<br /><span "highlight">你</span>总共造成对 方 <span style="color: red; font-weight: bold;">87.91%</span> (6522 点) 伤害。<br /><span "highlight">风林</span>技高一筹,获得了胜利!<br /><span "purple">你可以点击此处展示你的战报</span><a "highlight" href="javascript:void(0);" "clsSocket.sendCombat(
201425510067 );"><b>战斗展示</b></a></span></span></div></div> <table width="100%"> <tbody><tr> <td align="center"><b>< <span title="~雨竹~" "highlight">~雨竹~</span> ></b></td> <td align="center" width="60"><b>战斗统计</b><br /><a href="javascript:void(0);" "long_button" "clsSocket.sendCombat( 201425510067 );">战斗展示</a></td> <td align="center"><b>< <span title="风林" "highlight">风林</span> ></b></td> </tr> <tr> <td><table> <tbody><tr> <td width="80">攻击 [ <span id="combat_count_atk_0" "highlight">5</span> ]</td> <td width="80">命中 [ <span id="combat_count_hit_0" "highlight">5</span> ]</td> </tr> <tr> <td>暴击 [ <span id="combat_count_ds_0" "highlight">2</span> ]</td> <td>破击 [ <span id="combat_count_id_0" "highlight">1</span> ]</td> </tr> </tbody></table></td> <td align="center"><img src="http://static.hero.9wee.com/icons/icon-fight-multi.gif" alt="" /></td> <td align="right"><table> <tbody><tr> <td align="right" width="80">[ <span id="combat_count_atk_1" "highlight">3</span> ] 攻击</td> <td align="right" width="80">[ <span id="combat_count_hit_1" "highlight">1</span> ] 命中</td> </tr> <tr> <td align="right">[ <span id="combat_count_ds_1" "highlight">1</span> ] 暴击</td> <td align="right">[ <span id="combat_count_id_1" "highlight">0</span> ] 破击</td> </tr> </tbody></table></td> </tr> </tbody></table></td> <td align="center" valign="top"><!-- 战斗人物信息 --> <div style="width: 190px; text-align: left;"><div "role_visual"><div "role_visual_img"><img style="width: 172px; height: 172px;" src="http://static.hero.9wee.com/monsters/mon22022.jpg" alt="" /></div> <div "role_name_bar"><span style="float: right;"> Lv.<span name="text_role_level" "highlight">91</span> </span> <span id="combat_role_name_1_0" "highlight"> 风林 </span></div></div><!-- role_visual --> <table style="margin-top: 8px;" "noborder"> <tbody><tr> <td nowrap="nowrap">技能:</td> <td "special"><span title="<table
'skill_detail_table' style='border:none'> <tr> <th
colspan='3'><span 'highlight'>亢龙回首</span> Lv.8
</th></tr> <tr> <td
colspan='3'>亢龙回首,天地变色,攻击伤害和暴击伤害大大提高。招式施展者越强大则招式威力越大</td>
</tr> <tr> <td colspan='3'>发动几率:<span
'highlight'>100%</span></td> </tr>
<tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr>
<tr> <td colspan='3'>技能消耗:自身内息的 5.8%</td>
</tr> <tr> <td colspan='3'>攻击力 <span
highlight>+29%</span></td> </tr> <tr>
<td colspan='3'>暴击造成的伤害 <span
highlight>+195%</span></td> </tr>
<tr><td colspan='3'>技能命中后造成对方<span
'special'>【分心】</span> (持续 54 秒)<div
'skill_state_effects'> <div>命中率 <span
highlight>-16%</span></div></div>
</td> </tr></table>" id="role_skill_1_0">亢龙回首 Lv.8</span> <script type="text/javascript">
var objRoleSkill = $( 'role_skill_1_0' );
var skillTitle = role_skill_make_detail ( {"id":"2047","name":"\u4ea2\u9f99\u56de\u9996","description":"\u4ea2\u9f99\u56de\u9996\uff0c\u5929\u5730\u53d8\u8272\uff0c\u653b\u51fb\u4f24\u5bb3\u548c\u66b4\u51fb\u4f24\u5bb3\u5927\u5927\u63d0\u9ad8\u3002\u62db\u5f0f\u65bd\u5c55\u8005\u8d8a\u5f3a\u5927\u5219\u62db\u5f0f\u5a01\u529b\u8d8a\u5927","skill_class":"0","level":"0","type":"active","start_probability":{"8":100,"9":100},"target_type":{"object":"1"},"max_level":"5","cost_mana":{"8":0,"9":0},"cost_life":{"8":null,"9":null},"text_cost":{"8":"\u81ea\u8eab\u5185\u606f\u7684 5.8%","9":"\u81ea\u8eab\u5185\u606f\u7684 5.8%"},"effects":{"8":{"59":"\u653b\u51fb\u529b <span highlight>+29%<\/span>","40":"\u66b4\u51fb\u9020\u6210\u7684\u4f24\u5bb3 <span highlight>+195%<\/span>"}},"self_state":[],"object_state":{"8":{"99":{"name":"\u5206\u5fc3","effects":{"58":"\u547d\u4e2d\u7387 <span highlight>-16%<\/span>"},"expire_time":54,"state_probability":null,"expire_type":"0","hide_detail":"0"}}}}, {"2047":{"level":"8"}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script></td> </tr> <tr> <td>气血:</td> <td><span style="color: red;" "small_text"><span value="7419" id="combat_role_life_1_0">897</span> / 7419</span></td> </tr> <tr> <td>内息:</td> <td><span style="color: rgb(0, 137, 219);" "small_text"><span value="3387" id="combat_role_mana_1_0">2796</span> / 3387</span></td> </tr> <tr> <td nowrap="nowrap" height="60" colspan="2"><ul "part2"><li><div title="命中率:额外 <span
highlight>+19%</span> 的几率命中对手" "attr_hr_lite">命中 <span "highlight
small_font">+19%</span></div></li><li><div title="躲闪率:<span
highlight>13%</span> 的几率闪避对手的攻击" "attr_dr_lite">躲闪 <span "highlight small_font">13%</span></div></li><li><div title="暴击率:<span
highlight>64%</span> 的几率给对手造成 1.5 倍伤害" "attr_ds_lite">暴击 <span "highlight small_font">64%</span></div></li><li><div title="破击率:<span
highlight>6%</span> 的几率无视对手防御" "attr_id_lite">破击 <span "highlight
small_font">6%</span></div></li></ul></td> </tr> <tr> <td>攻击:</td> <td><span title="攻击力决定了人物战斗时能造成的伤害" "small_text">1122 - 1240</span></td> </tr> <tr> <td>防御:</td> <td><span title="" "small_text" titlecontent="防御力决定了人物战斗时可减免的伤害<br />当前伤害减免:<span
highlight>54.61%</span>">2540</span></td> </tr> <tr> <td>速度:</td> </tr></tbody></table></div></td></tr></tbody></table>
作者:
梦里十三
时间:
2010-10-14 12:24:38
作者:
天晴了把
时间:
2010-10-14 12:24:49
<table cellpadding="5" align="center" id="combat_live_box"><tbody><tr><td align="center" valign="top"><div style="width: 190px; text-align: left;"><div "role_visual"><div "role_visual_img"><img style="width: 172px; height: 172px;" src="http://upload48.hero.9wee.com/2010/07/30/4a7a9004c068615d2de5c30d0da635b57636cef2.jpg" alt="" /></div> <div "role_name_bar"><span style="float: right;"> Lv.<span name="text_role_level" "highlight">91</span> 天煞 </span> <span id="combat_role_name_0_0" "highlight"> <a "view_role ( 178715 )" href="javascript:void(0);">~雨竹~</a> </span></div></div><!-- role_visual --> <table style="margin-top: 8px;" "noborder"> <tbody><tr> <td nowrap="nowrap">技能:</td> <td "special"><span title="<table
'skill_detail_table' style='border:none'> <tr> <th
colspan='3'><span 'highlight'>无命</span> Lv.13
</th></tr> <tr> <td
colspan='3'>放弃自我,与对手同归于尽的招式,消耗自身的气血直接刺杀对手。<br /><span
special>极高根骨时升华为精通境,激活“[精通]命中率”属性。详情请参见“升级导航”--“装备技能导航”--“精通境一
览”</span></td> </tr> <tr> <td
colspan='3'>发动几率:<span
'highlight'>100%</span></td> </tr>
<tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr>
<tr> <td colspan='3'>技能消耗:自身气血的 5%</td> </tr>
<tr> <td colspan='3'>攻击力 <span
highlight>+140%</span></td> </tr>
<tr> <td colspan='3'>命中率 <span
highlight>+5%</span></td> </tr> <tr>
<td colspan='3'>[精通]命中率 <span
highlight>+0%</span></td>
</tr></table>" id="role_skill_0_0">无命 Lv.13</span> <script type="text/javascript">
var objRoleSkill = $( 'role_skill_0_0' );
var skillTitle = role_skill_make_detail ( {"id":"69","name":"\u65e0\u547d","description":"\u653e\u5f03\u81ea\u6211\uff0c\u4e0e\u5bf9\u624b\u540c\u5f52\u4e8e\u5c3d\u7684\u62db\u5f0f\uff0c\u6d88\u8017\u81ea\u8eab\u7684\u6c14\u8840\u76f4\u63a5\u523a\u6740\u5bf9\u624b\u3002<br \/><span special>\u6781\u9ad8\u6839\u9aa8\u65f6\u5347\u534e\u4e3a\u7cbe\u901a\u5883\uff0c\u6fc0\u6d3b\u201c[\u7cbe\u901a]\u547d\u4e2d\u7387\u201d\u5c5e\u6027\u3002\u8be6\u60c5\u8bf7\u53c2\u89c1\u201c\u5347\u7ea7\u5bfc\u822a\u201d--\u201c\u88c5\u5907\u6280\u80fd\u5bfc\u822a\u201d--\u201c\u7cbe\u901a\u5883\u4e00\u89c8\u201d<\/span>","skill_class":"6","level":"5","type":"active","start_probability":{"13":100,"14":100},"target_type":{"object":"1"},"max_level":"8","cost_mana":{"13":null,"14":null},"cost_life":{"13":0,"14":0},"text_cost":{"13":"\u81ea\u8eab\u6c14\u8840\u7684 