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<table cellpadding="5" align="center" id="combat_live_box"><tbody><tr><td align="center" valign="top"><div style="margin: 7px 0pt 8px; width: 190px; text-align: left;"><table style="width: 100%;" class="nopadding"><tbody><tr><td height="24"><span id="combat_role_name_0_0" class="highlight"> <a onclick="view_role ( 1009 )" href="javascript:void(0);">练霓裳</a> </span> Lv.<span name="text_role_level" class="highlight">90</span></td> <td align="right" class="special"><span title="<table class='skill_detail_table' style='border:none'> <tr> <th colspan='3'><span class='highlight'>分身</span> Lv.7 </th></tr> <tr> <td colspan='3'>将自身速度提升到极致,快速的连续攻击对方三次,每次攻击带有对自身伤害减免效果</td> </tr> <tr> <td colspan='3'>发动几率:<span class='highlight'>100%</span></td> </tr> <tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr> <tr> <td colspan='3'>技能消耗:<span class=highlight>90</span> 内息 </td> </tr> <tr> <td colspan='3'>攻击力 <span class=highlight>-62%</span></td> </tr> <tr> <td colspan='3'>施展后进入<span class='special'>【分身】</span> (持续 15 秒)<div class='skill_state_effects'> <div>减免伤害 <span class=highlight>+30</span></div></div> </td> </tr></table>" id="role_skill_0_0">分身 Lv.7</span> <script type="text/javascript">
var objRoleSkill = $( 'role_skill_0_0' );
var skillTitle = role_skill_make_detail ( {"id":"136","name":"\u5206\u8eab","description":"\u5c06\u81ea\u8eab\u901f\u5ea6\u63d0\u5347\u5230\u6781\u81f4\uff0c\u5feb\u901f\u7684\u8fde\u7eed\u653b\u51fb\u5bf9\u65b9\u4e09\u6b21\uff0c\u6bcf\u6b21\u653b\u51fb\u5e26\u6709\u5bf9\u81ea\u8eab\u4f24\u5bb3\u51cf\u514d\u6548\u679c","skill_class":"6","level":"6","type":"active","start_probability":{"7":100,"8":100},"target_type":{"object":"1"},"max_level":"5","cost_mana":{"7":90,"8":95},"cost_life":{"7":null,"8":null},"text_cost":{"7":"<span class=highlight>90<\/span> \u5185\u606f ","8":"<span class=highlight>95<\/span> \u5185\u606f "},"effects":{"7":{"59":"\u653b\u51fb\u529b <span class=highlight>-62%<\/span>"}},"self_state":{"7":{"95":{"name":"\u5206\u8eab","effects":{"57":"\u51cf\u514d\u4f24\u5bb3 <span class=highlight>+30<\/span>"},"expire_time":15,"state_probability":null,"expire_type":"0","object_states":null,"hide_detail":"0"}}},"object_state":[]}, {"136":{"level":7}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script></td> </tr> </tbody></table> <table height="107" style="width: 100%;" class="nopadding"> <tbody><tr> <td style="width: 40px;"><img titlewidth="192" title="" class="thumb" src="http://static.hero.9wee.com/styles/default/avatar-thumb-2.gif" alt="" titlecontent="<div><img style="border:1px solid #ffffff; margin-top: 5px" alt="" src="http://upload2.sohu.50hero.9wee.net/2010/09/06/4a7a9004c068615d2de5c30d0da635b587559938.jpg" /></div><div><ul class="part2"><li>命中:<span class="highlight">+20%</span></li><li>躲闪:<span class="highlight">98%</span></li><li>暴击:<span class="highlight">19%</span></li><li>破击:<span class="highlight">38%</span></li></ul></div>" /></td> <td>气血:<span style="color: red; font-weight: bold;" class="small_font"><span value="3238" id="combat_role_life_0_0">0</span> / 