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标题: 【流星阁-竞速-蓝惊凌】破甲式对蓝惊凌的战斗分析 [打印本页]
作者: heymao 时间: 2013-12-10 15:07:37 标题: 【流星阁-竞速-蓝惊凌】破甲式对蓝惊凌的战斗分析
本帖最后由 heymao 于 2014-2-19 21:06 编辑
<P class=MsoNormal><FONT color=#000000><SPAN> 作为一个武林老玩家,已经三年没玩了,最近两个月无意间想起来了,就进来看了一看,鼠标都不知道要点哪里了。命中已经</SPAN><SPAN lang=EN-US><FONT face=Calibri>100+</FONT></SPAN><SPAN>了,闪避已经</SPAN><SPAN lang=EN-US><FONT face=Calibri>200+</FONT></SPAN><SPAN>了。看看自己的衣物这么寒碜,四围这么瘦弱,没红马,没坐骑,没红妆,没联赛紫装,武器夜都落后</SPAN><SPAN lang=EN-US><FONT face=Calibri>8</FONT></SPAN><SPAN>级了。作为没时间没金钱的</SPAN><SPAN lang=EN-US><FONT face=Calibri>FR</FONT></SPAN><SPAN>,没办法,打怪只能在一堆破衣服里挑拣了。</SPAN></FONT></P>
<P class=MsoNormal><FONT color=#000000><SPAN> 谨以此文,献给</SPAN><SPAN lang=EN-US><FONT face=Calibri>FR</FONT></SPAN><SPAN>中的</SPAN><SPAN lang=EN-US><FONT face=Calibri>FR</FONT></SPAN><SPAN>。</SPAN></FONT></P>
<P class=MsoNormal><FONT color=#000000><SPAN lang=EN-US><SPAN><FONT face=Calibri> </FONT></SPAN></SPAN><SPAN>蓝惊凌的强度应该说并不大,完全打死,对攻击的要求比较高。拼剩余血量存活下来,应该说不困难。</SPAN></FONT></P>
<P class=MsoNormal><SPAN><FONT color=#000000>用破甲式,吸血、吸蓝、回蓝及适当的攻击,就可以扛下来,这个适当多少才适当呢?</FONT></SPAN></P>
<P class=MsoNormal><FONT color=#000000><SPAN>由于可能涉及到计算,先给出本人</SPAN><SPAN lang=EN-US><FONT face=Calibri>113</FONT></SPAN><SPAN>级控匕(</SPAN><SPAN lang=EN-US><FONT face=Calibri>105</FONT></SPAN><SPAN>级武器)的基本属性:</SPAN></FONT></P>
<P class=MsoNormal><FONT color=#000000><STRONG><SPAN>隐藏属性:吸血</SPAN><SPAN><FONT face=Calibri>30%</FONT>(常规</SPAN><SPAN><FONT face=Calibri>26+</FONT>真属性</SPAN><SPAN lang=EN-US><FONT face=Calibri>2+</FONT></SPAN><SPAN>宝石</SPAN><SPAN lang=EN-US><FONT face=Calibri>2</FONT></SPAN><SPAN>),吸蓝</SPAN><SPAN lang=EN-US><FONT face=Calibri>18</FONT></SPAN><SPAN>(武器</SPAN><SPAN lang=EN-US><FONT face=Calibri>16+</FONT></SPAN><SPAN>宝石</SPAN><SPAN lang=EN-US><FONT face=Calibri>2</FONT></SPAN><SPAN>),破甲</SPAN><SPAN lang=EN-US><FONT face=Calibri>950</FONT></SPAN><SPAN>(</SPAN><SPAN lang=EN-US><FONT face=Calibri>20.42%</FONT></SPAN><SPAN>减免)</SPAN></STRONG></FONT></P>
<P class=MsoNormal><FONT color=#000000><STRONG><SPAN>首饰:古尘一对,</SPAN><SPAN lang=EN-US><FONT face=Calibri>1</FONT></SPAN><SPAN>技能,</SPAN><SPAN lang=EN-US><FONT face=Calibri>2%</FONT></SPAN><SPAN>命,</SPAN><SPAN lang=EN-US><FONT face=Calibri>8%</FONT></SPAN><SPAN>内息,</SPAN><SPAN lang=EN-US><FONT face=Calibri>7%</FONT></SPAN><SPAN>的伤转内</SPAN></STRONG></FONT></P>
<P class=MsoNormal><FONT color=#000000><STRONG><SPAN>药:</SPAN><SPAN lang=EN-US><FONT face=Calibri>200</FONT></SPAN><SPAN>蓝,</SPAN><SPAN lang=EN-US><FONT face=Calibri>10</FONT></SPAN><SPAN>根骨,</SPAN><SPAN lang=EN-US><FONT face=Calibri>4%</FONT></SPAN><SPAN>吸血,</SPAN><SPAN lang=EN-US><FONT face=Calibri>6</FONT></SPAN><SPAN>命中(太奢侈了,以前打仗都不吃药的)</SPAN></STRONG></FONT></P>
<P><FONT color=#000000><STRONG><SPAN>武器:</SPAN><SPAN lang=EN-US>105</SPAN><SPAN>级,吸血8%,吸蓝16%</SPAN></STRONG></FONT></P>
<P><FONT color=#000000><STRONG><SPAN></SPAN></STRONG></FONT> </P>
<P><FONT color=#000000><STRONG><SPAN></SPAN></STRONG></FONT> </P>
<P><FONT color=#000000><STRONG><SPAN></SPAN></STRONG></FONT> </P><FONT color=#000000><STRONG><SPAN>
<DIV class=dlg_title>竞赛玩法</DIV>
<P>
<TABLE id=combat_live_box cellPadding=5 align=center>
<TBODY>
<TR>
<td align="center" valign="top" width="200">
<DIV>
<DIV class=role_visual>
<DIV class=role_visual_img><IMG alt="" src="http://upload21.xunlei.50hero.9wee.net/2009/10/01/799bad5a3b514f096e69bbc4a7896cd97102d948.jpg"></DIV>