5%","14":"\u81ea\u8eab\u6c14\u8840\u7684 5%"},"effects":{"13":{"59":"\u653b\u51fb\u529b <span highlight>+140%<\/span>","35":"\u547d\u4e2d\u7387 <span highlight>+5%<\/span>","71":"[\u7cbe\u901a]\u547d\u4e2d\u7387 <span highlight>+0%<\/span>"}},"self_state":[],"object_state":[]}, {"69":{"level":13}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script></td> </tr> <tr> <td>气血:</td> <td><span style="color: red;" "small_text"><span value="4067" id="combat_role_life_0_0">0</span> / 4067</span></td> </tr> <tr> <td>内息:</td> <td><span style="color: rgb(0, 137, 219);" "small_text"><span value="2143" id="combat_role_mana_0_0">2143</span> / 2143</span></td> </tr> <tr> <td nowrap="nowrap" height="60" colspan="2"><ul "part2"><li><div title="命中率:额外 <span
highlight>+27%</span> 的几率命中对手" "attr_hr_lite">命中 <span "highlight
small_font">+27%</span></div></li><li><div title="躲闪率:<span
highlight>94%</span> 的几率闪避对手的攻击" "attr_dr_lite">躲闪 <span "highlight small_font">94%</span></div></li><li><div title="暴击率:<span
highlight>43%</span> 的几率给对手造成 1.5 倍伤害" "attr_ds_lite">暴击 <span "highlight small_font">43%</span></div></li><li><div title="破击率:<span
highlight>17%</span> 的几率无视对手防御" "attr_id_lite">破击 <span "highlight
small_font">17%</span></div></li></ul></td> </tr> <tr> <td>攻击:</td> <td><span title="攻击力决定了人物战斗时能造成的伤害" "small_text">578 - 633</span></td> </tr> <tr> <td>防御:</td> <td><span title="防御力决定了人物战斗时可减免的伤害<br
/>当前伤害减免:<span highlight>15.61%</span>" "small_text">726</span></td> </tr> <tr> <td>速度:</td> <td><span title="速度决定了在战斗中可出手的次数<br />当前速度:每
<span highlight>10</span> 秒出手一次" "small_text">很快 </span></td> </tr> </tbody></table></div></td> <td valign="top"><div "combat_content"><span style="float: right;"> <span "highlight"><span id="combat_time_counter">57</span>/1800</span> | <a "combatLive.finish ();
combatLive.init (); this.blur ();" href="javascript:void(0);">重播</a> </span> <span "important"> <span title="" "highlight" titlecontent="~雨竹~">~雨竹~</span> VS <span title="风林" "highlight">风林</span> </span> <div style="height: 300px;" id="combat_live_container"><span><span "side_0"><span "highlight">风林</span>喝道:你干什么总打我脸,长得丑又不是我的错,要打 找美术去。</span><br /><br /><span "date">第 10 秒</span><br /><span "side_0"><span "skill">【无命】</span><span "highlight">你</span>双 目尽赤,身形晃动,猱身而上,切入<span "highlight">风林</span>的怀中,一招「同生共死」,手中愤怒残影追影的燕 翅匕狠狠刺向自己的小腹,竟然是同归于尽的招数!「嗤」地一声,愤怒残影追影的燕翅匕已在<span "highlight">风林</span>身 上刺出一个血肉模糊的血窟窿!造成 <span style="font-size: 18px;"><span style="color: red; font-weight: bold;">1552</span></span>(暴击) 伤害。<span "highlight">你</span>吸 收了 <span style="color: rgb(0, 153, 102); font-weight: bold;">124</span> 气血。</span><br /><br /><span "date">第 18 秒</span><br /><span "side_1"><span "skill">【亢龙回首】</span><span "highlight">风 林</span>原地一个后滚翻,却在落地的一刹那,身体向<span "highlight">你</span>平飞过去,手中狼牙棒指向<span "highlight">你</span>的身体。但是<span "highlight">你</span>身形飘忽,轻轻 一纵,早已避开。</span><br /><br /><span "date">第 20 秒</span><br /><span "side_0"><span "skill">【无命】</span><span "highlight">你</span>双 目尽赤,身形晃动,猱身而上,切入<span "highlight">风林</span>的怀中,一招「同生共死」,手中愤怒残影追影的燕 翅匕狠狠刺向自己的小腹,竟然是同归于尽的招数!「嗤」地一声,在<span "highlight">风林</span>身上划出一道伤 口!造成 <span style="color: red; font-weight: bold;">649</span> 伤害。<span "highlight">你</span>吸收了 <span style="color: rgb(0, 153, 102); font-weight: bold;">51</span> 气血。</span><br /><br /><span "date">第 30 秒</span><br /><span "side_0"><span "skill">【无命】</span><span "highlight">你</span>双 目尽赤,身形晃动,猱身而上,切入<span "highlight">风林</span>的怀中,一招「同生共死」,手中愤怒残影追影的燕 翅匕狠狠刺向自己的小腹,竟然是同归于尽的招数!「嗤」地一声,在<span "highlight">风林</span>身上划出一道又长 又深的伤口,溅得<span "highlight">你</span>满脸鲜血!