3238</span> <br /> 内息:<span style="color: rgb(0, 137, 219); font-weight: bold;" class="small_font"><span value="2028" id="combat_role_mana_0_0">26</span> / 2028</span></td> <td align="right"> </td> </tr> <tr> <td>攻击:</td> <td colspan="2"><span title="" class="small_text" titlecontent="攻击力决定了人物战斗时能造成的伤害">575 - 631</span></td> </tr> <tr> <td>防御:</td> <td colspan="2"><span title="" class="small_text" titlecontent="防御力决定了人物战斗时可减免的伤害<br />当前伤害减免:<span class=highlight>15.57%</span>">724</span></td> </tr> <tr> <td>速度:</td> <td colspan="2"><span title="速度决定了在战斗中可出手的次数<br />当前速度:每 <span class=highlight>10</span> 秒出手一次" class="small_text">很快 </span></td> </tr> </tbody></table></div> <!-- 战斗人物信息 --> <div style="margin: 7px 0pt 8px; width: 190px; text-align: left;"><table style="width: 100%;" class="nopadding"> <tbody><tr> <td height="24"><span id="combat_role_name_0_1" class="highlight"> <a onclick="view_role ( 1007 )" href="javascript:void(0);">大青山</a> </span> Lv.<span name="text_role_level" class="highlight">90</span></td> <td align="right" class="special"><span title="<table class='skill_detail_table' style='border:none'> <tr> <th colspan='3'><span class='highlight'>回马枪</span> Lv.13 </th></tr> <tr> <td colspan='3'>终极枪法,隐忍一个回合以达到诱敌效果,再给予致命一击</td> </tr> <tr> <td colspan='3'>发动几率:<span class='highlight'>100%</span></td> </tr> <tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr> <tr> <td colspan='3'>技能消耗:<span class=highlight>395</span> 内息 </td> </tr> <tr> <td colspan='3'>施展后进入<span class='special'>【回马枪】</span> (持续 1 回合)<div class='skill_state_effects'> <div>攻击力 <span class=highlight>+310%</span></div> <div>防御力 <span class=highlight>-1035</span></div></div> </td> </tr></table>" id="role_skill_0_1">回马枪 Lv.13</span> <script type="text/javascript">
var objRoleSkill = $( 'role_skill_0_1' );
var skillTitle = role_skill_make_detail ( {"id":"22","name":"\u56de\u9a6c\u67aa","description":"\u7ec8\u6781\u67aa\u6cd5\uff0c\u9690\u5fcd\u4e00\u4e2a\u56de\u5408\u4ee5\u8fbe\u5230\u8bf1\u654c\u6548\u679c\uff0c\u518d\u7ed9\u4e88\u81f4\u547d\u4e00\u51fb","skill_class":"2","level":"5","type":"active","start_probability":{"13":100,"14":100},"target_type":{"object":"1"},"max_level":"8","cost_mana":{"13":395,"14":413},"cost_life":{"13":null,"14":null},"text_cost":{"13":"<span class=highlight>395<\/span> \u5185\u606f ","14":"<span class=highlight>413<\/span> \u5185\u606f "},"effects":{"13":[]},"self_state":{"13":{"35":{"name":"\u56de\u9a6c\u67aa","effects":{"59":"\u653b\u51fb\u529b <span class=highlight>+310%<\/span>","52":"\u9632\u5fa1\u529b <span class=highlight>-1035<\/span>"},"expire_time":1,"state_probability":null,"expire_type":"1","object_states":null,"hide_detail":"0"}}},"object_state":[]}, {"22":{"level":13}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script></td> </tr> </tbody></table> <table height="107" style="width: 100%;" class="nopadding"> <tbody><tr> <td style="width: 40px;"><img titlewidth="192" title="<div><img style="border:1px solid #ffffff; margin-top: 5px" alt="" src="http://upload2.sohu.50hero.9wee.net/2009/11/19/4a7a9004c068615d2de5c30d0da635b5748215b1.jpg" /></div><div><ul