<DIV class=role_name_bar><SPAN>Lv.<SPAN class=highlight name="text_role_level">113</SPAN><SPAN class=Apple-converted-space> </SPAN>邪皇</SPAN><SPAN id=combat_role_name_0_0 class=highlight><A href="java:void(0);" )? 683244 ( ?view_role>heymao-迅雷 15 区</A></SPAN></DIV></DIV>
<TABLE class=noborder>
<TBODY>
<TR>
<TD noWrap>技能:</TD>
<TD class=special><SPAN id=role_skill_0_0 title="<table class='skill_detail_table' style='border:none'> <tr> <th colspan='3'><span class='highlight'>破甲式</span> Lv.19 </th></tr> <tr> <td colspan='3'>攻击时刺穿对方护甲,造成对方防御下降</td> </tr> <tr> <td colspan='3'>发动几率:<span class='highlight'>100%</span></td> </tr> <tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr> <tr>		<td colspan='3'>技能消耗:<span class=highlight>148</span> 内息 </td> </tr> <tr>		<td colspan='3'>攻击力 <span class=highlight>+44%</span></td> </tr> <tr><td colspan='3'>技能命中后造成对方<span class='special'>【破甲】</span> (持续 1 回合)<div class='skill_state_effects'> <div>防御力 <span class=highlight>-68.5%</span></div></div> </td> </tr></table>">破甲式 Lv.19</SPAN></TD></TR>
<TR>
<TD>气血:</TD>
<TD><SPAN class=small_text><SPAN id=combat_role_life_0_0 value="6613">5451</SPAN><SPAN class=Apple-converted-space> </SPAN>/ 6613</SPAN></TD></TR>
<TR>
<TD>内息:</TD>
<TD><SPAN class=small_text><SPAN id=combat_role_mana_0_0 value="4554">68</SPAN><SPAN class=Apple-converted-space> </SPAN>/ 4554</SPAN></TD></TR>
<TR>
<TD height=60 colSpan=2 noWrap>
<UL class=part2>
<LI>
<DIV class=attr_hr_lite title="命中率:额外 <span class=highlight>+52%</span> 的几率命中对手">命中<SPAN class=Apple-converted-space> </SPAN><SPAN class="highlight small_font">+52%</SPAN></DIV>
<LI>
<DIV class=attr_dr_lite title="躲闪率:<span class=highlight>92%</span> 的几率闪避对手的攻击">躲闪<SPAN class=Apple-converted-space> </SPAN><SPAN class="highlight small_font">92%</SPAN></DIV>
<LI>
<DIV class=attr_ds_lite title="暴击率:<span class=highlight>12%</span> 的几率给对手造成 1.5 倍伤害">暴击<SPAN class=Apple-converted-space> </SPAN><SPAN class="highlight small_font">12%</SPAN></DIV>
<LI>
<DIV class=attr_id_lite title="破击率:<span class=highlight>7%</span> 的几率无视对手防御">破击<SPAN class=Apple-converted-space> </SPAN><SPAN class="highlight small_font">7%</SPAN></DIV></LI></UL></TD></TR>
<TR>
<TD>攻击:</TD>
<TD><SPAN class=small_text title=攻击力决定了人物战斗时能造成的伤害>881 - 966</SPAN></TD></TR>
<TR>
<TD>防御:</TD>
<TD><SPAN class=small_text title="防御力决定了人物战斗时可减免的伤害<br />(敌方破甲值会降低伤害减免,最终伤害减免上限为95%)<br />当前伤害减免:<span class=highlight>17.91%</span>">833</SPAN></TD></TR>
<TR>
<TD>速度:</TD>
<TD><SPAN class=small_text title="速度决定了在战斗中可出手的次数<br />当前速度:每 <span class=highlight>12</span> 秒出手一次">快 </SPAN></TD></TR></TBODY></TABLE></DIV></TD>
<TD vAlign=top>
<DIV class=combat_content><SPAN><SPAN class=highlight><SPAN id=combat_time_counter>1800</SPAN>/1800</SPAN><SPAN class=Apple-converted-space> </SPAN>|<SPAN class=Apple-converted-space> </SPAN><A href="java:void(0);" ();? this.blur (); combatLive.init ?combatLive.finish>重播</A></SPAN><SPAN class=important><SPAN class=highlight title="heymao-迅雷 15 区">heymao-迅...</SPAN><SPAN class=Apple-converted-space> </SPAN>VS<SPAN class=Apple-converted-space> </SPAN><SPAN class=highlight title=蓝惊凌>蓝惊凌</SPAN></SPAN>
<DIV class=line></DIV>