造成 <span style="font-size: 18px;"><span style="color: red; font-weight: bold;">1461</span></span>(暴 击) 伤害。<span "highlight">你</span>吸收了 <span style="color: rgb(0, 153, 102); font-weight: bold;">116</span> 气血。</span><br /><br /><span "date">第 36 秒</span><br /><span "side_1"><span "skill">【亢 龙回首】</span><span "highlight">风林</span>一招「冲军斩将」,身形陡然加快,如同脱缰野马向<span "highlight">你</span>冲去,手中狼牙棒只逼<span "highlight">你</span>面门。 但是<span "highlight">你</span>身子一侧,闪了开去。</span><br /><br /><span "date">第 40 秒</span><br /><span "side_0"><span "skill">【无 命】</span><span "highlight">你</span>双目尽赤,身形晃动,猱身而上,切入<span "highlight">风林</span>的怀中,一招「同生共死」,手中愤怒残影追影的燕翅匕狠狠刺向自己的小腹,竟然是同归于尽的招 数!「嗤」地一声,在<span "highlight">风林</span>身上划出一道伤口!造成 <span style="color: red; font-weight: bold;">636</span> 伤害。<span "highlight">你</span>吸收了 <span style="color: rgb(0, 153, 102); font-weight: bold;">50</span> 气血。</span><br /><br /><span "date">第 50 秒</span><br /><span "side_0"><span "skill">【无命】</span><span "highlight">你</span>双 目尽赤,身形晃动,猱身而上,切入<span "highlight">风林</span>的怀中,一招「同生共死」,手中愤怒残影追影的燕 翅匕狠狠刺向自己的小腹,竟然是同归于尽的招数!「嗤」地一声,在<span "highlight">风林</span>身上划出一道伤 口!造成 <span style="color: red; font-weight: bold;">669</span> 伤害。<span "highlight">你</span>吸收了 <span style="color: rgb(0, 153, 102); font-weight: bold;">53</span> 气血。</span><br /><br /><span "date">第 54 秒</span><br /><span "side_1"><span "skill">【亢龙回首】</span><span "highlight">风 林</span>突然一跃飞起半空,身形旋转,手中狼牙棒居高临下,一招「斩尽杀绝」直向身下的<span "highlight">你</span>压 去。只见狼牙棒重重地刺在<span "highlight">你</span>的身上,几声骨碎声中,<span "highlight">你</span>像散了架似的瘫了下去!造成 <span style="font-size: 20px;"><span style="color: red; font-weight: bold;">5331</span></span>(暴击+破击) 伤害。</span><br /><br /><span "side_0"><span "state"><span "highlight">~雨竹~</span>眼 前冒出了金星,仿佛看不清对手的所在。</span></span><br /><br /><span "side_0"><span "highlight">你</span>摇头晃脑、歪歪斜斜地站都站不稳,眼看就要倒在地上。</span><br /><br /><span "side_0"><span "highlight">~雨竹~</span>:“哭……我一定要打败你!”</span><br /><br /><span "side_0"><span "highlight">你</span>已没有了再战之力。<br /><span "highlight">风林</span>总共造成对方 <span style="color: red; font-weight: bold;">100%</span> (4067 点) 伤害。<br /><span "highlight">你</span>总共造成对 方 <span style="color: red; font-weight: bold;">66.95%</span> (4967 点) 伤害。<br /><span "highlight">风林</span>技高一筹,获得了胜利!<br /><span "purple">你可以点击此处展示你的战报</span><a "highlight" href="javascript:void(0);" "clsSocket.sendCombat(
201425510107 );"><b>战斗展示</b></a></span></span></div></div> <table width="100%"> <tbody><tr> <td align="center"><b>< <span title="~雨竹~" "highlight">~雨竹~</span> ></b></td> <td align="center" width="60"><b>战斗统计</b><br /><a href="javascript:void(0);" "long_button" "clsSocket.sendCombat( 201425510107 );">战斗展示</a></td> <td align="center"><b>< <span title="风林" "highlight">风林</span> ></b></td> </tr> <tr> <td><table> <tbody><tr> <td width="80">攻击 [ <span id="combat_count_atk_0" "highlight">5</span> ]</td> <td width="80">命中 [ <span id="combat_count_hit_0" "highlight">5</span> ]</td> </tr> <tr> <td>暴击 [ <span id="combat_count_ds_0" "highlight">2</span> ]</td> <td>破击 [ <span id="combat_count_id_0" "highlight">0</span> ]</td> </tr> </tbody></table></td> <td align="center"><img src="http://static.hero.9wee.com/icons/icon-fight-multi.gif" alt="" /></td> <td align="right"><table> <tbody><tr> <td align="right" width="80">[ <span id="combat_count_atk_1" "highlight">3</span> ] 攻击</td> <td align="right" width="80">[ <span id="combat_count_hit_1" "highlight">1</span> ] 命中</td> </tr> <tr> <td align="right">[ <span id="combat_count_ds_1" "highlight">1</span> ] 暴击</td> <td align="right">[ <span id="combat_count_id_1" "highlight">1</span> ] 破击</td> </tr> </tbody></table></td> </tr> </tbody></table></td> <td align="center" valign="top"><!-- 战斗人物信息 --> <div style="width: 190px; text-align: left;"><div "role_visual"><div "role_visual_img"><img style="width: 172px; height: 172px;" src="http://static.hero.9wee.com/monsters/mon22022.jpg" alt="" /></div> <div "role_name_bar"><span style="float: right;"> Lv.<span name="text_role_level" "highlight">91</span> </span> <span id="combat_role_name_1_0" "highlight"> 风林 </span></div></div><!-- role_visual --> <table style="margin-top: 8px;" "noborder"> <tbody><tr> <td nowrap="nowrap">技能:</td> <td "special"><span title="<table