class="part2"><li>命中:<span class="highlight">+27%</span></li><li>躲闪:<span class="highlight">10%</span></li><li>暴击:<span class="highlight">47%</span></li><li>破击:<span class="highlight">6%</span></li></ul></div>" class="thumb" src="http://static.hero.9wee.com/styles/default/avatar-thumb-1.gif" alt="" /></td> <td>气血:<span style="color: red; font-weight: bold;" class="small_font"><span value="10146" id="combat_role_life_0_1">0</span> / 10146</span> <br /> 内息:<span style="color: rgb(0, 137, 219); font-weight: bold;" class="small_font"><span value="3697" id="combat_role_mana_0_1">3302</span> / 3697</span></td> <td align="right"> </td> </tr> <tr> <td>攻击:</td> <td colspan="2"><span title="攻击力决定了人物战斗时能造成的伤害" class="small_text">757 - 826</span></td> </tr> <tr> <td>防御:</td> <td colspan="2"><span title="防御力决定了人物战斗时可减免的伤害<br />当前伤害减免:<span class=highlight>51.66%</span>" class="small_text">2403</span></td> </tr> <tr> <td>速度:</td> <td colspan="2"><span title="速度决定了在战斗中可出手的次数<br />当前速度:每 <span class=highlight>20</span> 秒出手一次" class="small_text">慢 </span></td> </tr> </tbody></table></div> <!-- 战斗人物信息 --> <div style="margin: 7px 0pt 8px; width: 190px; text-align: left;"><table style="width: 100%;" class="nopadding"> <tbody><tr> <td height="24"><span id="combat_role_name_0_2" class="highlight"> <a onclick="view_role ( 1082 )" href="javascript:void(0);">载营魄抱一</a> </span> Lv.<span name="text_role_level" class="highlight">89</span></td> </tr> </tbody></table> <table height="107" style="width: 100%;" class="nopadding"> <tbody><tr> <td style="width: 40px;"><img titlewidth="192" title="<div><img style="border:1px solid #ffffff; margin-top: 5px" alt="" src="http://upload2.sohu.50hero.9wee.net/2009/12/16/ecc456dd7526ea5316b9cddd7bd0117c0d0389ca.jpg" /></div><div><ul class="part2"><li>命中:<span class="highlight">+15%</span></li><li>躲闪:<span class="highlight">91%</span></li><li>暴击:<span class="highlight">42%</span></li><li>破击:<span class="highlight">4%</span></li></ul></div>" class="thumb" src="http://static.hero.9wee.com/styles/default/avatar-thumb-1.gif" alt="" /></td> <td>气血:<span style="color: red; font-weight: bold;" class="small_font"><span value="3699" id="combat_role_life_0_2">804</span> / 3699</span> <br /> 内息:<span style="color: rgb(0, 137, 219); font-weight: bold;" class="small_font"><span value="1972" id="combat_role_mana_0_2">1972</span> / 1972</span></td> <td align="right"> </td> </tr> <tr> <td>攻击:</td> <td colspan="2"><span title="攻击力决定了人物战斗时能造成的伤害" class="small_text">644 - 703</span></td> </tr> <tr> <td>防御:</td> <td colspan="2"><span title="防御力决定了人物战斗时可减免的伤害<br />当前伤害减免:<span class=highlight>15.31%</span>" class="small_text">712</span></td> </tr> <tr> <td>速度:</td> <td colspan="2"><span title="速度决定了在战斗中可出手的次数<br />当前速度:每 <span class=highlight>10</span> 秒出手一次" class="small_text">很快 </span></td> </tr> </tbody></table></div></td> <td valign="top"> </td> <td align="center" valign="top"><!-- 战斗人物信息 --> <div style="margin: 7px 0pt 8px; width: 190px; text-align: left;"><table style="width: 100%;" class="nopadding"> <tbody><tr> <td height="24"><span id="combat_role_name_1_0" class="highlight"> 蒙骜 </span> Lv.