<DIV id=combat_live_container><SPAN class=side_1><SPAN class=highlight>蓝惊凌</SPAN>身形不动,手中明王枪直奔<SPAN class=highlight>你</SPAN>的双目而去。结果只是轻轻地碰撞到了<SPAN class=highlight>你</SPAN>一下。造成<SPAN class=Apple-converted-space> </SPAN><SPAN>395</SPAN><SPAN class=Apple-converted-space> </SPAN>伤害。<SPAN class=highlight>你</SPAN>微一簇眉,将内息压回丹田,长出一口气,恢复了<SPAN class=Apple-converted-space> </SPAN><SPAN>27</SPAN><SPAN class=Apple-converted-space> </SPAN>内息。<SPAN class=highlight>蓝惊凌</SPAN>吸收了<SPAN class=Apple-converted-space> </SPAN><SPAN>27</SPAN><SPAN class=Apple-converted-space> </SPAN>气血。</SPAN><BR><BR><SPAN class=date>第 1801 秒</SPAN><BR><SPAN class=side_0>双方体力不济,都没有了再战的欲望。<BR><SPAN class=highlight>你</SPAN>总共造成对方<SPAN class=Apple-converted-space> </SPAN><SPAN>53.85%</SPAN><SPAN class=Apple-converted-space> </SPAN>(126600 点) 伤害。<BR><SPAN class=highlight>蓝惊凌</SPAN>总共造成对方<SPAN class=Apple-converted-space> </SPAN><SPAN>17.57%</SPAN><SPAN class=Apple-converted-space> </SPAN>(1162 点) 伤害。<BR><SPAN class=highlight>你</SPAN>技高一筹,获得了胜利!<BR><SPAN class=highlight>你</SPAN>该场的记录为:<SPAN class=highlight><B>1801 秒</B></SPAN><BR><SPAN class=highlight>你</SPAN>最好的记录为:<SPAN class=highlight><B>1801 秒</B></SPAN><BR>本职业最高记录为:<SPAN class=highlight><B>252 秒</B></SPAN></SPAN></DIV></DIV>
<TABLE width="100%">
<TBODY>
<TR>
<TD align=middle><B><<SPAN class=Apple-converted-space> </SPAN><SPAN class=highlight title="heymao-迅雷 15 区">heymao-迅...</SPAN><SPAN class=Apple-converted-space> </SPAN>></B></TD>
<TD width=60 align=middle><B>战斗统计</B></TD>
<TD align=middle><B><<SPAN class=Apple-converted-space> </SPAN><SPAN class=highlight title=蓝惊凌>蓝惊凌</SPAN><SPAN class=Apple-converted-space> </SPAN>></B></TD></TR>
<TR>
<TD>
<TABLE>
<TBODY>
<TR>
<TD width=80>攻击 [<SPAN class=Apple-converted-space> </SPAN><SPAN id=combat_count_atk_0 class=highlight>150</SPAN><SPAN class=Apple-converted-space> </SPAN>]</TD>
<TD width=80>命中 [<SPAN class=Apple-converted-space> </SPAN><SPAN id=combat_count_hit_0 class=highlight>147</SPAN><SPAN class=Apple-converted-space> </SPAN>]</TD></TR>
<TR>
<TD>暴击 [<SPAN class=Apple-converted-space> </SPAN><SPAN id=combat_count_ds_0 class=highlight>17</SPAN><SPAN class=Apple-converted-space> </SPAN>]</TD>
<TD>破击 [<SPAN class=Apple-converted-space> </SPAN><SPAN id=combat_count_id_0 class=highlight>7</SPAN><SPAN class=Apple-converted-space> </SPAN>]</TD></TR></TBODY></TABLE></TD>
<TD align=middle><IMG src="http://static.hero.9wee.com/icons/icon-fight-multi.gif"></TD>
<TD align=right>
<TABLE>
<TBODY>
<TR>
<TD width=80 align=right>[<SPAN class=Apple-converted-space> </SPAN><SPAN id=combat_count_atk_1 class=highlight>90</SPAN><SPAN class=Apple-converted-space> </SPAN>] 攻击</TD>
<TD width=80 align=right>[<SPAN class=Apple-converted-space> </SPAN><SPAN id=combat_count_hit_1 class=highlight>64</SPAN><SPAN class=Apple-converted-space> </SPAN>] 命中</TD></TR>
<TR>
<TD align=right>[<SPAN class=Apple-converted-space> </SPAN><SPAN id=combat_count_ds_1 class=highlight>0</SPAN><SPAN class=Apple-converted-space> </SPAN>] 暴击</TD>
<TD align=right>[<SPAN class=Apple-converted-space> </SPAN><SPAN id=combat_count_id_1 class=highlight>3</SPAN><SPAN class=Apple-converted-space> </SPAN>] 破击</TD></TR></TBODY></TABLE></TD></TR></TBODY></TABLE></TD>
<td align="center" valign="top" width="200">
<DIV>
<DIV class=role_visual>
<DIV class=role_visual_img><IMG alt="" src="http://static.hero.9wee.com/monsters/boss2.jpg"></DIV>
<DIV class=role_name_bar><SPAN>Lv.<SPAN class=highlight name="text_role_level">113</SPAN></SPAN><SPAN id=combat_role_name_1_0 class=highlight>蓝惊凌</SPAN></DIV></DIV>
<TABLE class=noborder>
<TBODY>
<TR>
<TD noWrap>技能:</TD>
<TD class=special><SPAN id=role_skill_1_0 title="<table class='skill_detail_table' style='border:none'> <tr> <th colspan='3'><span class='highlight'>不动明王枪</span> Lv.8 </th></tr> <tr> <td colspan='3'>没有破绽的枪法,攻守平衡,看似普通,实则蕴藏极大威能</td> </tr> <tr> <td colspan='3'>发动几率:<span class='highlight'>100%</span></td> </tr> <tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr> <tr>		<td colspan='3'>技能消耗:300内息</td> </tr> <tr> <td colspan='3'>施展后进入<span class='special'>【不动明王】</span> (持续 20 秒)<div class='skill_state_effects'>	<div>抗破击 <span class=highlight>+44%</span></div></div> </td> </tr></table>">不动明王枪 Lv.8</SPAN></TD></TR>