'skill_detail_table' style='border:none'> <tr> <th
colspan='3'><span 'highlight'>亢龙回首</span> Lv.8
</th></tr> <tr> <td
colspan='3'>亢龙回首,天地变色,攻击伤害和暴击伤害大大提高。招式施展者越强大则招式威力越大</td>
</tr> <tr> <td colspan='3'>发动几率:<span
'highlight'>100%</span></td> </tr>
<tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr>
<tr> <td colspan='3'>技能消耗:自身内息的 5.8%</td>
</tr> <tr> <td colspan='3'>攻击力 <span
highlight>+29%</span></td> </tr> <tr>
<td colspan='3'>暴击造成的伤害 <span
highlight>+195%</span></td> </tr>
<tr><td colspan='3'>技能命中后造成对方<span
'special'>【分心】</span> (持续 54 秒)<div
'skill_state_effects'> <div>命中率 <span
highlight>-16%</span></div></div>
</td> </tr></table>" id="role_skill_1_0">亢龙回首 Lv.8</span> <script type="text/javascript">
var objRoleSkill = $( 'role_skill_1_0' );
var skillTitle = role_skill_make_detail ( {"id":"2047","name":"\u4ea2\u9f99\u56de\u9996","description":"\u4ea2\u9f99\u56de\u9996\uff0c\u5929\u5730\u53d8\u8272\uff0c\u653b\u51fb\u4f24\u5bb3\u548c\u66b4\u51fb\u4f24\u5bb3\u5927\u5927\u63d0\u9ad8\u3002\u62db\u5f0f\u65bd\u5c55\u8005\u8d8a\u5f3a\u5927\u5219\u62db\u5f0f\u5a01\u529b\u8d8a\u5927","skill_class":"0","level":"0","type":"active","start_probability":{"8":100,"9":100},"target_type":{"object":"1"},"max_level":"5","cost_mana":{"8":0,"9":0},"cost_life":{"8":null,"9":null},"text_cost":{"8":"\u81ea\u8eab\u5185\u606f\u7684 5.8%","9":"\u81ea\u8eab\u5185\u606f\u7684 5.8%"},"effects":{"8":{"59":"\u653b\u51fb\u529b <span highlight>+29%<\/span>","40":"\u66b4\u51fb\u9020\u6210\u7684\u4f24\u5bb3 <span highlight>+195%<\/span>"}},"self_state":[],"object_state":{"8":{"99":{"name":"\u5206\u5fc3","effects":{"58":"\u547d\u4e2d\u7387 <span highlight>-16%<\/span>"},"expire_time":54,"state_probability":null,"expire_type":"0","hide_detail":"0"}}}}, {"2047":{"level":"8"}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script></td> </tr> <tr> <td>气血:</td> <td><span style="color: red;" "small_text"><span value="7419" id="combat_role_life_1_0">2452</span> / 7419</span></td> </tr> <tr> <td>内息:</td> <td><span style="color: rgb(0, 137, 219);" "small_text"><span value="3387" id="combat_role_mana_1_0">2796</span> / 3387</span></td> </tr> <tr> <td nowrap="nowrap" height="60" colspan="2"><ul "part2"><li><div title="命中率:额外 <span
highlight>+19%</span> 的几率命中对手" "attr_hr_lite">命中 <span "highlight
small_font">+19%</span></div></li><li><div title="躲闪率:<span
highlight>13%</span> 的几率闪避对手的攻击" "attr_dr_lite">躲闪 <span "highlight small_font">13%</span></div></li><li><div title="暴击率:<span
highlight>64%</span> 的几率给对手造成 1.5 倍伤害" "attr_ds_lite">暴击 <span "highlight small_font">64%</span></div></li><li><div title="破击率:<span
highlight>6%</span> 的几率无视对手防御" "attr_id_lite">破击 <span "highlight
small_font">6%</span></div></li></ul></td> </tr> <tr> <td>攻击:</td> <td><span title="攻击力决定了人物战斗时能造成的伤害" "small_text">1122 - 1240</span></td> </tr> <tr> <td>防御:</td> <td><span title="" "small_text" titlecontent="防御力决定了人物战斗时可减免的伤害<br />当前伤害减免:<span
highlight>54.61%</span>">2540</span></td> </tr> <tr> <td>速度:</td> <td><span title="" "small_text" titlecontent="速度决定了在战斗中可出手的次数<br />当前速度:每 <span
highlight>18</span> 秒出手一次">慢 </span></td> </tr> </tbody></table></div></td> </tr> </tbody></table>
作者:
天晴了把
时间:
2010-10-14 12:25:40