<span name="text_role_level" class="highlight">95</span></td> <td align="right" class="special"><span title="" id="role_skill_1_0" titlecontent="<table class='skill_detail_table' style='border:none'> <tr> <th colspan='3'><span class='highlight'>亢龙枪法</span> Lv.20 </th></tr> <tr> <td colspan='3'>亢龙无悔,一枪击出后,一定时间内使自身防御骤增</td> </tr> <tr> <td colspan='3'>发动几率:<span class='highlight'>100%</span></td> </tr> <tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr> <tr> <td colspan='3'>技能消耗:<span class=highlight>203</span> 内息 </td> </tr> <tr> <td colspan='3'>施展后进入<span class='special'>【亢龙】</span> (持续 1 回合)<div class='skill_state_effects'> <div>防御力 <span class=highlight>+830</span></div></div> </td> </tr></table>">亢龙枪法 Lv.20</span> <script type="text/javascript">
var objRoleSkill = $( 'role_skill_1_0' );
var skillTitle = role_skill_make_detail ( {"id":"117","name":"\u4ea2\u9f99\u67aa\u6cd5","description":"\u4ea2\u9f99\u65e0\u6094\uff0c\u4e00\u67aa\u51fb\u51fa\u540e\uff0c\u4e00\u5b9a\u65f6\u95f4\u5185\u4f7f\u81ea\u8eab\u9632\u5fa1\u9aa4\u589e","skill_class":"0","level":"0","type":"active","start_probability":{"20":100,"21":100},"target_type":{"object":"1"},"max_level":"10","cost_mana":{"20":203,"21":210},"cost_life":{"20":null,"21":null},"text_cost":{"20":"<span class=highlight>203<\/span> \u5185\u606f ","21":"<span class=highlight>210<\/span> \u5185\u606f "},"effects":{"20":[]},"self_state":{"20":{"54":{"name":"\u4ea2\u9f99","effects":{"52":"\u9632\u5fa1\u529b <span class=highlight>+830<\/span>"},"expire_time":1,"state_probability":null,"expire_type":"1","object_states":null,"hide_detail":"0"}}},"object_state":[]}, {"117":{"level":"20"}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script></td> </tr> </tbody></table> <table height="107" style="width: 100%;" class="nopadding"> <tbody><tr> <td style="width: 40px;"><img titlewidth="192" title="" class="thumb" src="http://static.hero.9wee.com/monsters/thumb/mon0044.jpg" alt="" titlecontent="<div><img style="border:1px solid #ffffff; margin-top: 5px" alt="" src="http://static.hero.9wee.com/monsters/mon0044.jpg" /></div><div><ul class="part2"><li>命中:<span class="highlight">+0%</span></li><li>躲闪:<span class="highlight">9%</span></li><li>暴击:<span class="highlight">30%</span></li><li>破击:<span class="highlight">0%</span></li></ul></div>" /></td> <td>气血:<span style="color: red; font-weight: bold;" class="small_font"><span value="18000" id="combat_role_life_1_0">0</span> / 18000</span> <br /> 内息:<span style="color: rgb(0, 137, 219); font-weight: bold;" class="small_font"><span value="4000" id="combat_role_mana_1_0">0</span> / 4000</span></td> <td align="right"> </td> </tr> <tr> <td>攻击:</td> <td colspan="2"><span title="" class="small_text" titlecontent="攻击力决定了人物战斗时能造成的伤害">1700 - 2000</span></td> </tr> <tr> <td>防御:</td> <td colspan="2"><span title="" class="small_text" titlecontent="防御力决定了人物战斗时可减免的伤害<br />当前伤害减免:<span class=highlight>64.5%</span>">3000</span></td> </tr> <tr> <td>速度:</td> <td colspan="2"><span title="速度决定了在战斗中可出手的次数<br />当前速度:每 <span class=highlight>20</span> 秒出手一次" class="small_text">慢 </span></td> </tr> </tbody></table></div> <!