<TR>
<TD>气血:</TD>
<TD><SPAN class=small_text><SPAN id=combat_role_life_1_0 value="235114">108514</SPAN><SPAN class=Apple-converted-space> </SPAN>/ 235114</SPAN></TD></TR>
<TR>
<TD>内息:</TD>
<TD><SPAN class=small_text><SPAN id=combat_role_mana_1_0 value="16335">0</SPAN><SPAN class=Apple-converted-space> </SPAN>/ 16335</SPAN></TD></TR>
<TR>
<TD height=60 colSpan=2 noWrap>
<UL class=part2>
<LI>
<DIV class=attr_hr_lite title="命中率:额外 <span class=highlight>+68%</span> 的几率命中对手">命中<SPAN class=Apple-converted-space> </SPAN><SPAN class="highlight small_font">+68%</SPAN></DIV>
<LI>
<DIV class=attr_dr_lite title="">躲闪<SPAN class=Apple-converted-space> </SPAN><SPAN class="highlight small_font">49%</SPAN></DIV>
<LI>
<DIV class=attr_ds_lite title="暴击率:<span class=highlight>5%</span> 的几率给对手造成 1.5 倍伤害">暴击<SPAN class=Apple-converted-space> </SPAN><SPAN class="highlight small_font">5%</SPAN></DIV>
<LI>
<DIV class=attr_id_lite title="">破击<SPAN class=Apple-converted-space> </SPAN><SPAN class="highlight small_font">10%</SPAN></DIV></LI></UL></TD></TR>
<TR>
<TD>攻击:</TD>
<TD><SPAN class=small_text title=攻击力决定了人物战斗时能造成的伤害>480 - 546</SPAN></TD></TR>
<TR>
<TD>防御:</TD>
<TD><SPAN class=small_text title="">11755</SPAN></TD></TR>
<TR>
<TD>速度:</TD>
<TD><SPAN class=small_text title="">慢 </SPAN></TD></TR></TBODY></TABLE></DIV></TD></TR></TBODY></TABLE><BR class=Apple-interchange-newline></P>
<P class=MsoNormal><SPAN>属性分析:</SPAN><SPAN lang=EN-US><?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p></SPAN></P>
<P class=MsoNormal><SPAN>对于</SPAN><SPAN lang=EN-US><FONT face=Calibri>113</FONT></SPAN><SPAN>级</SPAN><SPAN lang=EN-US><FONT face=Calibri>Boss</FONT></SPAN><SPAN>,</SPAN><SPAN lang=EN-US><FONT face=Calibri>11755</FONT></SPAN><SPAN>的防御,经过破甲式及破甲值之后的有效防御大概在</SPAN><SPAN lang=EN-US><FONT face=Calibri>44.86%</FONT></SPAN><SPAN>,</SPAN></P>
<P class=MsoNormal><SPAN>相对应的有效攻击为</SPAN><SPAN lang=EN-US><FONT face=Calibri>=1.05*</FONT></SPAN><SPAN>攻击</SPAN><SPAN lang=EN-US><FONT face=Calibri>*</FONT></SPAN><SPAN>(</SPAN><SPAN lang=EN-US><FONT face=Calibri>1-44.86%</FONT></SPAN><SPAN>)</SPAN><SPAN lang=EN-US><FONT face=Calibri>=</FONT></SPAN><SPAN>攻击</SPAN><SPAN lang=EN-US><FONT face=Calibri>*1.05*55.14%=</FONT></SPAN><SPAN>攻击</SPAN><SPAN lang=EN-US><FONT face=Calibri>*58%</FONT></SPAN><SPAN>(其中</SPAN><SPAN lang=EN-US><FONT face=Calibri>1.05</FONT></SPAN><SPAN>为武魂压制的纠正系数)。</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><o:p><FONT face=Calibri> </FONT></o:p></SPAN></P>
<P class=MsoNormal><SPAN>有技能的攻击效率为</SPAN><SPAN lang=EN-US><FONT face=Calibri>=</FONT></SPAN><SPAN>面板攻击</SPAN><SPAN lang=EN-US><FONT face=Calibri>G1*1.44*58%</FONT></SPAN></P>
<P class=MsoNormal><SPAN>无技能有破甲效果的攻击效率为</SPAN><SPAN lang=EN-US><FONT face=Calibri>=</FONT></SPAN><SPAN>面板攻击</SPAN><SPAN lang=EN-US><FONT face=Calibri>G1*58%</FONT></SPAN></P>
<P class=MsoNormal><SPAN>无技能无破甲效果的攻击为</SPAN><SPAN lang=EN-US><FONT face=Calibri>=</FONT></SPAN><SPAN>面板攻击</SPAN><SPAN lang=EN-US><FONT face=Calibri>G1*1.05*5%=</FONT></SPAN><SPAN>面板攻击</SPAN><SPAN lang=EN-US><FONT face=Calibri>G1*5.25%</FONT></SPAN></P>
<P class=MsoNormal><SPAN>敌方的有效攻击为</SPAN><SPAN lang=EN-US><FONT face=Calibri>=G2*</FONT></SPAN><SPAN>(</SPAN><SPAN lang=EN-US><FONT face=Calibri>1-17.91%</FONT></SPAN><SPAN>)</SPAN><SPAN lang=EN-US><FONT face=Calibri>=82.1%*G2</FONT></SPAN></P>