<table cellpadding="5" align="center" id="combat_live_box"><tbody><tr><td align="center" valign="top"><div style="width: 190px; text-align: left;"><div "role_visual"><div "role_visual_img"><img style="width: 172px; height: 172px;" src="http://upload48.hero.9wee.com/2010/07/30/4a7a9004c068615d2de5c30d0da635b57636cef2.jpg" alt="" /></div> <div "role_name_bar"><span style="float: right;"> Lv.<span name="text_role_level" "highlight">91</span> 天煞 </span> <span id="combat_role_name_0_0" "highlight"> <a "view_role ( 178715 )" href="javascript:void(0);">~雨竹~</a> </span></div></div><!-- role_visual --> <table style="margin-top: 8px;" "noborder"> <tbody><tr> <td nowrap="nowrap">技能:</td> <td "special"><span title="<table
'skill_detail_table' style='border:none'> <tr> <th
colspan='3'><span 'highlight'>无命</span> Lv.13
</th></tr> <tr> <td
colspan='3'>放弃自我,与对手同归于尽的招式,消耗自身的气血直接刺杀对手。<br /><span
special>极高根骨时升华为精通境,激活“[精通]命中率”属性。详情请参见“升级导航”--“装备技能导航”--“精通境一
览”</span></td> </tr> <tr> <td
colspan='3'>发动几率:<span
'highlight'>100%</span></td> </tr>
<tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr>
<tr> <td colspan='3'>技能消耗:自身气血的 5%</td> </tr>
<tr> <td colspan='3'>攻击力 <span
highlight>+140%</span></td> </tr>
<tr> <td colspan='3'>命中率 <span
highlight>+5%</span></td> </tr> <tr>
<td colspan='3'>[精通]命中率 <span
highlight>+0%</span></td>
</tr></table>" id="role_skill_0_0">无命 Lv.13</span> <script type="text/javascript">
var objRoleSkill = $( 'role_skill_0_0' );
var skillTitle = role_skill_make_detail ( {"id":"69","name":"\u65e0\u547d","description":"\u653e\u5f03\u81ea\u6211\uff0c\u4e0e\u5bf9\u624b\u540c\u5f52\u4e8e\u5c3d\u7684\u62db\u5f0f\uff0c\u6d88\u8017\u81ea\u8eab\u7684\u6c14\u8840\u76f4\u63a5\u523a\u6740\u5bf9\u624b\u3002<br \/><span special>\u6781\u9ad8\u6839\u9aa8\u65f6\u5347\u534e\u4e3a\u7cbe\u901a\u5883\uff0c\u6fc0\u6d3b\u201c[\u7cbe\u901a]\u547d\u4e2d\u7387\u201d\u5c5e\u6027\u3002\u8be6\u60c5\u8bf7\u53c2\u89c1\u201c\u5347\u7ea7\u5bfc\u822a\u201d--\u201c\u88c5\u5907\u6280\u80fd\u5bfc\u822a\u201d--\u201c\u7cbe\u901a\u5883\u4e00\u89c8\u201d<\/span>","skill_class":"6","level":"5","type":"active","start_probability":{"13":100,"14":100},"target_type":{"object":"1"},"max_level":"8","cost_mana":{"13":null,"14":null},"cost_life":{"13":0,"14":0},"text_cost":{"13":"\u81ea\u8eab\u6c14\u8840\u7684 5%","14":"\u81ea\u8eab\u6c14\u8840\u7684 5%"},"effects":{"13":{"59":"\u653b\u51fb\u529b <span highlight>+140%<\/span>","35":"\u547d\u4e2d\u7387 <span highlight>+5%<\/span>","71":"[\u7cbe\u901a]\u547d\u4e2d\u7387 <span highlight>+0%<\/span>"}},"self_state":[],"object_state":[]}, {"69":{"level":13}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script></td> </tr> <tr> <td>气血:</td> <td><span style="color: red;" "small_text"><span value="4067" id="combat_role_life_0_0">0</span> / 4067</span></td> </tr> <tr> <td>内息:</td> <td><span style="color: rgb(0, 137, 219);" "small_text"><span value="2143" id="combat_role_mana_0_0">2143</span> / 2143</span></td> </tr> <tr> <td nowrap="nowrap" height="60" colspan="2"><ul "part2"><li><div title="命中率:额外 <span
highlight>+27%</span> 的几率命中对手" "attr_hr_lite">命中 <span "highlight
small_font">+27%</span></div></li><li><div title="躲闪率:<span
highlight>94%</span> 的几率闪避对手的攻击" "attr_dr_lite">躲闪 <span "highlight small_font">94%</span></div></li><li><div title="暴击率:<span
highlight>43%</span> 的几率给对手造成 1.5 倍伤害" "attr_ds_lite">暴击 <span "highlight small_font">43%</span></div></li><li><div title="破击率:<span
highlight>17%</span> 的几率无视对手防御" "attr_id_lite">破击 <span "highlight
small_font">17%</span></div></li></ul></td> </tr> <tr> <td>攻击:</td> <td><span title="攻击力决定了人物战斗时能造成的伤害" "small_text">578 - 633</span></td> </tr> <tr> <td>防御:</td> <td><span title="防御力决定了人物战斗时可减免的伤害<br