-- 战斗人物信息 --> <div style="margin: 7px 0pt 8px; width: 190px; text-align: left;"><table style="width: 100%;" class="nopadding"> <tbody><tr> <td height="24"><span id="combat_role_name_1_1" class="highlight"> 蒙恬 </span> Lv.<span name="text_role_level" class="highlight">95</span></td> <td align="right" class="special"><span title="<table class='skill_detail_table' style='border:none'> <tr> <th colspan='3'><span class='highlight'>中邪剑法</span> Lv.11 </th></tr> <tr> <td colspan='3'>管中邪的成名剑法,使用后可连续发动两次强力攻击</td> </tr> <tr> <td colspan='3'>发动几率:<span class='highlight'>100%</span></td> </tr> <tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr> <tr> <td colspan='3'>技能消耗:<span class=highlight>145</span> 内息 </td> </tr></table>" id="role_skill_1_1">中邪剑法 Lv.11</span> <script type="text/javascript">
var objRoleSkill = $( 'role_skill_1_1' );
var skillTitle = role_skill_make_detail ( {"id":"118","name":"\u4e2d\u90aa\u5251\u6cd5","description":"\u7ba1\u4e2d\u90aa\u7684\u6210\u540d\u5251\u6cd5\uff0c\u4f7f\u7528\u540e\u53ef\u8fde\u7eed\u53d1\u52a8\u4e24\u6b21\u5f3a\u529b\u653b\u51fb","skill_class":"0","level":"0","type":"active","start_probability":{"11":100,"12":100},"target_type":{"object":"1"},"max_level":"10","cost_mana":{"11":145,"12":152},"cost_life":{"11":null,"12":null},"text_cost":{"11":"<span class=highlight>145<\/span> \u5185\u606f ","12":"<span class=highlight>152<\/span> \u5185\u606f "},"effects":{"11":[]},"self_state":[],"object_state":[]}, {"118":{"level":"11"}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script></td> </tr> </tbody></table> <table height="107" style="width: 100%;" class="nopadding"> <tbody><tr> <td style="width: 40px;"><img titlewidth="192" title="<div><img style="border:1px solid #ffffff; margin-top: 5px" alt="" src="http://static.hero.9wee.com/monsters/mon0062.jpg" /></div><div><ul class="part2"><li>命中:<span class="highlight">+40%</span></li><li>躲闪:<span class="highlight">70%</span></li><li>暴击:<span class="highlight">0%</span></li><li>破击:<span class="highlight">60%</span></li></ul></div>" class="thumb" src="http://static.hero.9wee.com/monsters/thumb/mon0062.jpg" alt="" /></td> <td>气血:<span style="color: red; font-weight: bold;" class="small_font"><span value="7000" id="combat_role_life_1_1">0</span> / 7000</span> <br /> 内息:<span style="color: rgb(0, 137, 219); font-weight: bold;" class="small_font"><span value="3000" id="combat_role_mana_1_1">386</span> / 3000</span></td> <td align="right"> </td> </tr> <tr> <td>攻击:</td> <td colspan="2"><span title="" class="small_text" titlecontent="攻击力决定了人物战斗时能造成的伤害">600 - 700</span></td> </tr> <tr> <td>防御:</td> <td colspan="2"><span title="" class="small_text" titlecontent="防御力决定了人物战斗时可减免的伤害<br />当前伤害减免:<span class=highlight>21.5%</span>">1000</span></td> </tr> <tr> <td>速度:</td> <td colspan="2"><span title="速度决定了在战斗中可出手的次数<br />当前速度:每 <span class=highlight>16</span> 秒出手一次" class="small_text">普通 </span></td> </tr> </tbody></table></div> <!