<P class=MsoNormal><SPAN><FONT face=Calibri>Boss</FONT>有</SPAN><SPAN><FONT face=Calibri>5%</FONT>伤转内息</SPAN><SPAN lang=EN-US><o:p></o:p></SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><o:p><FONT face=Calibri> </FONT></o:p></SPAN></P>
<P class=MsoNormal><SPAN>对本人来讲:</SPAN></P>
<P class=MsoNormal><SPAN>我方有效命中率</SPAN><SPAN lang=EN-US><FONT face=Calibri>M1</FONT></SPAN><SPAN>:</SPAN><SPAN lang=EN-US><FONT face=Calibri>0.98</FONT></SPAN><SPAN>;敌方有效命中率</SPAN><SPAN lang=EN-US><FONT face=Calibri>M2</FONT></SPAN><SPAN>:</SPAN><SPAN lang=EN-US><FONT face=Calibri>0.71</FONT></SPAN></P>
<P class=MsoNormal><SPAN>我方面板攻击</SPAN><SPAN lang=EN-US><FONT face=Calibri>G1</FONT></SPAN><SPAN>(本人平均为</SPAN><SPAN lang=EN-US><FONT face=Calibri>923.5</FONT></SPAN><SPAN>);敌方面板攻击</SPAN><SPAN lang=EN-US><FONT face=Calibri>G2(</FONT></SPAN><SPAN>平均为</SPAN><SPAN lang=EN-US><FONT face=Calibri>513)</FONT></SPAN><SPAN>;</SPAN></P>
<P class=MsoNormal><SPAN>我方</SPAN><SPAN lang=EN-US><FONT face=Calibri>12%</FONT></SPAN><SPAN>暴击对攻击的修正系数为</SPAN><SPAN lang=EN-US><FONT face=Calibri>1.06=1+0.5B</FONT></SPAN></P>
<P class=MsoNormal><SPAN>我方</SPAN><SPAN lang=EN-US><FONT face=Calibri>7%</FONT></SPAN><SPAN>破击对攻击的修正系数为</SPAN><SPAN lang=EN-US><FONT face=Calibri>1.05=1+0.42*P/0.58</FONT></SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><o:p><FONT face=Calibri> </FONT></o:p></SPAN></P>
<P class=MsoNormal><SPAN>对于一般的</SPAN><SPAN lang=EN-US><FONT face=Calibri>KB</FONT></SPAN><SPAN>,打到</SPAN><SPAN lang=EN-US><FONT face=Calibri>1800</FONT></SPAN><SPAN>秒,基本上可分为三个阶段</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><SPAN></SPAN></SPAN> </P>
<P class=MsoNormal><SPAN lang=EN-US><FONT face=Calibri>1</FONT></SPAN><SPAN>、</SPAN><SPAN lang=EN-US><FONT face=Calibri>Boss</FONT></SPAN><SPAN>有蓝阶段:在这一阶段,</SPAN><SPAN lang=EN-US><FONT face=Calibri>boss</FONT></SPAN><SPAN>有蓝,我方有破甲,蓝和血基本不掉。</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><SPAN><FONT face=Calibri> </FONT></SPAN></SPAN><SPAN>对于一般强度的</SPAN><SPAN lang=EN-US><FONT face=Calibri>KB</FONT></SPAN><SPAN>来说,在这一阶段保持吸血吸蓝应该是没有难度的,攻击高了,吸血吸蓝就不用太多,攻击不高,只能多吸吸了。</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><SPAN><FONT face=Calibri> </FONT></SPAN></SPAN></P>
<P class=MsoNormal><SPAN>在</SPAN><SPAN lang=EN-US><FONT face=Calibri>boss</FONT></SPAN><SPAN>有蓝阶段,保持血和蓝的基本条件就是</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><FONT face=Calibri>1</FONT></SPAN><SPAN>、吸蓝:</SPAN><SPAN lang=EN-US><FONT face=Calibri>0.98*</FONT></SPAN><SPAN>面板攻击</SPAN><SPAN lang=EN-US><FONT face=Calibri>G1*1.44*58%*18%+(12/20)*M2*0.82*G2*7%>148</FONT></SPAN><SPAN>(技能消耗)</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><FONT face=Calibri>2</FONT></SPAN><SPAN>、吸血:</SPAN><SPAN lang=EN-US><FONT face=Calibri>(5/3)*0.98*1.44*1.06*58%*G1*30%>M2*0.82*G2</FONT></SPAN></P>
<P class=MsoNormal><SPAN>①综上我方面板攻击只要</SPAN><SPAN lang=EN-US><FONT face=Calibri>G1>919.4</FONT></SPAN><SPAN>,</SPAN><SPAN lang=EN-US><FONT face=Calibri>G1>688.5</FONT></SPAN><SPAN>,这个应该非常轻松的了。如果不戴古尘饰品,需要的面板攻击为</SPAN><SPAN lang=EN-US><FONT face=Calibri>1004.5</FONT></SPAN><SPAN>;如果命中覆盖,算上暴击加成,对攻击力要求更低。</SPAN></P>
<P class=MsoNormal><SPAN>②这一个阶段维持的时间,也就是把</SPAN><SPAN lang=EN-US><FONT face=Calibri>Boss</FONT></SPAN><SPAN>的基础蓝量级</SPAN><SPAN lang=EN-US><FONT face=Calibri>5%</FONT></SPAN><SPAN>伤转内用完,包括</SPAN><SPAN lang=EN-US><FONT face=Calibri>Boss</FONT></SPAN><SPAN>技能级我方吸蓝,</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><FONT face=Calibri>16355+n*5%*M1*58%*1.44*G1=148*M1*n+(12/20)*300*n</FONT></SPAN></P>