/>当前伤害减免:<span highlight>15.61%</span>" "small_text">726</span></td> </tr> <tr> <td>速度:</td> <td><span title="速度决定了在战斗中可出手的次数<br />当前速度:每
<span highlight>10</span> 秒出手一次" "small_text">很快 </span></td> </tr> </tbody></table></div></td> <td valign="top"><div "combat_content"><span style="float: right;"> <span "highlight"><span id="combat_time_counter">21</span>/1800</span> | <a "combatLive.finish ();
combatLive.init (); this.blur ();" href="javascript:void(0);">重播</a> </span> <span "important"> <span title="~雨竹~" "highlight">~雨竹~</span> VS <span title="风林" "highlight">风林</span> </span> <div style="height: 300px;" id="combat_live_container"><span><span "side_0"><span "highlight">风林</span>喝道:你干什么总打我脸,长得丑又不是我的错,要打 找美术去。</span><br /><br /><span "date">第 10 秒</span><br /><span "side_0"><span "skill">【无命】</span><span "highlight">你</span>双 目尽赤,身形晃动,猱身而上,切入<span "highlight">风林</span>的怀中,一招「同生共死」,手中愤怒残影追影的燕 翅匕狠狠刺向自己的小腹,竟然是同归于尽的招数!「嗤」地一声,在<span "highlight">风林</span>身上划出一道伤 口!造成 <span style="color: red; font-weight: bold;">653</span> 伤害。<span "highlight">你</span>吸收了 <span style="color: rgb(0, 153, 102); font-weight: bold;">52</span> 气血。</span><br /><br /><span "date">第 18 秒</span><br /><span "side_1"><span "skill">【亢龙回首】</span><span "highlight">风 林</span>一招「冲军斩将」,身形陡然加快,如同脱缰野马向<span "highlight">你</span>冲去,手中狼牙棒只 逼<span "highlight">你</span>面门。只见狼牙棒重重地刺在<span "highlight">你</span>的 身上,几声骨碎声中,<span "highlight">你</span>像散了架似的瘫了下去!造成 <span style="font-size: 18px;"><span style="color: red; font-weight: bold;">4295</span></span>(暴 击) 伤害。</span><br /><br /><span "side_0"><span "state"><span "highlight">~雨竹~</span>眼前冒出了金星,仿佛看不清对手的所在。</span></span><br /><br /><span "side_0"><span "highlight">你</span>受了相当重的伤,只怕会有生命危险。</span><br /><br /><span "side_0"><span "highlight">~雨竹~</span>:“哭……我一定要打败你!”</span><br /><br /><span "side_0"><span "highlight">你</span>已没有了再战之力。<br /><span "highlight">风林</span>总共造成对方 <span style="color: red; font-weight: bold;">100%</span> (4067 点) 伤害。<br /><span "highlight">你</span>总共造成对 方 <span style="color: red; font-weight: bold;">8.8%</span> (653 点) 伤害。<br /><span "highlight">风林</span>技高一筹,获得了胜利!<br /><span "purple">你可以点击此处展 示你的战报</span><a "highlight" href="javascript:void(0);" "clsSocket.sendCombat( 201425510148 );"><b>战斗展示</b></a></span></span></div></div> <table width="100%"> <tbody><tr> <td align="center"><b>< <span title="~雨竹~" "highlight">~雨竹~</span> ></b></td> <td align="center" width="60"><b>战斗统计</b><br /><a href="javascript:void(0);" "long_button" "clsSocket.sendCombat( 201425510148 );">战斗展示</a></td> <td align="center"><b>< <span title="风林" "highlight">风林</span> ></b></td> </tr> <tr> <td><table> <tbody><tr> <td width="80">攻击 [ <span id="combat_count_atk_0" "highlight">1</span> ]</td> <td width="80">命中 [ <span id="combat_count_hit_0" "highlight">1</span> ]</td> </tr> <tr> <td>暴击 [ <span id="combat_count_ds_0" "highlight">0</span> ]</td> <td>破击 [ <span id="combat_count_id_0" "highlight">0</span> ]</td> </tr> </tbody></table></td> <td align="center"><img src="http://static.hero.9wee.com/icons/icon-fight-multi.gif" alt="" /></td> <td align="right"><table> <tbody><tr> <td align="right" width="80">[ <span id="combat_count_atk_1" "highlight">1</span> ] 攻击</td> <td align="right" width="80">[ <span id="combat_count_hit_1" "highlight">1</span> ] 命中</td> </tr> <tr> <td align="right">[ <span id="combat_count_ds_1" "highlight">1</span> ] 暴击</td> <td align="right">[ <span id="combat_count_id_1" "highlight">0</span> ] 破击</td> </tr> </tbody></table></td> </tr> </tbody></table></td> <td align="center" valign="top"><!-- 战斗人物信息 --> <div style="width: 190px; text-align: left;"><div "role_visual"><div "role_visual_img"><img style="width: 172px; height: 172px;" src="http://static.hero.9wee.com/monsters/mon22022.jpg" alt="" /></div> <div "role_name_bar"><span style="float: right;"> Lv.<span name="text_role_level" "highlight">91</span> </span> <span id="combat_role_name_1_0" "highlight"> 风林 </span></div></div><!-- role_visual --> <table style="margin-top: 8px;" "noborder"> <tbody><tr> <td nowrap="nowrap">技能:</td> <td "special"><span title="<table