-- 战斗人物信息 --> <div style="margin: 7px 0pt 8px; width: 190px; text-align: left;"><table style="width: 100%;" class="nopadding"> <tbody><tr> <td height="24"><span id="combat_role_name_1_2" class="highlight"> 蒙武 </span> Lv.<span name="text_role_level" class="highlight">95</span></td> <td align="right" class="special"><span title="<table class='skill_detail_table' style='border:none'> <tr> <th colspan='3'><span class='highlight'>无命</span> Lv.19 </th></tr> <tr> <td colspan='3'>放弃自我,与对手同归于尽的招式,消耗自身的气血直接刺杀对手</td> </tr> <tr> <td colspan='3'>发动几率:<span class='highlight'>100%</span></td> </tr> <tr> <td colspan='3'>攻击范围:敌方单人 </td> </tr> <tr> <td colspan='3'>技能消耗:自身气血的 5%</td> </tr> <tr> <td colspan='3'>攻击力 <span class=highlight>+150%</span></td> </tr> <tr> <td colspan='3'>命中率 <span class=highlight>+5%</span></td> </tr></table>" id="role_skill_1_2">无命 Lv.19</span> <script type="text/javascript">
var objRoleSkill = $( 'role_skill_1_2' );
var skillTitle = role_skill_make_detail ( {"id":"119","name":"\u65e0\u547d","description":"\u653e\u5f03\u81ea\u6211\uff0c\u4e0e\u5bf9\u624b\u540c\u5f52\u4e8e\u5c3d\u7684\u62db\u5f0f\uff0c\u6d88\u8017\u81ea\u8eab\u7684\u6c14\u8840\u76f4\u63a5\u523a\u6740\u5bf9\u624b","skill_class":"0","level":"0","type":"active","start_probability":{"19":100,"20":100},"target_type":{"object":"1\r\n"},"max_level":"10","cost_mana":{"19":null,"20":null},"cost_life":{"19":0,"20":0},"text_cost":{"19":"\u81ea\u8eab\u6c14\u8840\u7684 5%","20":"\u81ea\u8eab\u6c14\u8840\u7684 5%"},"effects":{"19":{"59":"\u653b\u51fb\u529b <span class=highlight>+150%<\/span>","35":"\u547d\u4e2d\u7387 <span class=highlight>+5%<\/span>"}},"self_state":[],"object_state":[]}, {"119":{"level":"19"}} );
objRoleSkill.setAttribute ( 'title', skillTitle );
</script></td> </tr> </tbody></table> <table height="107" style="width: 100%;" class="nopadding"> <tbody><tr> <td style="width: 40px;"><img titlewidth="192" title="<div><img style="border:1px solid #ffffff; margin-top: 5px" alt="" src="http://static.hero.9wee.com/monsters/mon0063.jpg" /></div><div><ul class="part2"><li>命中:<span class="highlight">+20%</span></li><li>躲闪:<span class="highlight">30%</span></li><li>暴击:<span class="highlight">90%</span></li><li>破击:<span class="highlight">20%</span></li></ul></div>" class="thumb" src="http://static.hero.9wee.com/monsters/thumb/mon0063.jpg" alt="" /></td> <td>气血:<span style="color: red; font-weight: bold;" class="small_font"><span value="4000" id="combat_role_life_1_2">0</span> / 4000</span> <br /> 内息:<span style="color: rgb(0, 137, 219); font-weight: bold;" class="small_font"><span value="3000" id="combat_role_mana_1_2">3000</span> / 3000</span></td> <td align="right"> </td> </tr> <tr> <td>攻击:</td> <td colspan="2"><span title="攻击力决定了人物战斗时能造成的伤害" class="small_text">800 - 880</span></td> </tr> <tr> <td>防御:</td> <td colspan="2"><span title="防御力决定了人物战斗时可减免的伤害<br />当前伤害减免:<span class=highlight>15.05%</span>" class="small_text">700</span></td> </tr> <tr> <td>速度:</td> <td colspan="2"><span title="速度决定了在战斗中可出手的次数<br />当前速度:每 <span class=highlight>12</span> 秒出手一次" class="small_text">快 </span></td> </tr> </tbody></table></div></td></tr></tbody></table> |
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