<P class=MsoNormal><SPAN>对于命中覆盖,不戴古尘饰品的来讲,</SPAN><SPAN lang=EN-US><FONT face=Calibri>M1=1</FONT></SPAN><SPAN>,上式简化为,</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><FONT face=Calibri>16355+ n*5% *58%*1.44*G1=148*n+(12/20)*300*n</FONT></SPAN><SPAN>,</SPAN></P>
<P class=MsoNormal><SPAN>对于攻击</SPAN><SPAN lang=EN-US><FONT face=Calibri>G1</FONT></SPAN><SPAN>在</SPAN><SPAN lang=EN-US><FONT face=Calibri>1000-2000</FONT></SPAN><SPAN>范围内,可得</SPAN><SPAN lang=EN-US><FONT face=Calibri>n</FONT></SPAN><SPAN>在(</SPAN><SPAN lang=EN-US><FONT face=Calibri>57</FONT></SPAN><SPAN>,</SPAN><SPAN lang=EN-US><FONT face=Calibri>67</FONT></SPAN><SPAN>)之间,攻击越高,持续越久,持续时间在(</SPAN><SPAN lang=EN-US><FONT face=Calibri>684</FONT></SPAN><SPAN>,</SPAN><SPAN lang=EN-US><FONT face=Calibri>804</FONT></SPAN><SPAN>)秒之间</SPAN></P>
<P class=MsoNormal><SPAN>对本人的属性来讲,攻击达不到</SPAN><SPAN lang=EN-US><FONT face=Calibri>1004.5</FONT></SPAN><SPAN>,吸蓝达不到</SPAN><SPAN lang=EN-US><FONT face=Calibri>148</FONT></SPAN><SPAN>,</SPAN><SPAN lang=EN-US><FONT face=Calibri>M1=0.98</FONT></SPAN><SPAN>,且有</SPAN><SPAN lang=EN-US><FONT face=Calibri>7%</FONT></SPAN><SPAN>的伤转内,勉强维持内息不掉,</SPAN><SPAN lang=EN-US><FONT face=Calibri>n=58.775</FONT></SPAN><SPAN>,约为</SPAN><SPAN lang=EN-US><FONT face=Calibri>58.775*12=705</FONT></SPAN><SPAN>秒</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><SPAN></SPAN></SPAN> </P>
<P class=MsoNormal><SPAN lang=EN-US><FONT face=Calibri>2</FONT></SPAN><SPAN>、</SPAN><SPAN lang=EN-US><FONT face=Calibri>Boss</FONT></SPAN><SPAN>无蓝,我方有蓝</SPAN></P>
<P class=MsoNormal><SPAN>在这一个阶段,我方使用面板的蓝加上吸收</SPAN><SPAN lang=EN-US><FONT face=Calibri>Boss</FONT></SPAN><SPAN>的</SPAN><SPAN lang=EN-US><FONT face=Calibri>5%</FONT></SPAN><SPAN>伤转内还有我方</SPAN><SPAN lang=EN-US><FONT face=Calibri>7%</FONT></SPAN><SPAN>的伤转内</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><FONT face=Calibri>L</FONT></SPAN><SPAN>(我方蓝量)</SPAN><SPAN lang=EN-US><FONT face=Calibri>+n*5%*M1*1.44*58%*G1+7%*(12/20)*n*M2*0.82*G2=148n</FONT></SPAN><SPAN>(</SPAN><SPAN lang=EN-US><FONT face=Calibri>n<100</FONT></SPAN><SPAN>)</SPAN></P>
<P class=MsoNormal><SPAN>如无</SPAN><SPAN lang=EN-US><FONT face=Calibri>7%</FONT></SPAN><SPAN>伤转内,则为</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><FONT face=Calibri>L</FONT></SPAN><SPAN>(我方蓝量)</SPAN><SPAN lang=EN-US><FONT face=Calibri>+n*5%*M1*1.44*58%*G1 =148n</FONT></SPAN><SPAN>(</SPAN><SPAN lang=EN-US><FONT face=Calibri>n<100</FONT></SPAN><SPAN>)</SPAN></P>
<P class=MsoNormal><SPAN></SPAN> </P>
<P class=MsoNormal><SPAN>对本人来讲,</SPAN><SPAN lang=EN-US><FONT face=Calibri>L=4554</FONT></SPAN><SPAN>,加上暴击破击修正系数</SPAN><SPAN lang=EN-US><FONT face=Calibri>1+0.06+0.05=1.11</FONT></SPAN><SPAN>,</SPAN><SPAN lang=EN-US><FONT face=Calibri>n=48.7</FONT></SPAN><SPAN>约为</SPAN><SPAN lang=EN-US><FONT face=Calibri>48.7*12=584</FONT></SPAN><SPAN>秒</SPAN></P>
<P class=MsoNormal><SPAN>以上两个阶段加起来大概在</SPAN><SPAN lang=EN-US><FONT face=Calibri>1291</FONT></SPAN><SPAN>秒左右,本人战报中为</SPAN><SPAN lang=EN-US><FONT face=Calibri>1246</FONT></SPAN><SPAN>秒发动一次技能后无蓝。</SPAN></P>
<P class=MsoNormal><SPAN>在攻击足够大的时候,一定的蓝量,就可以杀掉</SPAN><SPAN lang=EN-US><FONT face=Calibri>Boss</FONT></SPAN><SPAN>或者支撑到</SPAN><SPAN lang=EN-US><FONT face=Calibri>n>100(</FONT></SPAN><SPAN>加上第一阶段时间,此时战斗已经结束</SPAN><SPAN lang=EN-US><FONT face=Calibri>)</FONT></SPAN><SPAN>。</SPAN></P>