'skill_detail_table' style='border:none'> <tr> <th
colspan='3'><span 'highlight'>亢龙回首</span> Lv.8
</th></tr> <tr> <td
colspan='3'>亢龙回首,天地变色,攻击伤害和暴击伤害大大提高。招式施展者越强大则招式威力越大</td>
</tr> <tr> <td colspan='3'>发动几率:<span
'highlight'>100%</span></td> </tr>
<tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr>
<tr> <td colspan='3'>技能消耗:自身内息的 5.8%</td>
</tr> <tr> <td colspan='3'>攻击力 <span
highlight>+29%</span></td> </tr> <tr>
<td colspan='3'>暴击造成的伤害 <span
highlight>+195%</span></td> </tr>
<tr><td colspan='3'>技能命中后造成对方<span
'special'>【分心】</span> (持续 54 秒)<div
'skill_state_effects'> <div>命中率 <span
highlight>-16%</span></div></div>
</td> </tr></table>" id="role_skill_1_0">亢龙回首 Lv.8</span> <script type="text/javascript">
var objRoleSkill = $( 'role_skill_1_0' );
var skillTitle = role_skill_make_detail ( {"id":"2047","name":"\u4ea2\u9f99\u56de\u9996","description":"\u4ea2\u9f99\u56de\u9996\uff0c\u5929\u5730\u53d8\u8272\uff0c\u653b\u51fb\u4f24\u5bb3\u548c\u66b4\u51fb\u4f24\u5bb3\u5927\u5927\u63d0\u9ad8\u3002\u62db\u5f0f\u65bd\u5c55\u8005\u8d8a\u5f3a\u5927\u5219\u62db\u5f0f\u5a01\u529b\u8d8a\u5927","skill_class":"0","level":"0","type":"active","start_probability":{"8":100,"9":100},"target_type":{"object":"1"},"max_level":"5","cost_mana":{"8":0,"9":0},"cost_life":{"8":null,"9":null},"text_cost":{"8":"\u81ea\u8eab\u5185\u606f\u7684 5.8%","9":"\u81ea\u8eab\u5185\u606f\u7684 5.8%"},"effects":{"8":{"59":"\u653b\u51fb\u529b <span highlight>+29%<\/span>","40":"\u66b4\u51fb\u9020\u6210\u7684\u4f24\u5bb3 <span highlight>+195%<\/span>"}},"self_state":[],"object_state":{"8":{"99":{"name":"\u5206\u5fc3","effects":{"58":"\u547d\u4e2d\u7387 <span highlight>-16%<\/span>"},"expire_time":54,"state_probability":null,"expire_type":"0","hide_detail":"0"}}}}, {"2047":{"level":"8"}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script></td> </tr> <tr> <td>气血:</td> <td><span style="color: red;" "small_text"><span value="7419" id="combat_role_life_1_0">6766</span> / 7419</span></td> </tr> <tr> <td>内息:</td> <td><span style="color: rgb(0, 137, 219);" "small_text"><span value="3387" id="combat_role_mana_1_0">3190</span> / 3387</span></td> </tr> <tr> <td nowrap="nowrap" height="60" colspan="2"><ul "part2"><li><div title="命中率:额外 <span
highlight>+19%</span> 的几率命中对手" "attr_hr_lite">命中 <span "highlight
small_font">+19%</span></div></li><li><div title="躲闪率:<span
highlight>13%</span> 的几率闪避对手的攻击" "attr_dr_lite">躲闪 <span "highlight small_font">13%</span></div></li><li><div title="暴击率:<span
highlight>64%</span> 的几率给对手造成 1.5 倍伤害" "attr_ds_lite">暴击 <span "highlight small_font">64%</span></div></li><li><div title="破击率:<span
highlight>6%</span> 的几率无视对手防御" "attr_id_lite">破击 <span "highlight
small_font">6%</span></div></li></ul></td> </tr> <tr> <td>攻击:</td> <td><span title="" "small_text" titlecontent="攻击力决定了人物战斗时能造成的伤害">1122 - 1240</span></td> </tr> <tr> <td>防御:</td> <td><span title="" "small_text" titlecontent="防御力决定了人物战斗时可减免的伤害<br />当前伤害减免:<span
highlight>54.61%</span>">2540</span></td> </tr> <tr> <td>速度:</td> <td><span title="" "small_text" titlecontent="速度决定了在战斗中可出手的次数<br />当前速度:每 <span
highlight>18</span> 秒出手一次">慢 </span></td> </tr> </tbody></table></div></td> </tr> </tbody></table>
作者:
天晴了把
时间:
2010-10-14 12:26:16
亢龙回首就是就是力破被9W改了名字而已
作者:
dugujiazu003
时间:
2010-10-14 12:27:01
作者:
天晴了把
时间:
2010-10-14 12:36:05
太威武了受不了
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