<P class=MsoNormal><SPAN>在命中覆盖,无伤转内,在</SPAN><SPAN lang=EN-US><FONT face=Calibri>1800</FONT></SPAN><SPAN>秒正好杀死</SPAN><SPAN lang=EN-US><FONT face=Calibri>boss</FONT></SPAN><SPAN>(</SPAN><SPAN lang=EN-US><FONT face=Calibri>113</FONT></SPAN><SPAN>级)需要的平均攻击为</SPAN><SPAN lang=EN-US><FONT face=Calibri>235114/150=1567.43</FONT></SPAN><SPAN>,减去100的淬毒,对应的</SPAN><SPAN lang=EN-US><FONT face=Calibri>G1=1757</FONT></SPAN><SPAN>,重复第一阶段的分析,第一阶段维持</SPAN><SPAN lang=EN-US><FONT face=Calibri>64.2</FONT></SPAN><SPAN>回合,此时,第二阶段需维持</SPAN><SPAN lang=EN-US><FONT face=Calibri>150-64.2</FONT></SPAN><SPAN>约</SPAN><SPAN lang=EN-US><FONT face=Calibri>86</FONT></SPAN><SPAN>回合,可得需内息</SPAN><SPAN lang=EN-US><FONT face=Calibri>L=6442</FONT></SPAN><SPAN>。这是在不考虑爆破加成的数据。考虑爆破加成的情况,将在楼下结合具体战报分析。</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><o:p><FONT face=Calibri> </FONT></o:p></SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><FONT face=Calibri>3</FONT></SPAN><SPAN>、我方无蓝,</SPAN><SPAN lang=EN-US><FONT face=Calibri>boss</FONT></SPAN><SPAN>无蓝</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><SPAN><FONT face=Calibri> </FONT></SPAN></SPAN><SPAN>对于不能在以上阶段杀死</SPAN><SPAN lang=EN-US><FONT face=Calibri>Boss</FONT></SPAN><SPAN>的玩家来说,将进入第三阶段,我方无蓝,</SPAN><SPAN lang=EN-US><FONT face=Calibri>Boss</FONT></SPAN><SPAN>无蓝。由于</SPAN><SPAN lang=EN-US><FONT face=Calibri>boss</FONT></SPAN><SPAN>防御高,普通攻击弱,我方吸血吸蓝相当少,如果</SPAN><SPAN lang=EN-US><FONT face=Calibri>FR</FONT></SPAN><SPAN>没有足够的闪避,没有足够的防御,很容易被</SPAN><SPAN lang=EN-US><FONT face=Calibri>Boss</FONT></SPAN><SPAN>砍伤。在这个阶段,应该努力提高攻击,及回蓝。所以我们应该在一次破甲式之后的时间内吸够蓝,发动下一次技能。</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><SPAN><FONT face=Calibri> </FONT></SPAN></SPAN><SPAN>这里需要理解一下破甲式技能,从战报来看,发动一次破甲技能以后,敌方处于破甲状态,直到敌方发动第二次攻击之前,恢复防御。<SPAN>具体可参考《<A href="http://bbs.9wee.com/thread-4233076-1-1.html">关于破甲式技能的解读</A></SPAN>》。在我方发动一次破甲技能以后,到下一次没有破甲效果,需要再次发动技能之间,有这么几次攻击可以回蓝:</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><FONT face=Calibri>A</FONT></SPAN><SPAN>我方破甲式(</SPAN><SPAN lang=EN-US><FONT face=Calibri>1</FONT></SPAN><SPAN>次)</SPAN><SPAN lang=EN-US><FONT face=Calibri>=KB</FONT></SPAN><SPAN>面板攻击</SPAN><SPAN lang=EN-US><FONT face=Calibri>G1*1.44*58%*5%</FONT></SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><FONT face=Calibri>B</FONT></SPAN><SPAN>我方有破甲效果但无技能(</SPAN><SPAN lang=EN-US><FONT face=Calibri>1-3</FONT></SPAN><SPAN>次)</SPAN><SPAN lang=EN-US><FONT face=Calibri>=KB</FONT></SPAN><SPAN>面板攻击</SPAN><SPAN lang=EN-US><FONT face=Calibri>G1*58%*5%</FONT></SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><FONT face=Calibri>C</FONT></SPAN><SPAN>敌方攻击伤转内(</SPAN><SPAN lang=EN-US><FONT face=Calibri>1-2</FONT></SPAN><SPAN>次)</SPAN><SPAN lang=EN-US><FONT face=Calibri>=Boss</FONT></SPAN><SPAN>面板攻击</SPAN><SPAN lang=EN-US><FONT face=Calibri>G2*82%*7%</FONT></SPAN><SPAN>(</SPAN><SPAN lang=EN-US><FONT face=Calibri>7%</FONT></SPAN><SPAN>伤转内)</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><FONT face=Calibri>D</FONT></SPAN><SPAN>我方无技能无破甲效果(数次,如无破击,基本可以忽略)。</SPAN></P>
<P class=MsoNormal><SPAN>对于不同的发动破甲式技能的时间点,</SPAN><SPAN lang=EN-US><FONT face=Calibri>A+B+C</FONT></SPAN><SPAN>,有这么几种组合(双方命中</SPAN><SPAN lang=EN-US><FONT face=Calibri>100%</FONT></SPAN><SPAN>时):</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><FONT face=Calibri>1+1+2,1+2+2</FONT></SPAN><SPAN>,</SPAN><SPAN lang=EN-US><FONT face=Calibri>1+3+1,1+3+2</FONT></SPAN></P>
<P class=MsoNormal><SPAN>本人</SPAN><SPAN lang=EN-US><FONT face=Calibri>G1=923.5</FONT></SPAN><SPAN>,</SPAN><SPAN lang=EN-US><FONT face=Calibri>A=38.6</FONT></SPAN><SPAN>,</SPAN><SPAN lang=EN-US><FONT face=Calibri>B,26.8</FONT></SPAN><SPAN>,</SPAN><SPAN lang=EN-US><FONT face=Calibri>C=29.44</FONT></SPAN><SPAN>,</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><FONT face=Calibri>1</FONT></SPAN><SPAN>、对应于以上四种情况,吸收的内息分别为:</SPAN><SPAN lang=EN-US><FONT face=Calibri>124.28,151.08,148.44</FONT></SPAN><SPAN>,</SPAN><SPAN lang=EN-US><FONT face=Calibri>177.88</FONT></SPAN><SPAN>,</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><FONT face=Calibri>2</FONT></SPAN><SPAN>、如考虑到</SPAN><SPAN lang=EN-US><FONT face=Calibri>Boss</FONT></SPAN><SPAN>命中无法覆盖(战报中为</SPAN><SPAN lang=EN-US><FONT face=Calibri>71%</FONT></SPAN><SPAN>),</SPAN><SPAN lang=EN-US><FONT face=Calibri>Miss</FONT></SPAN><SPAN>掉一次来算的话,</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><SPAN><FONT face=Calibri> </FONT></SPAN></SPAN><SPAN>以上四种情况对应吸蓝:</SPAN><SPAN lang=EN-US><FONT face=Calibri>94.4,121.6,119,148.44</FONT></SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><SPAN><FONT face=Calibri> </FONT></SPAN></SPAN><SPAN>所以实际战报的数据在以上两者之间,这个数据无法保证</SPAN><SPAN lang=EN-US><FONT face=Calibri>Boss</FONT></SPAN><SPAN>的持续破甲状态,但我方闪避不高,防御不高,即使在我方连续只有</SPAN><SPAN lang=EN-US><FONT face=Calibri>50</FONT></SPAN><SPAN>左右的有效攻击,无法吸蓝时,只要多挨两下,<FONT face=Calibri>7%</FONT>的伤转内</SPAN><SPAN>,时不时有点破击,就可以为破甲提供一次发动技能的机会,继续吸血吸蓝,直至胜利。</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><SPAN><FONT face=Calibri> </FONT></SPAN></SPAN><SPAN>如果要在</SPAN><SPAN lang=EN-US><FONT face=Calibri>A+B+C=1+1+1</FONT></SPAN><SPAN>,也能够有足够的内息的话,攻击需达到</SPAN><SPAN lang=EN-US><FONT face=Calibri>G1>1675</FONT></SPAN><SPAN>,能达到这个攻击,只要适当的调整,完全可以在第二阶段杀掉</SPAN><SPAN lang=EN-US><FONT face=Calibri>Boss</FONT></SPAN><SPAN>。</SPAN></P>
<P class=MsoNormal><SPAN lang=EN-US><o:p><FONT face=Calibri> </FONT></o:p></SPAN></P>
<P><SPAN>通过以上分析,一个垃圾控匕,不高的闪避,不高的防御,就可以通过加上</SPAN><SPAN lang=EN-US>7%</SPAN><SPAN>的伤转内提供不少内息,再加上适当的破击,就可以保证最后的胜利。</SPAN></P>
<P><SPAN><SPAN></SPAN></SPAN></SPAN></STRONG></FONT> </P>
作者: heymao 时间: 2013-12-10 15:08:42
本帖最后由 heymao 于 2013-12-10 15:40 编辑
下面我们分析一下只看一看不说在《FR控匕玩家如何击杀蓝惊凌(是打死,不是打赢)》中的战报
属性分析:
Boss命中率M2=0.56;M1=1
我方G1=1835;G2=592
Boss攻击42.68%*G2取43%*G2
破甲19,破甲值1165,有效防御为12121*31.5%=3854.478=66.87%-25.05%=41.82%
有效攻击为约为1-41.82=58.18%,考虑武魂压制系数1.05,有效攻击为61.1%
第一阶段,暴击修正1.09
第二阶段,暴击破击修正系数为1.231-1.235
第一阶段维持时间:
17340+ n*5% *61.1%*1.44*G1*1.09=148*n+(12/20)*300*n,得n=72.247
玩家回合伤害值为0.611*1.44*G1*1.09=1760+100(淬毒),伤Boss 133920
Boss剩余气血 242439-133920=108519
第二阶段维持时间
玩家回合伤害值为0.611*1.44*G1*1.231=1987.5+100=2087.5,杀死Boss需n=108519/2087.5=52
根据 L+n*5%*1.44*61.1%*G1 *1.231=148n,玩家5939的内息,可维持n=122回合
反过来,将持续回合数52带入上式,得需内息L=2528.61
综上,战斗持续n=72+52=124,需内息2528,与战报中持续123回合,耗内息2111基本匹配。
附件: 只看一看不说.jpg (2013-12-10 15:16:16, 98.9 KB) / 下载次数 164
http://bbs.9wee.com/forum.php?mod=attachment&aid=MTA3ODk5fDczM2ZiY2Q4fDE3MzIyNTIwOTR8MHww
作者: 难舍难分 时间: 2013-12-10 15:10:11
作者: sha杀 时间: 2013-12-10 15:11:51
给我一个不想看下去的感觉。
作者: 我来了唉 时间: 2013-12-10 15:20:50
作者: cxm1967 时间: 2013-12-10 15:25:38
摧心更好!
作者: 2046 时间: 2013-12-10 16:33:54
回复 heymao 的帖子
比高暴破崔心14差远了
作者: 梦里有尔1 时间: 2013-12-10 16:41:09
现在都打绿巨人了,,还有蓝精灵的出现,,
作者: heymao 时间: 2013-12-10 16:44:07
梦里有尔1 发表于 2013-12-10 16:41
现在都打绿巨人了,,还有蓝精灵的出现,,
蓝惊凌走了,但是他还会回来的嘛
作者: 只看一看不说 时间: 2013-12-10 16:45:16
2046 发表于 2013-12-10 16:33
回复 heymao 的帖子
比高暴破崔心14差远了
有这么好的打法,为啥不分享呀,我说怎么进不了前200名,原来技能用错。期待下次与蓝惊凌会面。
作者: 佐鉺釘 时间: 2013-12-10 16:55:40
随便堆个75+破, 催心14不是更容易? 真心没看, 太复杂, 如今武林还需要这么精确计算么?
作者: 八姐 时间: 2013-12-10 16:57:36
传说中的数据流+技术流,顶一下
作者: 青韵 时间: 2013-12-10 17:09:22
尼玛这么多数据,惊呆了~
作者: sha杀 时间: 2013-12-10 17:51:41
佐鉺釘 发表于 2013-12-10 16:55
随便堆个75+破, 催心14不是更容易? 真心没看, 太复杂, 如今武林还需要这么精确计算么? ...
同意。。会堆属性就行了
作者: 只看一看不说 时间: 2013-12-10 18:41:36
尽管看不懂在说什么,但是,看起来很厉害的样子。
作者: 飞舞※踏雪 时间: 2013-12-10 21:38:37
作者: heymao 时间: 2014-1-8 08:34:09
复习一下
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